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Screenshot thread

NecroLord

Dumbfuck!
Dumbfuck Shitposter
Joined
Sep 6, 2022
Messages
16,743
i think its vanilla enclave power armor with titans of the new west mod
Yeah, the pauldrons aren't that big.
 
Joined
Mar 30, 2012
Messages
7,289
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
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Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,488
Location
spite
Dark Souls 3 Archthrones demo
as a demo there's quite a content like ~15 bosses
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... that I could not met because everything kicks my ass badly - I got pretty rusty
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nice to see familiar places again
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old friend is back
my character from vanilla
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JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
35,192
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
It's pretty good but i am again experiencing a slight burnout with Quake. Will need a break before continuing.
I found Dwell to be a consistently high difficulty map pack, especially in later levels it really ramps up. Keeps you on your toes constantly.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,948
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Didn't like the penultimate level that much, it was a bit too long. Still beautiful though.
Final level on the other hand i liked. It felt short but intense.
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Now only second episode and some secret hub levels remain to be beaten.
Edit: The game is Dwell btw.

I also started playing another pretty beautiful Doom 2 TC. Godless Night.
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Inspired by Castelvania somewhat but not in the same way like that other Castelvania TC mod.
The main focus here is the so called supercharge mod that changes yours weapons/enemies and also completely removes random damage numbers. Not yet completely used to reloading but i do absolutely love the feeling of impact and how your weapons sound. You got some new enemies too like the grenadier or the posionous pain elemental variant who thankfully doesn't summon lost souls.
Playing on the "Tough" difficulty that the game claims is like Speed of Doom and SCYTHE 2 - both WADs i didn't play yet. The levels while fairly large are surprisingly not 'that' large actually, they're very jumpacked with action and some tricky encounters. This difficulty is kicking my ass but i am having fun.
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NecroLord

Dumbfuck!
Dumbfuck Shitposter
Joined
Sep 6, 2022
Messages
16,743
d1m820240318123558.png
d1end20240318131834.png
d1end20240318133028.png

Didn't like the penultimate level that much, it was a bit too long. Still beautiful though.
Final level on the other hand i liked. It felt short but intense.
start20240318133043.png

Now only second epsiode and some secret hub levels remain to be beaten.

I also started playing another pretty beautiful Doom 2 TC. Godless Night.
gzdoomGASaetrP5P.png
gzdoomts5dQgsnoN.png

Inspired by Castelvania somewhat but not in the same way like that other Castelvania TC mod.
The main focus here is the so called supercharge mod that changes yours weapons/enemies and also completely removes random damage numbers. Not yet completely used to reloading but i do absolutely love the feeling of impact and how your weapons sound. You got some new enemies too like the grenadier or the posionous pain elemental variant who thankfully doesn't summon lost souls.
Playing on the "Tough" difficulty that the game claims is like Speed of Doom and SCYTHE 2 - both WADs i didn't play yet. The levels while fairly large are surprisingly not 'that' large actually, they're very jumpacked with action and some tricky encounters. This difficulty is kicking my ass but i am having fun.
gzdoomqPDiBq7RTi.png
gzdoomja6RBvSCLa.png
gzdoomYK1wJl3Eer.png
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Mama Mia!
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,948
Completed Godless Night.
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My opinion on this conversion has honestly worsened during the later levels. I am really not fun of those type of slaughtery encounters that overuse archviles or their variants.
My least favourite level was probably the sunken temple that is just one big arena with 300 enemies thrown at you at once. The only winning strategy i found was running circles for a few minutes while taking potshots at enemies until most of them die due to infighting. The very first garden level still remained my favourite on the other hand.
Missed one key which i assume is required for the last secret level. Not interesed in finding it honestly, neither i am interested in this unlocked ruin difficulty mode.
Perhaps i would have enjoyed this one more have i chosen the standard difficulty.
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AlphaYellow

Educated
Joined
Dec 7, 2022
Messages
68
Location
Portugal
3D pinball game with jungle and volcano-themed tables, uses Unreal Engine 1. It's called Adventure Pinball: Forgotten Island, came out in 2001

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Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,488
Location
spite
Test Drive 5
GJI9wo_WIAA3REY

neat
used to listen to them in high school before they started releasing samey sounding longplays
which is almost the same case with Ministry (other industrial band) but those stopped making music after Filth Pig and started dropping sound poopss

GJH8FJiXwAAj9eb
 
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NecroLord

Dumbfuck!
Dumbfuck Shitposter
Joined
Sep 6, 2022
Messages
16,743
Completed Godless Night.
gzdoomZxa2F3ap9k.png
gzdoomJQjd9AOBpJ.png
gzdoomJMAYWoCXTB.png

My opinion on this conversion has honestly worsened during the later levels. I am really not fun of those type of slaughtery encounters that overuse archviles or their variants.
My least favourite level was probably the sunken temple that is just one big arena with 300 enemies thrown at you at once. The only winning strategy i found was running circles for a few minutes while taking potshots at enemies until most of them die due to infighting. The very first garden level still remained my favourite on the other hand.
Missed one key which i assume is required for the last secret level. Not interesed in finding it honestly, neither i am interested in this unlocked ruin difficulty mode.
Perhaps i would have enjoyed this one more have i chosen the standard difficulty.
gzdoomd1Qc5BdCC9.png
gzdoom80wePod6Gr.png
gzdoom54xEtDwrCA.png
gzdoomQoRlh1wuDi.png
gzdoomGNzjBInTC6.png
gzdoomgRdVfFAI20.png
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Arch-vile spam is really cheap, I agree.
That and hordes of Revenants.
 

NecroLord

Dumbfuck!
Dumbfuck Shitposter
Joined
Sep 6, 2022
Messages
16,743
A classic!
Strangely enough, I find myself rather drawn towards those massive arena like Doom maps that introduce hordes and hordes of demons that you get to gleefully slaughter.
It's cathartic, a spiritual release of sorts...
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,948
Didn't encounter any of the similar bullshit with Revenant/Archvile spam in Ancient Aliens by the way. I can see why people were gushing about this WAD in a Doom map threads a long time ago, the levels are really cleverly designed.
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The Nectar Flow is my least favourite level so far, mostly because it's too long and is somewhat slaughtery. It was still a lot more enjoyable experience compared to what i encountered in Godless Night.
I liked how the level starts almost like a stealth section and how near the end you get a great opportunity to trigger infighting between Mastermind and three Archviles.

Also, this Final Doomer mod that makes your weapons setting appropriate is really great too even if a tiny bit overpowered. Mod makes your starting pistol a lot more punchier, elite alien weapon and Illuminator also feel somewhat stronger compared to the original plasma gun and BFG.
If it's nothing too crazy in terms of balance when i don't mind but i heard that Japanese Community Project and Back to Saturn loadouts are really overpowered.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
7,137
Last of my Last Guardian screenshots. Finished the replay. Yeah, one of the better PS4 exclusives.

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