Astral Rag
Arcane
- Joined
- Feb 1, 2012
- Messages
- 7,771
It;s ep1 I presume. This ep has very goodendingfinal boss' fight, I hope valve has some of it still in them.
It;s ep1 I presume. This ep has very goodendingfinal boss' fight, I hope valve has some of it still in them.
OTTD also have a very crappy system of revenue. It is based on distance of transportation, so you get more if you move resource to some distant factory, even if there are factories nearby that can use it. And passengers are even worse - they don't care where you transport them.
Well, that was in the old days of 1.4-1.5, and it was easily the most well done fan-map I've ever seen, full of brazilian jokes, music, a soccer field where you could kick the ball and the score would change, really a nice work. The only remake of it for CS:GO is extremely cheap and shitty, so no one pays it and we're also stuck on the Dust_2/Aztec map rottation...Fuck, I wish I saw such nice maps on our local servers. All anyone here is interested in playing is Dust 2, and maybe the occasional office.I don't like that map, doesn't get even close to the joy of old CS_RIO, and has too many camper spots...
Fallout looks so fugly with high resolution :/
Some sort of visual impressions of Metro Last Light because I made a few screenies:
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looks cozy
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Not so cozy :/
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I stood there for 2 minutes but she wont leave the shower
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Here we can see some Skyways in their natural habitat
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He's alive!And changed political sides apparently...
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Looks interesting...
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Ok, it doesn't
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That guy looks like commander shepard
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Friendzoned
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Those outdoor levels look fucking amazing
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:cleve: :awor:
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All hail mein fuhrer
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insert funny comment here
What is this game? I can't figure out what ToME stands for. I am super intrigued.
What is this game? I can't figure out what ToME stands for. I am super intrigued.
The game's fun, but it's definitely more frustrating than Dungeon Crawl Stone Soup. My experience is still fairly limited as I only really got into it after seeing Pepe's screenshots, but the game can easily put you into unwinnable situations. I had a level 14 arcane (Mostly arcane; I had five points into that sunburst spell) mage that was pretty much dominating the field, but upon entering one of your everyday rooms, I was instantly grappled and had all of my spells and runes/infusions rendered unusable. This left me with only items to use, of which I had three: A charm that gave me 15 physical and acid damage reduction, a belt that gave me 20% evasion, and a lantern that provided illumination. Needless to say, four turns of being a punching bag was more than my little mage could handle.
I also had an hour long fight with the temporal boss last night. Constantly had to disengage due to unlucky openings and was once even dropped to 10/260hp (Thank god for the +21hp on my armor), but some lucky item drops prior and multiple escape mechanisms meant that I was eventually able to whittle them down and come out victorious.
What is this game? I can't figure out what ToME stands for. I am super intrigued.
The game's fun, but it's definitely more frustrating than Dungeon Crawl Stone Soup. My experience is still fairly limited as I only really got into it after seeing Pepe's screenshots, but the game can easily put you into unwinnable situations. I had a level 14 arcane (Mostly arcane; I had five points into that sunburst spell) mage that was pretty much dominating the field, but upon entering one of your everyday rooms, I was instantly grappled and had all of my spells and runes/infusions rendered unusable. This left me with only items to use, of which I had three: A charm that gave me 15 physical and acid damage reduction, a belt that gave me 20% evasion, and a lantern that provided illumination. Needless to say, four turns of being a punching bag was more than my little mage could handle.
I also had an hour long fight with the temporal boss last night. Constantly had to disengage due to unlucky openings and was once even dropped to 10/260hp (Thank god for the +21hp on my armor), but some lucky item drops prior and multiple escape mechanisms meant that I was eventually able to whittle them down and come out victorious.
Strange enough, I find that ToME4 is much easier to play compared to DCSS. ToME4 has so many options to use that making surviving - or escaping - possible most of the times, while in DCSS, if my mana is 0 then I'm fucked. I agree though that instagib happens too easily in ToME4, especially elite monsters like the champions of Ur'khor (sp?) can rush upon you and deal 1000+ damage spikes in the same turn. IMO ToME4 is the art of powergaming to the max, all the combinations of talents/equipments/bonuses/cooldowns/etc. gives next to infinite gameplay combos, and that's what required to beat the game in nightmare + roguelike difficuty.
The only thing I could've done differently would've been to cast arcane eye around every fucking corner, but I'm not sure how reasonable the expectation of that degree of caution would be.