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Of course Starfield will be nothing like SC - for one thing, it will be released - but it's still amusing to see the SCultists sweating.
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Because SQ42 is completely different type of game than SC and Starfield is. Starfield has more in common with SC than with SQ42. SQ42 is mostly linear cinematic game based on missions rather than open world sandbox. The whole point of it is to play space sim in set of missions that makes you think you are in movie or something.
SC on other hand is you starting from nothing, taking jobs, exploring, buying better bigger ships, maybe making a colony, doing some quests for people etc. which is very similar to starfield but with other people and without player stats.
You can have hand crafted system and completely dynamic economy quests at the same time. OR mix of it etc. You can have dynamic quests where no one waits for you to show up which is what currently happens in some jobs. Like some player is hacking into SAT and you get quest to defend that site. If you don't go there dude will be able to clean his record avoiding prison time but if you show up and take him out dude goes to prison for presumably good amount of time.
We don't know enough about starfield but i doubt Betsheda created some sort of world simulation.
What a miserable fucking argument. I try to keep it light, I'm just here for a laugh, but it's this slavish, callous devotion to Roberts that makes me lose any sympathy for where you're at. Just 'cause what CIG's doing is legal don't make it proper, and you keep coming back to how it's the suckers' fault for not refunding sooner, but you ignore the obvious question - WHY didn't they refund sooner?Before I get the whole "accountability to backers" spiel, anyone from that original pitch had until 2017 to get a refund with ease. That was three, arguably four years of knowing that the game had grown well beyond the original pitch including one year of the persistent universe being playable to backers. Now it's harder to get that refund as it should be given that they've been running the game as a live service for the past five years.
Despite all that, even though I think anyone unhappy deserves to be parted with their money and feel burned out of principle of waiting this long to decide they want a refund, those fuckers can still go online and sell their pledge for probably more than double what they paid ten years ago so anyone clutching their pearls over the whole backer accountability argument can fuck right off.
I have yet to play any of them, therefore I'll just take your word for it, however comparing an single player sandbox story driven space sim with a MMO Space Sim instead of another single player sandbox story driven space sim just because it might be less "sandboxish" sounds silly.Starfield has more in common with SC than with SQ42. SQ42 is mostly linear cinematic game based on missions rather than open world sandbox.
To whom?The original pitch is irrelevant.
It doesn’t matter what ARMA is doing or not, that’s not the point.A completely valid one
Just as above, you are still missing the point.Don't give a shit about the microtransactions
To anyone rational or reasonable on the subject given that refunds were openly available for a long fucking time after it was made extremely clear that the game significantly grew in scope. By the time the persistent universe launched in late 2015 the game had raised almost 100 million dollars (50 times the requested amount). Those people had almost a year to refund after that. They didn't.To whom?
It does matter what ARMA is doing because it provides context for the competition and I'm not interested in discussing Star Citizen without context because that's fucking retarded. Everyone wants to compare Star Citizen's development timeline to generic AAA shit that takes half the development time but there's a reason those games take half the time, they're not doing anything particularly innovative or technically challenging meaning they get to rely on standard tools and they're not even remotely close to the scale of Star Citizen. Additionally they're made by established teams with predetermined budgets yadda yadda yadda.It doesn’t matter what ARMA is doing or not, that’s not the point.
I like how I'm the bad guy because I don't think you should be able to go to a restaurant, enjoy a meal, shit it out, freeze it for six years and show up with it in a plastic bag demanding a refund after all that time on mere principle. You say they're suckers I say they're willing customers that have a decade's worth of information on the game, thousands of hours of footage, developers that are extremely open about what they're doing within reason of not spoiling big surprises/reveals/showcases and even the ability to play it for free every couple months. Additionally if they're buying the game directly from CIG, they have a standard 30 day return window.Their confidence outran the refund cutoff, and now they can only be rid of their "asset" by offloading it onto a bigger sucker.
They didn't get the meal, for fuck's sake, they paid up front and got half an appetizer at best! And every ten minutes, the waiter told 'em it'll just be ten more minutes. Now it's three hours later, they're pissed, and the waiter's pointing at the No Refunds sign while the guy at the next table - you - declares it's all only their fault because they still believed the waiter after the first half hour.I like how I'm the bad guy because I don't think you should be able to go to a restaurant, enjoy a meal, shit it out, freeze it for six years and show up with it in a plastic bag demanding a refund after all that time on mere principle.
That's EU regulations on distance selling and we're not talking about new customers wanting to refund after a couple of weeks, we're talking about the poor fools who've been on this ride for years and now they're sick of waiting but they can't get off. The people you said "had until 2017 to get a refund with ease" and that they "deserve(s) to be parted with their money and feel burned out of principle of waiting this long to decide they want a refund." You know, the people who had still faith in CIG and stuck with 'em after failing to read between the lines of the No Refunds sign when it went up.You say they're suckers I say they're willing customers that have a decade's worth of information on the game, thousands of hours of footage, developers that are extremely open about what they're doing within reason of not spoiling big surprises/reveals/showcases and even the ability to play it for free every couple months. Additionally if they're buying the game directly from CIG, they have a standard 30 day return window.
That's bullshit though. The persistent universe as it stands now and even back then is a hundred times the game what Star Citizen was going to be under the $2 million pitch. The first iteration of the game that people pledged for didn't even have planetary gameplay for god's sake. Might not be 70 star systems as stated but we have fully simulated planets now that aren't just landing zones so let's call that a wash. There's entire gameplay loops in the persistent universe that weren't mentioned in the pitch anywhere. This one system has more content in the game than the entirety of Elite Dangerous' trillion star systems or whatever and that's pretty much what Star Citizen backers were going to get under the original pitch.They didn't get the meal, for fuck's sake, they paid up front and got half an appetizer at best!
Imagine defending a game that was supposed to come out like ten years ago.
Yes, you are, because they didn't! They paid for a videogame, a complete videogame product, one that was originally supposed to come out in 2014, not for a laundry list of disparate parts. They didn't get that, they're looking at a public Alpha with some of the bits they paid for, a whole bunch of bits they never asked for, and a whole other bunch of bits that are nowhere in sight. If I pay you for a burger and fries and you bring me two steaks instead, you're not giving me "more than what I paid for."That's bullshit though. The persistent universe as it stands now and even back then is a hundred times the game what Star Citizen was going to be under the $2 million pitch. [...] Am I supposed to feel these people didn't get more than what they paid for?
You're supposed to side with them over the fact they're "still waiting" for Star Citizen to release.Am I supposed to side with them over the fact that they're 'still waiting' even though the persistent universe has been live and thoroughly enjoyable for years?
The real question is: how many times will Starfield be re-released before Star Citizen is actually complete?Of course Starfield will be nothing like SC - for one thing, it will be released - but it's still amusing to see the SCultists sweating.
“Rational”, that’s how you describe yourself? Roflmao.To anyone rational or reasonable on the subject given that refunds were openly available for a long fucking time after it was made extremely clear that the game significantly grew in scope. By the time the persistent universe launched in late 2015 the game had raised almost 100 million dollars (50 times the requested amount). Those people had almost a year to refund after that. They didn't.
As a backer, why would you want the $2 million pitch anyways? Presumably if you're funding a Chris Roberts game on Kickstarter you want to support his ambition and that includes shooting for the stars which he has always done. If you're too damn impatient to wait for the "finished product" even though the persistent universe exists and is far better than any of the competition then I have the perfect game for you, it's called Elite Dangerous and it sucks ass even after two expansions and seven years of post-launch updates.
It doesn’t matter because the point was about the logic you applied, it had nothing to do with Star Citizen itself. You don’t even know what you’re arguing against, you are just blabbling random shit from 101 shilling for dummies CiG manual hoping any of it sticks.It does matter what ARMA is doing because it provides context for the competition and I'm not interested in discussing Star Citizen without context because that's fucking retarded.
Straight from the book itself: "It's taking long cuz it's special, just like me!".Everyone wants to compare Star Citizen's development timeline to generic AAA shit that takes half the development time but there's a reason those games take half the time, they're not doing anything particularly innovative or technically challenging meaning they get to rely on standard tools and they're not even remotely close to the scale of Star Citizen.
First, it’s useful to know exactly what people mean by pay-2-win, as it’s not a hard defined term, for some it’s a matter if the content is paywalled or not, for others it’s as long as it gives advantage over those who don’t spend any money on it.Speaking of other subjects where context matters. Pay2Win. That whole argument falls apart pretty quickly when you actually know a damn thing about the game but I've already responded to that on the last page.
Working on two games? Why are you so sure they are actually working on SQ42? They have shown nothing of note that the game is anywhere close to being playable, much less released.Why people keep iterating whole "people didn't sign on this when they backed game at $2mln !" , "it is not the game supposed to be"
There was no point aside from first few days of crowdfunding when game was supposed to be $2mil game. Streachgoals ended with $65mil not with $6mil of crowdfunding and not in 2012 but at the end of 2014. In those streatchgoals there were things that made them redo basically whole concept from ground up. Like plenetary landings, FPP part of game etc. Add to that that they are working on 2 AAA games one of which is MMO instead of one and you could easily see how long such development could take.
You might be perfectly fine with it, but you didn't sign up for it, no one did.Why people keep iterating whole "people didn't sign on this when they backed game at $2mln !" , "it is not the game supposed to be"
There was no point aside from first few days of crowdfunding when game was supposed to be $2mil game. Streachgoals ended with $65mil not with $6mil of crowdfunding and not in 2012 but at the end of 2014. In those streatchgoals there were things that made them redo basically whole concept from ground up. Like plenetary landings, FPP part of game etc.
Jfc, don't tell me you just bough an Idris as well...Add to that that they are working on 2 AAA games one of which is MMO instead of one and you could easily see how long such development could take.
Well I don't because Star Citizen is playable now and has been running as a live service, receiving substantial content updates every quarter for the last 4 years with the single system in the game delivering more content than the finished game they backed. If they wanted to play it that damn bad, log into the persistent universe and prepare to tolerate some bugs. Which is reasonable given that the game is completely unprecedented in scale.You're supposed to side with them over the fact they're "still waiting" for Star Citizen to release.
You're absolutely delusional if you think the cult is on the pro-SC side of things. The people backing this shit are either playing it or sitting comfortably waiting and it's a couple hundred schizos, many of whom haven't spent a dollar on it, that have made their hate of a crowdfunded space game their defining personality trait leading some weird brigade against the game and are now outraged on my behalf as a backer. I'd rather be the person playing the game instead of watching some 25 part video essay about "sunk costs". Average pledge is $92 which generally includes two $60 games. $92 versus years of shitposting and consooming Scam Citizen videos by outrage merchants on YouTube? Who's really the one with sunk costs here?Imagine defending a game that was supposed to come out like ten years ago.
At this point its not a game anymore but a cult
There are reasonable explanations for the delays. You've chosen to ignore those. Fundamentally though, when you're backing a creative work, shit happens. Movies, albums, television shows, books and other video games get delayed all the time so if you can't tolerate the fact that shit happens then you shouldn't be crowdfunding period. For example I backed SCORN which is a linear-as-fuck horror game back in late 2014. It's just releasing this year.The problem is not that Star Citizen is taking much longer than other video games, the problem is that Star Citizen is taking much longer than Chris Roberts said it would, multiple times.
On a side note, here is a fun picture that was being thrown around a lot back in the day by Star Citizen fans:
Because CIG is leaky as fuck and you're talking about 700+ people to conspire together to cover for their boss.Working on two games? Why are you so sure they are actually working on SQ42? They have shown nothing of note that the game is anywhere close to being playable, much less released.
You might be perfectly fine with it, but you didn't sign up for it, no one did.
Working on two games? Why are you so sure they are actually working on SQ42? They have shown nothing of note that the game is anywhere close to being playable, much less released.
There are reasonable explanations for the delays. You've chosen to ignore those. Fundamentally though, when you're backing a creative work, shit happens. Movies, albums, television shows, books and other video games get delayed all the time so if you can't tolerate the fact that shit happens then you shouldn't be crowdfunding period. For example I backed SCORN which is a linear-as-fuck horror game back in late 2014. It's just releasing this year.
Even if the game took twenty years to make, that's pretty good when The Elder Scrolls Online, a by-the-numbers fantasy MMO took seven (and still released in a shoddy state taking another two years to fix itself so let's call it 9) and Star Citizen is easily 100x the game TESO is.... But that's just playing devil's advocate. It's not going to take twenty years. We'll have a minimum viable product that still dwarves every other game in existence in the next 3 years (13 years total).
So again. There are no people onboard who didn't sign up on this.
You can argue that CIG is late with what they promised but not that they are not doing what they promised.
Then why not show gameplay?You might be perfectly fine with it, but you didn't sign up for it, no one did.
Like i said $2mil game was maybe for few days. Main crowdfunding ended up with $7mil which was for SQ42 AND SC. If someone wanted $2mil game instead of $7mil one they could remove their pledge before being charged.
Then after they got $7mil pledge and 30 days come to an end signaling end of crowdfunding campaign they asked pledgers if they should expand crowdfunding for further streatchgoals.
In vote 90% to 10% pledgers decided to continue streatchgoals. Campaign ended at the end of 2014, not at the end of 2012. Whole game CIG is creating now is literally what those stretchgoals were about. Planetary landings, human perspective instead of being ship, fps combat and so on.
So again. There are no people onboard who didn't sign up on this.
You can argue that CIG is late with what they promised but not that they are not doing what they promised.
Then there is whole other $460mil pledges after crowdfunding campaign that ended at the end of 2014. Those people have even less argument about not knowing what they signed up on.
Working on two games? Why are you so sure they are actually working on SQ42? They have shown nothing of note that the game is anywhere close to being playable, much less released.
Aside from multiple trailers, actors being hired and doing stuff, every ship in Star Citizen being leftover after SQ42 production, constant churn in their progress tracker with effectively 3/4 of it being dedicated to SQ42 exclusively with just 1/4 and some other teams sharing work between those two games ?
IT is clear at this point that as time went by they redid SQ42 design which naturally caused delays. It is still unclear how much time it will take for CIG to release it but they definitely do work on it. You don't hire and pay ~1000 people just to give them nothing to work on.
It isn't but do you really think what's been done here warrants hundreds of pages of complaints and shitposts about the delayed timeline? We're in a stage of complete impasse because it's gonna take the time it takes and it's not like we're sitting here with our dicks in our hands and nothing else. The persistent universe is live, vastly exceeding the scope of the project I originally backed and it's quite enjoyable. You can't throw money at complex problems and expect a faster result. Server meshing is the motherload of complex problems, delayed because iCache wasn't fast enough at scale requiring a new implementation for their database solution along with lockdowns and decreased productivity as a reality of remote gamedev. If it delivers, it will arguably be the greatest technical marvel in multiplayer gaming ever created.My dude, crowdfunded isn’t a “ima fuck it up” free card
Hence my rant about people ignoring scale.By the time Star Citizen is done with the crowdfunded promised features, it will be already outdated by every other game being released, Unreal Engine 5 demos are a good indication of it.
Star Citizen is Squadron 42's gameplay. They're practically conjoined by the hip. Do I wish Squadron 42 was out or that they were showcasing it's development a little more than they do? Sure but it's only been a couple months since Chris moved back to Manchester to get SQ42 into shape so I'll give them a little more leeway. As long as Star Citizen is delivering more and more of what was promised, SQ42 benefits by default.Then why not show gameplay?