Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Yes inferior, it's a hard drive it's purpose is storage not stick it up the ass because it's vibrates faster or some shit
If I want speed I'll buy a fucking CPU
You do realize that write/read speed has been a fundamental aspect of memories since forever, right?

With games like Pathfinder: Kingmaker and Pillars of Eternity: Deadfire, you are looking at loading times of several minutes with an HDD, compared to a couple of seconds with an SSD. Even in a game like Bloodborne, the SSD of the PS5 cuts 10 seconds off of each loading screen:

 

SlamDunk

Arcane
Joined
Nov 20, 2006
Messages
3,076
Location
Khorinis
DJOGamer PT

I've been using SSD as the Windows, programs and games drive since 2009. I can't even think of getting back to using HDD for those things. I thought so even back then with a SATA II SSD.

Everything just works much more fluidly, and a more powerful CPU is definitely not the only component that makes it happen. It's simply more fun to compute with a SSD in your system.

Do yourself a favor and upgrade. After a while you'll say "Man... I really should have done this a long time ago."
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,212
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
What games?
That's something I've yet to experience

The Mad Max game is one example. It autosaves very often, and when I had it installed on my regular harddrive it would stutter every time. Switched the install to my SSD and the stuttering stopped.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,100
Location
Nantucket
You do realize that write/read speed has been a fundamental aspect of memories since forever, right?

With games like Pathfinder: Kingmaker and Pillars of Eternity: Deadfire, you are looking at loading times of several minutes with an HDD, compared to a couple of seconds with an SSD. Even in a game like Bloodborne, the SSD of the PS5 cuts 10 seconds off of each loading screen:
Not only does it load older games significantly faster, I feel like the "next gen" titles I've played recently have been designed for SSDs and now those all load in under five seconds, ten max. I read it has something to do with duplicate assets being loaded into data files over and over and over so that way HDD platters can access them quicker or something. File sizes have gone down recently so I believe it.

Five and a half minutes to get in game for Star Citizen on an HDD and even when you do, it'll be a stuttering mess because it's not made for HDDs. This is soon to be pretty much every game ever.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,384
Divinity: Original Sin Divinity: Original Sin 2
Why the fuck would I waste 150€ for 1TB SSD when for 1/3 of that price I can buy a 1TB HDD and for an additional 50€ I can get two 3TB HDD?
And no don't come at me the "muh it's faster", I don't have ADHD, I don't mind waiting 10 more seconds to load my game


nowadays, your good old fashioned HDD is good only for keeping your porn collection
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,571
Location
Tampon Bay
Why the fuck would I waste 150€ for 1TB SSD when for 1/3 of that price I can buy a 1TB HDD and for an additional 50€ I can get two 3TB HDD?
And no don't come at me the "muh it's faster", I don't have ADHD, I don't mind waiting 10 more seconds to load my game

Which game? Are you playing Solitaire or what.

I once tried to run DCS and Arma3 from a HDD because I had run out of space. It was such a shitshow that I immediately bought another SSD.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,259
tiiwnwhnf4261.png
 
Joined
Feb 20, 2018
Messages
1,006
Generally, I install SC on my SSD around this time for the free flight ships. I fly around in whatever new stuff got put out. Steal some dad's whale ship with some mates and have a blast joyriding around in a Caterpillar or Carrack. Then after I get bored in a week or two I delete the game because it takes up so much space on my SSD. Then I come back if a new noteworthy patch comes.
 

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,861
Isn't all this supposed to be buyable ingame if the game ever gets released?
All the ships that are in-game are purchasable in-game right now, with a few exceptions like some of the alien ships I think. But you would lose them on a database wipe. Wipes are not happening very frequently anymore though.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,259
How have they raised more money during a pandemic?

look at 2019. It has nothing to do with pandemic. At end of 2017 they released 3.0 with Persistant Universe patch and since then people can effectively play SC. Earn ingame money, buy ingame ships etc.

Imho this rise just shows that as SC is patched and gradually more and more system, gameplay loops, ships etc come online the more and more people get interested. Moreover game itself gets more and more polish as time goes. Less bugs, less crashes etc etc etc.

After years of nothing i think people start to see actual progress. Sure final SC 1.0 with all promised features might be 10 years from now on but people at least see pathway to 1.0. CIG might be over-promising Mars but people will probably fine with moon.
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
How have they raised more money during a pandemic?

look at 2019. It has nothing to do with pandemic. At end of 2017 they released 3.0 with Persistant Universe patch and since then people can effectively play SC. Earn ingame money, buy ingame ships etc.

Imho this rise just shows that as SC is patched and gradually more and more system, gameplay loops, ships etc come online the more and more people get interested. Moreover game itself gets more and more polish as time goes. Less bugs, less crashes etc etc etc.

After years of nothing i think people start to see actual progress. Sure final SC 1.0 with all promised features might be 10 years from now on but people at least see pathway to 1.0. CIG might be over-promising Mars but people will probably fine with moon.
No none of that makes any sense. They've raised 20 million more than last year during a year of a pandemic and there is still December to consider which is also a big month for donations. Something has gone horribly wrong here.
 

Stokowski

Arcane
Joined
Nov 23, 2011
Messages
4,689
Location
Gehenna
How have they raised more money during a pandemic?

Youtubers went from making compilation videos of hilarious bugs and general hack-job shitness, to making compilations of such awesome features as having to wake up and commute to get to your spaceship or how spending three minutes in warp was super immersive. Those for whom Second Life was too colourful and polished were instantly hooked.
 

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,861
How have they raised more money during a pandemic?

look at 2019. It has nothing to do with pandemic. At end of 2017 they released 3.0 with Persistant Universe patch and since then people can effectively play SC. Earn ingame money, buy ingame ships etc.

Imho this rise just shows that as SC is patched and gradually more and more system, gameplay loops, ships etc come online the more and more people get interested. Moreover game itself gets more and more polish as time goes. Less bugs, less crashes etc etc etc.

After years of nothing i think people start to see actual progress. Sure final SC 1.0 with all promised features might be 10 years from now on but people at least see pathway to 1.0. CIG might be over-promising Mars but people will probably fine with moon.
I agree. For myself, I never went for the kickstarter. The stuff they were showing off in the early years was obviously pre-production mockups and their promises were pie-in-the-sky. Maybe why I am less bitter on the project than some here. I finally bought in after seeing in 3.0 that they had actually put something like a foundation for a real game together. Of course then it was unplayable for the first year or so until they put in "Object Container Streaming" in the last quarter of 2018. So the project picking up more steam in 2019 and 2020 makes sense.

No none of that makes any sense. They've raised 20 million more than last year during a year of a pandemic and there is still December to consider which is also a big month for donations. Something has gone horribly wrong here.
Game sales have generally been up because of the pandemic, if anything that is just helping the trend for SC that started in 2019 https://www.washingtonpost.com/video-games/2020/05/12/video-game-industry-coronavirus/
 
Joined
Feb 20, 2018
Messages
1,006
People are over complicating this. We're in a pandemic. Lots of lads are home. I personally know a lot of rich men who feel bad when they don't spend at least a 100'000 in a week. It stands to reason that there are a lot (and I do mean a lot) of backers to whom spending £600 on a JPG on a whim is just pocket change. They've probably spent more on Hookers.

I am personally against the sales of ships at this point. I realise they fund the game. But that is the big issue. Chris Roberts screamed out that the game will only release when he feels it's done. Fuck that. It's time to crack the whip. You have entire teams working just on ships when major systems like OCS and AI are only half done. Communication to backers is still shit. They still haven't delivered the SQ42 roadmap they poorly communicated they were making. I played the game yesterday as part of free flight and was surprised at just how much there was compared to last time I played. So it's time to get the rest of it done. Figure out the Minimum Viable Product and beeline towards that.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom