Umm, is this a space ship? Because it looks more like futuristic fighterjet.
Regardless of the state of Arena Commander, the developers have handled it admirably and transparently.
- We were informed well in advance that the DFM wouldn't be ready by its initial date of December 2013.
- Subsequently, it was made clear that delays should be expected and would continue to occur.
- CIG have set tentative release dates for the DFM since then, since that's what people want, despite knowing that missing them would lead to backlashes.
In short, they're being as transparent as possible, like this beautifully scuff-marked Hornet cockpit canopy:
- Having missed the date in this case, they've explained why, have provided a bug list, and are keeping us apprised with frequent updates.
Just look at those scuff marks. Mmmmm.
The game now has 7x its initial budget. It's going to take longer to produce, plain and simple. Wasteland 2 has already been delayed well past its projected dates, inXile are far less transparent about why, and it's a safe bet T:ToN and PoE will follow suit soon enough.
Greetings Citizens,
![]()
The news today is positive! We’re pleased to report that we believe tonight’s internal Release Candidate resolves all of the bugs (pending testing) you read about last night, including the two critical “show stopper” issues. Arena Commander V.8 is looking more stable than before, and hopefully additional testing on this new build will not uncover more blocking issues.
![]()
What happens next? The Arena Commander team will be working through the weekend to test this build, and fix any issues as they are found. Next week, we will have another “go/no-go” meeting with the worldwide development teams. Our next update will be on Monday and we will continue to update you on any issues and their impact to the schedule then.
Even if tonight’s build is the one you end up playing, it needs to be put through its paces by QA to ensure that we haven’t introduced any new issues. We have team members from around the company scheduled to playtest this weekend in order to verify the integrity of the build.
Meanwhile, we’ve seen posts from some backers wondering why they’ve only seen images of the Hornet in Arena Commander. To put that to rest, Zane has captured images of all three ships in action! These are unaltered screenshots, taken within the game itself (from a camera in back of the character head.) We’re very proud of how this game is looking!
The team has also put together a short teaser showing some of what you’ll be playing soon. This, again, is 100% in-game footage. You’re looking at Arena Commander’s AI battling each other in real time! Check it out below.
It reminds me of the MicroCorp Stalker from Tyrian actually...Umm, is this a space ship? Because it looks more like futuristic fighterjet.
I don't know how they pull this off, but this will be genius.Tentative multi-crew ship personnel roles from the latest Jump Point:
![]()
"Jim, This boy has LERGY!!"What, no medical stations? Damnit Jim, how am I supposed to heal these men without a medbay?!
Sorry folks, they forgot the maps. Hotfix incoming.
Not that you're likely to get in anytime soon anyway.
Could you describe your rig? Just to have something I can compare mine.
Could you describe your rig? Just to have something I can compare mine.
i5 2500k OC@3.6 GHz, Nvidia GTX Titan, 4 GB DDR3 SDRAM @1333 GHz, Crucial SSD, 1920 x 1080 monitor