are you sure that being 10 years late on stuff isn't the real distraction hereI completely understand the sentiment CIG is trying to convey. Releasing quarterly patches to a game highly in development is a distraction by definition.
Ten years ago the game wasn't even pitched yet bro. I believe they had less than 30 employees during this period and now they're at 600 and on their way towards a thousand developers by the time they've launched in some capacity by 2027. This is what I mean by crowdfunding is a catch-22. You have a bunch of people, many of which consider themselves armchair developers, who basically live on the internet and thus have a skewed sense of passage of time criticizing the game for missing deliverables in their 90 day playable release cycle. By 2015 you already had people talking about how long Star Citizen has been in development and it's like... What? It's only been two years since the Kickstarter.are you sure that being 10 years late on stuff isn't the real distraction hereI completely understand the sentiment CIG is trying to convey. Releasing quarterly patches to a game highly in development is a distraction by definition.
This but unironically.Communicating with the fanbase is an unnecessary distraction. The game will be ready when it's ready.
Would be interesting to compare all time SC funding vs. all of kickstarter tabletop game 's, is latter known? I already kinda bet latter is more though.
hyperbole but ok. how large are the delays then.Ten years ago the game wasn't even pitched yet bro.
I completely understand the sentiment CIG is trying to convey.
crowdfunding reflects that.
Bernie Madoff's investment fund has grown from a $150,000 initial investment to a $65 billion behemoth and had to grow along in the process. That's not a bad thing, it just requires certain considerations and context when discussing it. Anyone who wanted their return on investment had many years to cash out, long after it became apparent that it was becoming something more than the thing they invested in if they were unhappy with it so zero sympathy there.Star Citizen has grown from a $2 million kickstarter pitch to a $450 million behemoth and had to grow along with the increasing budget in the process. That's not a bad thing, it just requires certain considerations and context when discussing it. Anyone who simply wanted the $2 million version of the game had many years to refund, long after it became apparent that Star Citizen was becoming something more than the thing they backed if they were unhappy with it so zero sympathy there.
Would be interesting to compare all time SC funding vs. all of kickstarter tabletop game 's, is latter known? I already kinda bet latter is more though.
I tried to sort by Amount raised, but you get the idea. Nothing else even comes close.
https://en.wikipedia.org/wiki/List_of_video_game_crowdfunding_projects
, Kickstarter campaigns for tabletop games continued to dominate, while the video games category showed it has stabilized its decline from 2015’s highs. The games category as a whole earned more than $219 million, up nearly 9%. Games now account for 34% of the backer revenue for Kickstarter, which hopes to diversify its portfolio in 2020 and beyond.