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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

Turisas

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It does, but pomf has always been so fast for me I haven't really needed to use anything else. Also, the Star Citizen patcher still sucks, it's like they're sending the data from Mars with these speeds.
 

Bradylama

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My speeds were respectable compared to what I'm used to, around 5-9 Mbps. Actually getting arena commander to download and install properly is a different matter.
 

Blaine

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Grab the Codex by the pussy
It downloaded quickly and worked perfectly for me, of course. They must have released a Shekel Edition of the client for high-ticket backers.

By the way, there's a furball happening on the official forums, 4chan, and elsewhere regarding the current control scheme in Arena Commander. I'll elaborate later, but suffice it to say that gimbaled guns follow the mouse cursor 1:1... meaning that in essence, where you wave your cursor is where your guns fire. The ship nose will lag behind, but gimbaled guns follow near-instantly. There's much more to say about it than that, and no official response as yet, but that's the gist of it.

This is the most "worried" or "concerned" I've been since November 2012, by far. Arcadey casual controls being the only viable option in PvP will see me drop this game like a flaming bag of shit.

Here's a graphical illustration of how the game plays currently:

6d9ae8e03b.png
 
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tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
That seems like it could just be an oversight, not accounting for the guns having to move.
 

Bradylama

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I popped into my apartment during lunch and Star Citizen is once again stuck on "Please wait" when it comes time to apply Arena Commander. I've already uninstalled and reinstalled, which is the only solution I see so far on the RSI boards.
 

acolyte289

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Codex 2016 - The Age of Grimoire
I popped into my apartment during lunch and Star Citizen is once again stuck on "Please wait" when it comes time to apply Arena Commander. I've already uninstalled and reinstalled, which is the only solution I see so far on the RSI boards.

Had the same problem. Restart the launcher.
 

Bradylama

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I popped into my apartment during lunch and Star Citizen is once again stuck on "Please wait" when it comes time to apply Arena Commander. I've already uninstalled and reinstalled, which is the only solution I see so far on the RSI boards.

Had the same problem. Restart the launcher.

OK, I did that this morning and the Launch button came up, but it only lets me access the Hangar module. Am I too dumb to access the Arena Commander module? Is there an obscure button in the hangar I need to press? This is the first time I've ever actually downloaded and used the Star Citizen client.
 

Blaine

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Grab the Codex by the pussy
Put the fucking helmet on, dillweed.

Also, say goodbye to your graphics card if it's low-end and/or your case cooling is subpar, they've been known to blow up on people running AC.
 

Bradylama

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I'll just have to try it when I get off work, because I did try hopping on one of them and the jump seemed really weak. I was starting to think they expect you to wheel up a ladder and open the cockpit.
 

Turisas

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They must have released a Shekel Edition of the client for high-ticket backers.

Naw I found some old threads (hangar module) with the same issue for non-US folks - someone used a US-based VPN and had his download speed jump tenfold, which just sounds fucked to me.

Edit: By the looks of it P2P doesn't work at all, which'd partly explain it.
 

Blaine

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I'll just have to try it when I get off work, because I did try hopping on one of them and the jump seemed really weak. I was starting to think they expect you to wheel up a ladder and open the cockpit.

There'll be a mechanical drop-down ladder that extends from the ship... I think. Something to USE, usually near the front left or middle left of the ship.
 

Bradylama

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I'll just have to try it when I get off work, because I did try hopping on one of them and the jump seemed really weak. I was starting to think they expect you to wheel up a ladder and open the cockpit.

There'll be a mechanical drop-down ladder that extends from the ship... I think. Something to USE, usually near the front left or middle left of the ship.
I guess I was poking her in all the wrong spots. Story of my life.

Edit: Apparently I was too close to the ship this morning to get the Use indicator. You have to be a certain distance from the ladder hatch to activate it. I suppose as a safety feature to keep the ladder from rolling out and crushing your spine.
 
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Turisas

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Aiming sure got a lot easier once the cursor and targeting system actually started working - didn't appear at all the first time I launched the AC.


Looks nice though, even with no AA (they seriously should add that already, jaggies are an abomination to my tender eyes). At least performance is solid even on Very High.

kcafjf.png

iuplah.png
 

Stokowski

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gimbaled guns follow the mouse cursor 1:1... meaning that in essence, where you wave your cursor is where your guns fire. The ship nose will lag behind, but gimbaled guns follow near-instantly.

I'm confused. Isn't free movement tracking the point of gimballed guns? Or are you just saying they swivel too quick, or their potential arc of fire is too wide?
 

RK47

collides like two planets pulled by gravity
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gimbaled guns follow the mouse cursor 1:1... meaning that in essence, where you wave your cursor is where your guns fire. The ship nose will lag behind, but gimbaled guns follow near-instantly.

I'm confused. Isn't free movement tracking the point of gimballed guns? Or are you just saying they swivel too quick, or their potential arc of fire is too wide?

Thing here is, guns aren't supposed to aim together with flight controls.
Unified control is nonsensical.
 

Blaine

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Grab the Codex by the pussy
I'm confused. Isn't free movement tracking the point of gimballed guns? Or are you just saying they swivel too quick, or their potential arc of fire is too wide?

There's a fixed reticle in the center of the HUD to indicate the attitude of the ship's nose/the point at which fixed guns will fire. Nothing unusual about that. When using a mouse to fly, you move a second cursor away from the center reticle; currently in Arena Commander, gimbaled guns adroitly follow this mouse cursor, like so:

https://www.youtube.com/watch?v=Cd-FimEJTAE#t=208

With a joystick, on the other hand, the gimbaled guns don't move at all and are essentially tied to the attitude of the ship's nose, just like fixed guns would be.

Even if this is "fixed," and notwithstanding how it renders HOTAS obsolete, the very fact that the mouse controls are this simplistic is worrying. I can't think of anything more boring than chasing a mouse cursor for 100+ hours.
 

J_C

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I'm confused. Isn't free movement tracking the point of gimballed guns? Or are you just saying they swivel too quick, or their potential arc of fire is too wide?

There's a fixed reticle in the center of the HUD to indicate the attitude of the ship's nose/the point at which fixed guns will fire. Nothing unusual about that. When using a mouse to fly, you move a second cursor away from the center reticle; currently in Arena Commander, gimbaled guns adroitly follow this mouse cursor, like so:

https://www.youtube.com/watch?v=Cd-FimEJTAE#t=208

With a joystick, on the other hand, the gimbaled guns don't move at all and are essentially tied to the attitude of the ship's nose, just like fixed guns would be.

Even if this is "fixed," and notwithstanding how it renders HOTAS obsolete, the very fact that the mouse controls are this simplistic is worrying. I can't think of anything more boring than chasing a mouse cursor for 100+ hours.
This is ridiculous. This is acceptable for an arcade flying game like War Thunder, when everybody uses mouse, but this supposed to be a simulator. No way I will play PvP with this, if this remains the same. Although to be honest, even if they fix this, and the aming reticule wil be fixed like with joystick controls, mouse users will still have an adventage in aiming (although mouse has a disadventage with contolling the ship's movement).
 

RK47

collides like two planets pulled by gravity
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Uh, what's stopping people from disabling Mouse for Flight Controls, letting Joystick control flight and strictly Gun Control to the more precise mouse.
My point here is both are supposed to be independent to each other.
That is why most planes with rotating turrets/guns have two person playing the role of Pilot & Gunner.
 

J_C

One Bit Studio
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Uh, what's stopping people from disabling Mouse for Flight Controls, letting Joystick control flight and strictly Gun Control to the more precise mouse.
My point here is both are supposed to be independent to each other.
That is why most planes with rotating turrets/guns have two person playing the role of Pilot & Gunner.
The problem is that you don't know what the other player is using in PvP, and they will be an adventage. There should be a setting on the server so you can chose whether if you want to join into an all sim server (with joystick control only), or arcade, or half-sim. This works very good in War Thunder.
 

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