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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
These designers cant win with some people. Whatever's revealed is accused of looking too much like an aeroplane, too unoriginal or too strange.
I like it personally, might buy one with in-game cash.
Not true at all. SC ship design is actually exceptionally stupid and vapid.

Most space games make their ships look quite alright

I-War had great looking ships

cw1iZre.jpg


Starshatter

t5TUGd7.jpg


Nexus: TJI

nrPPc8Z.jpg


etc etc
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
So, crappier and more bang-bang-pew-pew popamole EVE Online, aka EVE Online for those with shit attention spans and bro crowd in general? Got it!

How quickly and conveniently Ambulation, Monoclegate, Greed Is Good, and Dust 514 are forgotten... although I doubt you've ever actually played EVE, and are simply using it here because you're familiar with its reputation.

What was wrong with making it Freelancerlike wander-about single-player-only on a galactic scale type of game? Oh, right, bro CoD popamole and MMOdrone crowds would not go for it, also micro-transactions bitch! Money to be made, again, again, and again.

Funnily enough, Freelancer was popamole shovelware designed for casuals, and always has been. I purchased it the day it was released, but uninstalled not long after when I realized I was playing a shitty arcade game. Ever since, people who express enjoyment or admiration of Freelancer are automatically tagged in my mind as potential retards with shit taste and/or agents of the decline. Also, Chris Roberts left the Freelancer development team long before the game's completion and wasn't present for the vast majority of development.

In any event, you can play Star Citizen as a "single-player-only galactic scale type of game." There are three game modes: Squadron 42, the single-player-only branching mission campaign; Star Citizen, the MMO; and user-hosted private multiplayer, which you can play solo if you so choose. It will include most of the universe featured in the MMO or some iteration thereof.
 

Jarpie

Arcane
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Joined
Oct 30, 2009
Messages
6,735
Codex 2012 MCA
Those who expected Star Citizen to be actual space simulator...did you ever play Wing Commander games? I wasnt even expecting SC to be realistic simulator.
 

TripJack

Hedonist
Joined
Aug 9, 2008
Messages
5,168
Also, Chris Roberts left the Freelancer development team long before the game's completion and wasn't present for the vast majority of development.
he was around for starlancer though wasn't he? wasn't that the same shit?
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
not a single one of these "ships" make much sense at all, what's the point of nitpicking a particular one?
'cos i'm not following the game, this is the first ship i've seen in a while, and it makes less sense than most of the ones i have seen before.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
I'm honestly baffled by people forking over shitloads of money for imaginary spaceships in a game that isn't even out yet. And I'm a guy who is fucking ecstatic about this game being made.

Well, who was before they started tossing in every microtransaction they could think of.
 

Blaine

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Grab the Codex by the pussy
The Codex's idea of a ship that "makes sense" appears to be either a soulless and uninteresting flying brick with engines stuck on that I could bang up in CalCivII in about an hour, or an official NASA space vehicle—though more properly, pretty much any ship that isn't a Star Citizen ship will do. I see potatoderp has taken to posting flying bricks with engines stuck on yet again, none of which objectively make any more sense than Star Citizen ships, except perhaps by being simpler and much less detailed, and thus more difficult for autistic dumbfucks to nitpick. It's not enough to dislike the aesthetics and leave it at that... there must be something horribly wrong with them!

I can't remember ever seeing starship art assets that "make sense" in sci-fi games, nor on sci-fi novel covers, nor in films, nor in sci-fi model kits, et cetera. The only ships that remotely "make sense" are those designed by actual aerospace engineers, and/or skilled concept artists who understand the engineering challenges as well, and/or theoretical ship designs roughly outlined by physicists and space scientists. The odd OMNI magazine art cover or similar might come close.

Those who expected Star Citizen to be actual space simulator...did you ever play Wing Commander games? I wasnt even expecting SC to be realistic simulator.

More so a simulator than the original WC, yes (especially the first two), but nowhere close to "hardcore."
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
I can't remember ever seeing starship art assets that "make sense" in sci-fi games, nor on sci-fi novel covers, nor in films, nor in sci-fi model kits, et cetera.

You must not have looked very far

Even Avatar (of all things) had a pretty carefully thought-out star ship

1280px-Isv.jpg


Yes, that's right, Star Citizen is magnitudes stupider than Pocahontas In Space :D
 

Blaine

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Grab the Codex by the pussy
If it looks similar to a spindly, practical NASA design, why then it must be more realistic—even if you have absolutely no explanation for why that might be?

Please explain why that design makes sense, in detail, and how you can tell it's "carefully thought-out."
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
I can't remember ever seeing starship art assets that "make sense" in sci-fi games, nor on sci-fi novel covers, nor in films, nor in sci-fi model kits, et cetera.

You must not have looked very far

Even Avatar (of all things) had a pretty carefully thought-out star ship



Yes, that's right, Star Citizen is magnitudes stupider than Pocahontas In Space :D
That's not a combat ship so what's your point?
 

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481
^ Yeah, that shit is my jam. Albeit, it's an atrociously unrealistic design for an actual NASA ship. This thing would have to be fabricated in space, and all those complex curved surfaces would create a nightmare.
 

Wilian

Arcane
Patron
Joined
Jan 14, 2011
Messages
2,846
Divinity: Original Sin
So, crappier and more bang-bang-pew-pew popamole EVE Online, aka EVE Online for those with shit attention spans and bro crowd in general? Got it!

More like EVE Online but this time with gameplay.
 

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