Unreal 2 could've been so much more...
Digital Extremes had been what made the first game what it was but they were not interested in singleplayer games back then, kept milking the Tournament spin-off series instead. So the sequel was bound to be different being made by Legend, but right away it hits you how something went very wrong, the walking speed is that of a snail. But they didn't intentionally fuck it up, there's a lot of callbacks to the first game, the sequence of lights being turned off, monsters from the first game being used for target practice, with a comment by the tutorial guy how they weren't realistic.
Legend was truly great back when they were making adventure games and the concept of jumping between worlds in Unreal 2 echoes of Gateway, which is not very well remembered these days but it should be. It's a solid game concept, and it's the reason I returned to it, there is still no definitive version of the space cowboy bounty hunter idea out there. Personally I'd have preferred something like a mix of Hitman and Thief, a mission based game with 90's edge, not corridors but also not open world slop, in this sort of setting. Prey 2 promised to be this but for the console generation of shooters if Human Head hadn't been victims of the Altman milestone rejected scam. The Dark Forces games were some approximation of it, but being tied to the Star Wars setting and license they were limited in what they could do.
It's not a bad direction for Unreal to go in, a next logical step in some regards, after having been wowed with the one planet, now we got several and very varied ones. It's just the execution that falters, and a lot of cut content and a rushed release didn't help what was there. The intermissions on the ship with changing details is pretty cool, and the basic conversation trees between missions is a precursor to something like Mass Effect, giving you a taste of what is a staple in science fiction TV shows, the crew interactions.
GT Interactive had been acquired by Infogrames, and since they owned Legend they got shafted as well, and this really shows in the production. Conceptually it's great, going to a living planet for example to do recon, but when the mission starts you're hit with the undeniable fact that fundamentals like moving around and the act of shooting sucks. And although it's good on paper, the multitude of worlds removes the sense of the great journey you got in the first game, it's more disjointed. It's a shame, at least it gives me something to play while waiting for the next Fortune's Run update to drop, that's the only post-Prey 2 cancellation game trying to make the concept come alive that I'm aware of. Maybe this niche is just cursed.
I'm also starting a System Shock run.
I like it better than System Shock 2.
This one's a Cyberpunk FPS dungeon crawler.
It's high time it was recognized for what it was, the cyberpunk version of Ultime Underworld, a game with a strong RPG lineage that Ken Levine destroyed with his cinematic Hollywood slop that was SS2. People new to the series just don't conceive of it this way and think it was supposed to be Bioshock in space.