cherry blossom
Arcane
- Joined
- Sep 18, 2013
- Messages
- 1,258
You download a film and watch it. 90 minutes on average. It doesn't get any easier than that ( until such time when we will be able to fast-stream films directly to our neurocognitive system and will need a moment or two to take it all in. I can imagine films-as-drugs experiences that overstimulate you and drop you in all sorts of trips). At worst, your lack of exposure to different styles and waves of cinema, or willingness to make the mental investment to try and understand, can leave you clueless or unappreciative of a good work.
With games, there are all sorts of comparative problems, foremost being backward compatibility, evolution of interfaces and a lot of good games taking a while -usually a lot longer than 90 minutes- to get a good sense of its qualities. Good games that require the time investment and some degree of prior familiarity with the form are more demanding than films. It's an "ethusiast medium".
( I guess we can all agree that fast-stream-playing of game codes into our neurocognitive systems would be a very bad idea, right? All those bugs, glitches, save-scumming and restarts as well as insidious neuroinhibitive DRM and experimental arthouse indie games would most certainly result in cases of complete brain death, though there is much potential for games-as-drugs and even better: multiplayer-as-drugs. Oh-shit-wow, the possibilities! )
So the big publishers only do the most commercially sensible thing; condense the experience of a full length game down to the consumability of a cinematic experience and spread that cream thin over large pieces of bread. And commercialize its own marketing industry.
In this sense, I find that it doesn't help to make comparisons between films and games. The action of experiencing, consuming them is so different.
With games, there are all sorts of comparative problems, foremost being backward compatibility, evolution of interfaces and a lot of good games taking a while -usually a lot longer than 90 minutes- to get a good sense of its qualities. Good games that require the time investment and some degree of prior familiarity with the form are more demanding than films. It's an "ethusiast medium".
( I guess we can all agree that fast-stream-playing of game codes into our neurocognitive systems would be a very bad idea, right? All those bugs, glitches, save-scumming and restarts as well as insidious neuroinhibitive DRM and experimental arthouse indie games would most certainly result in cases of complete brain death, though there is much potential for games-as-drugs and even better: multiplayer-as-drugs. Oh-shit-wow, the possibilities! )
So the big publishers only do the most commercially sensible thing; condense the experience of a full length game down to the consumability of a cinematic experience and spread that cream thin over large pieces of bread. And commercialize its own marketing industry.
In this sense, I find that it doesn't help to make comparisons between films and games. The action of experiencing, consuming them is so different.
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