Fun fact, do you know what used to be the backers answer to: "Why didn't CiG finished S42 and used it and it's profits to develop Star Citizen?"
Because "Both games share the same assets and systems, therefore makes no difference/it's easier for them to develop them both at the same time."
I don't want to derail this thread, but you just reminded me of two vaporware games titled Sui Generis and Exanima.
– A studio called Bare Mettle Entertainment created a
Kickstarter for Sui Generis in 2012. With 160.000£ raised the Kickstarter was a success. And they estimated their game would be ready come
May 2014.
– In
December 2013 they announced the game would be delayed. Simultaneously, they announced the creation of what they called a 'prelude', which would be a thin slice of the main game set prior to its events. It would quench somewhat the backers' thirst, and every ounce of work done on this prelude would transfer directly into work for Sui Generis (sounds familiar?). Backers were okay with that.
–
May 2014 came, and passed, and Sui Generis was of course nowhere to be seen, and the prelude was floating somewhere in the ether.
–
October 2014 saw the prelude's alpha finally being released to the highest-paying backers under the title of Exanima.
–
March 2015 and now Exanima reached the beta stage, not because it had progressed but because it was made available to a lower tier of backers. The developers mentionned wanting to release Exanima to raise more funds.
– Still
March 2015, and Exanima was released on Steam Greenlight. Amongst the backers' ranks copium started to flow, and the developers brushed aside any criticism.
– In
April 2015 Exanima left Steam Greenlight and entered Early Access. Developers estimated it would stay there for
6 to 9 months.
– In
November 2015, a year and a half after the estimated delivery of Sui Generis, its 'prelude' Exanima reached
v0.6.
This november update marked the last one on the Kickstarter page.
As of today, Exanima is on
v0.8.3 (and costs 13.99€). So,
10 years after the Kickstarter, what is currently playable is a barely-progressed beta version of a prelude to a phantom game.
On the Steam forums, all is well. Any sensible person has long left, thus the developers/scam artists stand surrounded by sycophants who constantly heap praise upon what is a shell of a game, and who see no problem whatsoever in the ways and timeline of its development. At times, the devs are treated as the holy messiah of future gaming, and backers should "Be happy that they're getting two games instead of one.'
Better yet, those fanboys have taken to rewriting history, going so far as to claim that developing Exanima before Sui Generis was the plan all along—a patently false claim, as anyone can easily verify by browsing through the Kickstarter updates circa 2013.
And when someone does just that, pointing that Exanima was never mentionned during the Kickstarter, the fanboys operate a tactical repositioning, and go on to explain that, you see, the game is so much more complex than any other, and it's gonna be so amazing, and the devs have expanded the scope and reworked every system twenty times, and they added so many items, etc etc...
I see quite a few parallels between Sui Generis / Exanima and Squadron 42 / Star Citizen.