just look at their faces
How and why did this obsession start? I mean it's fun drama and all...
We'll see in ~2 weeks. At next citizent con in two weeks they will probably announce release Q or exact date for SQ42. I am betting q4 2017 for that holiday spot.
You may as well be right, but who knows? Derek Smart may be the only reason why Chris Roberts keeps struggling on, because he doesn't want to give Smart his victory.It's called jealousy, he's butthurt because no one recognizes he's obviously a genius of game development that already made star citizen in the 50s or something.
We'll see in ~2 weeks. At next citizent con in two weeks they will probably announce release Q or exact date for SQ42. I am betting q4 2017 for that holiday spot.
I guess we now know, don't we?
I was contrasting your "will probably announce release Q or exact date for SQ42" with "Squadron 42, the single player campaign for upcoming space MMO Star Citizen, has been delayed indefinitely."We'll see in ~2 weeks. At next citizent con in two weeks they will probably announce release Q or exact date for SQ42. I am betting q4 2017 for that holiday spot.
I guess we now know, don't we?
This is about their original kickstarter release date (which was end of 2016)
I was contrasting your "will probably announce release Q or exact date for SQ42" with "Squadron 42, the single player campaign for upcoming space MMO Star Citizen, has been delayed indefinitely."
Procedural planets are really coming along
Procedural planets are really coming along
What is like the most about their choice in making planets 1:1 is sense of scale. Everytime you play space game you are near station and you see planet and you can't actually feel that this planet is megabig.
This is because usually planets are either done via simple faking by either fiddling with scale or just using textures instead of planets or simple objects and have limit to how close you can get to planet.
Then there is topography of planet. If you play No man's sky you can perfectly see that all of its topography is like 100m+/- whilre real life at least of earth is like from -10k to +8km AND you can feel it standing on mountaing that.
This is same things normal games have problem with. Take for example Skyrim's High Hrotgard. IT LOOKS like huge mountain but in reality it is literally small hill from POV of size of player. That is because it is simply that. A hill with FX to camuflage it as huge mountain.
Space Engine doesn't have funky graphics but when you set yourself on cliff of crater and you look down you can "feel" that this crater is unimaginably big to just walk in it.
A lot of people played No Mans Sky. The difference was that the devs didn't ask you to pay to play its demo.The thing with NMS is that no one had actually played the game and it was all sean's talk, with SC people can try out different aspects of the game already.
A lot of people played No Mans Sky.The thing with NMS is that no one had actually played the game and it was all sean's talk, with SC people can try out different aspects of the game already.
gaming journos played No Mans Sky before release. That's why there was so much ambiguity about what you do in the game.No they didn't. They played it after it was released, not before. Before Sean showed a video and stood in front of it with a gamepad pretending to play it.