Says a lot about the project development.All I care about is the new star map and interaction systems. If they deliver those two things, it's the best update in years and enough for me to no-life the game again. Master modes would be nice too.
Probably a huge pile of nothing as usual, but there are rumors of NDA conditional layoffs, reports of Spectrum accounts changes from "Staff" to "Backer", a 30% reduction in revenue compared to last January, and fancy sales popping up as mushrooms.
Having non-janky interactions and navigation would have a huge impact on playability. Personal hangars is huge too IMO. It's very nice to see this stuff coming in not long after CitCon; I think this is the first time they're actually delivering on the presentations in a timely manner.All I care about is the new star map and interaction systems. If they deliver those two things, it's the best update in years and enough for me to no-life the game again. Master modes would be nice too.
I think this is the first time they're actually delivering on the presentations in a timely manner.
They've already had interaction systems and starmap in the game for like 10 years, but the stuff they showed at CitCon was greatly improved versions of those existing systems.I think this is the first time they're actually delivering on the presentations in a timely manner.
Aren't they like 10 years late on absolutely everything?
So they've been working on this stupid game for so long they're having to remaster an alpha version?They've already had interaction systems and starmap in the game for like 10 years, but the stuff they showed at CitCon was greatly improved versions of those existing systems.I think this is the first time they're actually delivering on the presentations in a timely manner.
Aren't they like 10 years late on absolutely everything?
That game released thoughthe business model is to milk this shit until kingdom come.
Cloud Imperium Games recorded $5.4 million in sales in January 2024 according to the CCU Game - Star Citizen dashboard. Last month's total represents a 30.3% year-over-year decline in revenue to 2023's start of $7.7 million.
According to my latest estimate, CIG experienced a loss of $18.4 million in 2023.
If I am close to correct, CIG experienced its biggest one year loss in its 12-year history. As a reference, the two previous years with the biggest financial losses, 2018 and 2019, combined for losses of $16.9 million. We will find out for certain when CIG releases the 2023 financial report in either December 2024 or January 2025.
My best estimate to the question, "How much merchandise does CIG need to sell in order to break even in 2024?", is $149.4 million.
A discussion between me and a CIG representative indicates that these fears are likely overblown. While not denying the existence of layoffs, Tyler Witkin (Zyloh) had made sure to indicate that neither office had planned to close. When I had mentioned that CIG’s job hiring site had been cleared of all but one US job posting (indicating a potential hiring freeze), Tyler indicated more were incoming as well as confidently dismissing a rumor about the fate of the Austin studio as untrue.
After release of SQ42 they will throw all of their resources at SC
After release of SQ42 they will throw all of their resources at SC
Answer the Call 2016!
Lol.SQ42 is apparently ending its production
Don't talk about drugs in the Star Citizen thread.Perkel must be on some very good drugs...
Even letting those who spent $1000+ on an Idris 10-12 years ago spawn it in a Hangar or AC free fly to look around it would be a welcome move at this point.
We have had a decade of reasons why they won't let owners look around it, mostly focused on Sqn 42 spoilers. After this event, the past decade of excuses for not letting owners even walk around it in a hangar feel hollow.
I just get irritated that all ship owners get the first release perk that they get the reservation to fly their ships first. Meanwhile the price tag for the Idris is $1500 and players have stolen it, blown it up and now I get to hear players talk about how nice it's interior is when I haven't seen it myself.
I feel cig needs to treat all owners the same. Every owner gets VIP treatment to their ships. It was always mentioned as a perk that first access to a ship after it's concept release but I feel like it's being robbed.
Just looking for answers to this idris sale attempt.
All 3 attempts to buy the idris (Store credit) was ended with the entire stock being bought out in (and i am not joking) less then a second.
Sold everything i had, had phone, tablet and computer ready to snag this thing and it was gone before i had enough time to type 1500.
Thats absurd. Thankfully i have yet but one buy back to thank for something to fly. Cig please just let me give you money for the ship i want.
Why must there be such a small pool of them?
Hi y'all, I'm from Texas and have been playing this "game" for about 4 years, and have dumped like 50k or more into the game. I know that's a shitload of money and most of the money was spend within the first year. I have played the game for less then 200 hours over these years and am wondering if there is any hope for me here. I feel like the game has not produced anything in the last 4 years and will continue to let people down. I would really appreciate any help with this and if there is a process I can take to get my money back.
And Chris deserves to burn in hell. Greed is the third of deadly sins.Hi y'all, I'm from Texas and have been playing this "game" for about 4 years, and have dumped like 50k or more into the game. I know that's a shitload of money and most of the money was spend within the first year. I have played the game for less then 200 hours over these years and am wondering if there is any hope for me here. I feel like the game has not produced anything in the last 4 years and will continue to let people down. I would really appreciate any help with this and if there is a process I can take to get my money back.
At this point, they all deserve to get dicked down by Chris.
No, you can't see the bridge you bought yet, we're still painting it! You don't want to ruin the surprise, do you?We have had a decade of reasons why they won't let owners look around it, mostly focused on Sqn 42 spoilers.
You know how people who post "lol" aren't usually laughing out loud in front of the screen? Well, I was. I really was.VIP treatment
And then the laughter stopped. In a few years, an enterprising sort could probably start some kind of charity clinic to help Star Citizen "customers." Maybe a guy called Christopher Robertson.Sold everything i had, had phone, tablet and computer ready to snag this thing and it was gone before i had enough time to type 1500.
The departures of high profile figures have been notable recently: Live Game Director (Todd Papy), Lead Producer (Jake Ross), and seemingly Assistant Design Director (Dan Trufin, as per Papy).
But public posts on Linkedin are increasingly discussing restructuring and layoffs across CIG as well. For example:
- Austin Level Designer: "I'm sad to say that I've been laid off from my position as Level Designer at Cloud Imperium Games due to restructuring."
- Austin QA Manager: "...laid off after 8 1/2 years..."
- Austin Senior QA Analyst: "Welp, my time at CIG is sadly coming to an end. I certainly have enjoyed working for the company and we are parting on good terms though I would have liked to continue working with them, it is what it is."
- Turbulent Producer: "I was gaslighted when I expressed concern about potential layoffs, telling me I didn't know what I was talking about, just before the holidays. At the end of January, a mass dismissal, disguised as a "relocation of staff" (when very few could/wanted to move to other countries/continents with little or no notice) occurred. [translated from French]"