I've been following this game from a distance - why is everyone so butthurt?
How about a pigeon shitting on your face and eating your bread? Because that's what Chris Roberts is giving out.I've been following this game from a distance - why is everyone so butthurt? What exactly has been promised by this Roberts dude? Is it just another case of people forgetting that in crowfunding they're not customers but donors or is there something more shady going on here?
From my layman perspective I'd rather have a lofty (albeit rickety) promise of something mindblowing and revolutionary than a pedestrian reality of yet another visceral AAA game full of awesome buttons. We say "Better a sparrow on your plate than a pidgeon on a roof". Yeah, mostly, but not this time.
You should check gaming communities other than this one. Truth is that people are actually extremely hyped for this game, it is just that on this particular forum it is cool to be ultra-negative about any popular or highly anticipated game.I've been following this game from a distance - why is everyone so butthurt? What exactly has been promised by this Roberts dude? Is it just another case of people forgetting that in crowfunding they're not customers but donors or is there something more shady going on here?
From my layman perspective I'd rather have a lofty (albeit rickety) promise of something mindblowing and revolutionary than a pedestrian reality of yet another visceral AAA game full of awesome buttons. We say "Better a sparrow on your plate than a pidgeon on a roof". Yeah, mostly, but not this time.
Think of this as Tim Schaefer and Pete Molyneaux on steroids and with an ongoing fundraising campaign that's raked in over a hundred million USD and has produced very little (basically they're in prealpha still) in what, 5 years? I don't really care much but the butthurt and schadenfreude have been fun to follow. Plus the MMO side of things is now being put on backburner and the main focus is on episodic singleplayer campaign. Oh and the continuous sales of spessships that don't even exist in a game that doesn't even exist.I've been following this game from a distance - why is everyone so butthurt? What exactly has been promised by this Roberts dude? Is it just another case of people forgetting that in crowfunding they're not customers but donors or is there something more shady going on here?
From my layman perspective I'd rather have a lofty (albeit rickety) promise of something mindblowing and revolutionary than a pedestrian reality of yet another visceral AAA game full of awesome buttons. We say "Better a sparrow on your plate than a pidgeon on a roof". Yeah, mostly, but not this time.
Not even that is guaranteed.The Wing Commander part is Squadron 42 which comes out first.
I'm a bit concerned this could become the norm in crowdfunding games. Paying hundreds or thousands of dollars for items in games. Just like DLC became a thing. Just feel sorry for the people who've been taken advantage of. Similar to freemium games where most of the money is made off people with low impulse control spending hundreds or thousands of dollars on digital crap in games. Star Citizen has ruined a couple marriages as well where some guys dropped thousands of dollars on the game and the wife left them.Sheeeet they're still in alpha? With this kind of money, time and talent? And instead of MMO only single-player and fucking episodic at that? Lmao. Well now I partially understand the problem.
But still, no legitimate reason to be butthurt. If you crowdfund a project you're NOT legally guaranteed to get the final product. If people invested hundreds of dollars into this Jodorowsky-like bombast they'll have only themselves to blame if Roberts ultimatelly crashes and burns (provided he's honestly tried to make this happen).
I think your compassion is misplaced.Just feel sorry for the people who've been taken advantage of
Squadron 42 will make or break Star Citizen. If it will have a lukewarm reception, it will be like a nail in the coffin on the long term.
It will have to receive several game of the year awards to keep the ball rolling and I don't really see that happening.
Well the one interesting thing I saw in Smart's diggings (I was bored, and Codex is mild on lulz lately) on his forum is that allegedly the original plan was to to the fundraiser, create hype, then sell out to a publisher.
Except they got much more money than they expected, and Chris Roberts decided that fuck the publishers, we can actually do it.
And... Is doing it. Whatever it might be.
Again, dunno if there's any truth to that, but I suppose it makes sense.
No, I didn't follow it. I'm only following it now because Codex doesn't provide enough lulz so I must turn to other sources. It's funny though, look at their original budget estimates, and at what they got... And at what they promised to be delivery dates... and what's been delivered.Well the one interesting thing I saw in Smart's diggings (I was bored, and Codex is mild on lulz lately) on his forum is that allegedly the original plan was to to the fundraiser, create hype, then sell out to a publisher.
Except they got much more money than they expected, and Chris Roberts decided that fuck the publishers, we can actually do it.
And... Is doing it. Whatever it might be.
Again, dunno if there's any truth to that, but I suppose it makes sense.
I mean have even seen/read what initial kickstarter/theirsitevid video and campaign was all about ?
SC was going to cost 20mln$. Chris needed 6mln$ but had windows which would give him certain possibilities with investors (not publishers mind you)
@ 2mln only SQ48
@ 4mln SQ48(more missions) and persistent universe coming after SQ48
@ 6mln (main goal) full SQ48 and PU aka original idea
That was in his campaign from day 1 and he didn't hide it anywhere.
Overall game from day 1 was assumed to cost more than 20mln.