Myobi
Liturgist
- Joined
- Feb 26, 2016
- Messages
- 1,502
That was p. impressive. I like how they had a guy named Krispy.
Impressive as fuckkkk boiiiiis :D
That was p. impressive. I like how they had a guy named Krispy.
Cloverfield said:The extreme levels of fidelity in Star Citizen are so awesome that the new salvage mechanic and the reclaimer claw (sold for around 400$) has just been announced as another great magic beam! You can not really beat such deep gameplay. 650 millions and 11+ years. This deserves records level of funding, I´d say.
Current beam list, to be updated:
- Mining Beam
- Tractor Beam
- Healing Beam
- Cutter Beam
- Scraping Beam
- Fracturing Beam
- Suction salvage Beam
- Repair Beam
And more!
Some fair comments:
Oversimplification, lack of identity, streamlining, box-checking
Why is hull mining a worst version of mining?
So no worries, this is just tier 0 implementation, 11+ years in.
We will get to the good stuff soon:
There was already one just days ago. Next one should be around march or something like that.
Cloverfield;54337888 said:Dec 2018
"NPCs at Lorville should no longer be standing on benches" - 3.4.0
May 2019
"NPCs should no longer occasionally be standing on seats rather than sitting." - 3.5.0
May 2020
"AI should no longer stand idle on chairs and benches." - 3.9.1
August 2020
"Fixed an issue that was causing NPCs to stand in place on seats around the PU." - 3.10.0
Mar 2023
"Fixed - AI - Multilocation - AI Standing / Crouching on Benches Throughout The PU" - 3.18.0 PTU
Two days ago:
I wonder if Roberts has already sold the TV/movie rights to this saga. After it (finally) collapses, this fabled endeavor will make a hilarious and fascinating HBO series.
Alright who's gonna buy this haha.
Where?At least now there is an official release date.
2953Where?At least now there is an official release date.
Ain't you a positive one...2953Where?At least now there is an official release date.
lol, reminds me of a post I saw awhile back:2953Where?At least now there is an official release date.
It takes at least 10 years to build 1 star system at tier 0 out of 4. Now, I know even at tier 0 Stanton is not even remotely finished, but lets cut CiG some slack, because we are kind
So, 10 years per system. We need 110 more systems, so 110 * 10 = 1100 years. And since they'll have to redo most of it 4 times to bring everything to tier 4, we'll multiply our number by 4, which brings us at 1100 * 4 = 4400 years of development time.
Based on these elaborate calculations my estimated SC release date is the year 6422 (give or take a year) or almost 3500 years after the time in which Star Citizen is set. That will make Star Citizen the first game set in the distant future and the ancient past at the same time.
"YoU jUSt DonT UnDeerStand GAmE DEVelOPment!!11! The company had to built itself from the ground up and make their own tools! As soon as AUTO SOLAR SYSTEM TECH is ready it will be much faster!!!"lol, reminds me of a post I saw awhile back:2953Where?At least now there is an official release date.
It takes at least 10 years to build 1 star system at tier 0 out of 4. Now, I know even at tier 0 Stanton is not even remotely finished, but lets cut CiG some slack, because we are kind
So, 10 years per system. We need 110 more systems, so 110 * 10 = 1100 years. And since they'll have to redo most of it 4 times to bring everything to tier 4, we'll multiply our number by 4, which brings us at 1100 * 4 = 4400 years of development time.
Based on these elaborate calculations my estimated SC release date is the year 6422 (give or take a year) or almost 3500 years after the time in which Star Citizen is set. That will make Star Citizen the first game set in the distant future and the ancient past at the same time.
BlaineAlright who's gonna buy this haha.
Q: What should we do with the crowdfunding counter after we reach our goal? (Total Votes: 21076 - 8% of Citizens, 12% of alpha backers)
5% - Take the funds raised counter down after $23 million (mission achieved!)
7% - Have the funding counter display the amount towards the current stretch goal / feature, not the total amount once we reach $23M.
88% - Keep it up through development and continue to offer stretch goal rewards in addition to extra features and development milestones.
Q: Should we continue to offer stretch goals? (Total Votes: 34590 - 7% of Citizens, ~14% of alpha backers)
55% - Yes
26% - No
20% - No preference
Finally there is one very important element – the more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks to ensure we deliver the full functionality sooner rather than later.
There has been some concern about “feature creep” with the additional stretch goals. You should all know that we carefully consider the goals we announce. Typically the stretch goals fall into two categories;
The first are goals that involve features we already have planned or have implemented, but we couldn’t create content because of budgetary constraints. The first person combat on select planets is a great example of this type of goal. We already have FPS combat as part of the game in ship boarding, and we already have most of this already functional thanks to CryEngine, as we essentially have Crysis3 functionality out of the box. But creating all the environments and assets to fill them is a huge task, so we were planning on not doing any planetside combat initially, simply because of its cost, with the idea that we would slowly roll it out once the game is live. But with the additional funds we can now afford to create some of this content earlier rather than later.
Today there are just over four million accounts with 1.7 million accounts of them having purchased the game
Roberts went on to say that the average number of daily players in 2022 was 50,000, with a peak of 130,000 players happening several times during the year. "But the amazing stat is that the average player who logs-in in 2022 is three hours a day," Roberts said. "Back in 2017, it was just 48 minutes…and from there it's just been increasing."
Registering for a Star Citizen RSI account is free, but players do need to purchase game packages to play the alpha--the cheapest being $45.
As of September 2022, Cloud Imperium Games raised over $500 million
Martin Scorsese presents The Wolf of Neckbeard Street.I wonder if Roberts has already sold the TV/movie rights to this saga.
You are no friend. What the fuck is wrong with you?My friend who played arma a lot once asked what i am playing and i got him into SC saying this is effectively broken arma in space.
"Forgive me, father, for I have sinned."Fuck me. Seems that i am the problem.
How the fuck you get to place where you spend $3000 buck on game when your pay is shit ?