Drax
Arcane
(((gaming journos played No Mans Sky)))
Exactly.
Exactly.
gaming journos played No Mans Sky before release. That's why there was so much ambiguity about what you do in the game.No they didn't. They played it after it was released, not before. Before Sean showed a video and stood in front of it with a gamepad pretending to play it.
What is like the most about their choice in making planets 1:1 is sense of scale
Not quite -A "planet" with a 2.000 km diameter and an atmosphere (let alone weather dynamics) is total bogus.
The atmosphere of Titan is largely nitrogen; minor components lead to the formation of methane and ethane clouds and nitrogen-rich organic smog. The climate—including wind and rain—creates surface features similar to those of Earth, such as dunes, rivers, lakes, seas (probably of liquid methane and ethane), and deltas, and is dominated by seasonal weather patterns as on Earth. With its liquids (both surface and subsurface) and robust nitrogen atmosphere, Titan's methane cycle is analogous to Earth's water cycle, although at the much lower temperature of about 94 K (−179.2 °C).
2575km radius, 1.5x earth surface pressure
Average middle aged woman, I don't know what's your problem.Scary shit.I warned you.
Ok. I actually watched this one.
Here’s my take on it:
Backers, you guys are getting fucked. Get a refund.
Reasons are in the video.
The WHOLE video was not about Star Citizen OR Squadron 42. It was about making a cinematic movie experience that looked like a demo for these games.
They have nothing. Pretty assets and some overly complex systems that are so complex they lost themselves in them. They need to do a for real refactoring on their code base. That blond guy looks like he’s gone crazy when trying to describe the systems to Chris. This is bad mojo. Your game is years, and probably a whole new engine, away.
This was an apology video, and I see they tried to pull heartstrings by putting people behind the catastrophic failure, but Chris remains a clueless dick. Listen to the verbiage he uses. He has no clue, and only cares about how things look and appear.
The developers are overwhelmed and overworked. I hate to tell you but crunch time all the time doesn’t make your product better, it usually makes it more broken in the long run.
Speaking of that, there is no long run. They literally pulled everybody everywhere for the demo(s). That they could not even tie enough shit together to splice a basic demo together at this point should also alarm you. You should be wondering why this is the case.
Why was nothing nailed down?
Why were basic elements like the radar changing between demo builds?
Why are AI non functional at all?
I saw this, and it looks like not even the basic designs of the majority of the game are nailed down. It looks to me like Chris evaluates videos and animations of “gameplay” and directs people to fix things based on cinematic happenstance instead of mechanical and programmatic functionality from a gameplay perspective. It’s all shit, and it’s not even at a design document level of completion.
This stuff is so pre-alpha they really are telling the truth when they say “it’s alpha!” But not including the pre part.
Guys, for serious. This game is not coming out any time soon. I would be honestly surprised if you see a Squadron 42 mission example prior to mid to late 2017.
There will be no Christmas release of anything consequential.
All staff are busy making non-playable demos and Chris is shooting shitty ideas off that people need to implement as he thinks them up on the spot.
Chris Roberts is literally keeping the game down. And he is so out of his depth, and doesn’t know anything about it it’s sad. He’s making movies and that’s it. There was no gameplay anywhere unless you count broken AI or cloth physics on a model as gameplay.
However! If you like non-playable “demos” I have a feeling you are in for a treat! You will get those. Very pretty, very scripted, totally non-playable game “slices”. And thus this is how CIG will continue to milk that cash cow.
And my final verdict is:
The illusion of progress. – A Chris Roberts Demo
Yeah, and she'll be faking it just like right now.Average middle aged woman, I don't know what's your problem.
And since I know people will make this joke. Yeah, I'd fuck her.
Average middle aged woman, I don't know what's your problem.
And since I know people will make this joke. Yeah, I'd fuck her.
Still fuck her.Average middle aged woman, I don't know what's your problem.
And since I know people will make this joke. Yeah, I'd fuck her.
Pretty sure that's a dude, bro.
I should probably mention that the largest ship currently in the game, is the Starfarer which clocks in at around 100m long. And the game world can’t even host it without major issues. Well, this Polaris, at around 155m long, and wider, is going to be fantastic – if it ever gets built. The most hilarious part yet, is the fact that some of these ships require a crew of dozens (23 in the case of the Polaris btw). The game currently falls over – and dies with more than 8 people in an instance (oh wait! you didn’t know it was instanced?). And they haven’t got to the MMO part of the development yet.
The butthurt will be epic!
Damn, this surely is a gift that just keeps giving :D
I should probably mention that the largest ship currently in the game, is the Starfarer which clocks in at around 100m long. And the game world can’t even host it without major issues. Well, this Polaris, at around 155m long, and wider, is going to be fantastic – if it ever gets built. The most hilarious part yet, is the fact that some of these ships require a crew of dozens (23 in the case of the Polaris btw). The game currently falls over – and dies with more than 8 people in an instance (oh wait! you didn’t know it was instanced?). And they haven’t got to the MMO part of the development yet.
Can't wait for the Starcitizenleaks. They will be writing books about this one.
It reminds me of the 1999 trailer for Duke Nukem forever. If you look at it now you can see that it was all smoke and mirrors, but back then I didn't realize it. That Star Citizen video works exactly the same way.I find it interesting how the fans of the game accept that video as something good, something that shows progress. To me and many others it just shows that they have nothing in place. It reminds of me Daikatana thing. I think you can read about on John Romero's blog, I'm not 100% sure though, but they promised the world, and basically had nothing ready for E3(think it was E3), so they worked their asses off just to present a "vertical slice" of the game. Sure, that game was released, but yeah, the rest is history.