So an army deserter and his sister, a priestess, decide to find a cure to save their mommy.
The world is made of XL size open world maps and small dungeon maps between them.
Maps are mostly empty with some enemies, a bunch of gathering materials and some interesting designs that look like they should be in a MMORPG.
There is night/day switching and weather changes that most of the time look annoying.
A mount is needed to get anywhere on the huge maps.
Do a gypsy a favor and she will end up in your party. You should neve trust her.
The only thing that makes this game NOT feel like an MMORPG is the turn based combat.
In combat there are some map items that you can use on combat map, the ability to move from hex to hex and its important have the right skill equiped, but 99% of battles are you vs 1-4 map enemies that makes it really boring after awhile.
Crafting tables, fuck crafting tables.
Also fuck spider monkeys.
This is as far as i got. The game is just: get to a new map, do kill/gather x amount of something missions, overlevel/overgear the enemies and go to the next map.