Blutwurstritter
Scholar
Robocop taking a shot at the penitentiary system.
I think i found something that looks equally impressing.Looks pretty damn impressive.
You have a Power Armor mod?Messing around with a new install.
Yeah, the pauldrons aren't that big.i think its vanilla enclave power armor with titans of the new west mod
Ninja Destroyer It's Vanishing of Ethan Carter?
I found Dwell to be a consistently high difficulty map pack, especially in later levels it really ramps up. Keeps you on your toes constantly.It's pretty good but i am again experiencing a slight burnout with Quake. Will need a break before continuing.
Yeah, it follows the same world/stage-based type gameplay structure.^Is this the one that is more Demon's Soulsy?
Mama Mia!
Didn't like the penultimate level that much, it was a bit too long. Still beautiful though.
Final level on the other hand i liked. It felt short but intense.
Now only second epsiode and some secret hub levels remain to be beaten.
I also started playing another pretty beautiful Doom 2 TC. Godless Night.
Inspired by Castelvania somewhat but not in the same way like that other Castelvania TC mod.
The main focus here is the so called supercharge mod that changes yours weapons/enemies and also completely removes random damage numbers. Not yet completely used to reloading but i do absolutely love the feeling of impact and how your weapons sound. You got some new enemies too like the grenadier or the posionous pain elemental variant who thankfully doesn't summon lost souls.
Playing on the "Tough" difficulty that the game claims is like Speed of Doom and SCYTHE 2 - both WADs i didn't play yet. The levels while fairly large are surprisingly not 'that' large actually, they're very jumpacked with action and some tricky encounters. This difficulty is kicking my ass but i am having fun.
So how do you ACTUALLY get out? I tried the Prison stuff in earlier versions but more often than not I couldn't get past the turrets.