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Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,959
Overload
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Be Kind Rewind

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Mar 14, 2021
Messages
595
Location
Serbia
Ghostware fizzles out after a handful of standard botmatches. The concept is interesting enough I suppose, that a corporation started developing a VR version when real-life bloodports between convicts were banned, and that you're escaping the matrix of the arena shooter out into the real world. It's badly executed though and instead of the breach into reality being a highpoint the level design gets worse and the game starts to play like a very unpolished corridor shooter, with entirely braindead enemies.

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The soundtrack makes it seem like they were going for the opening of Unreal here, when you get out of the crashed prison ship and the game wows you with vistas as the tracker music swells, only in this case it's the game taking a dive to Prosper-town with worse level design than in the faux-multiplayer maps.

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At the start of the game you might think this will be some ensemble affair, a group of people thrown into the digital world of a dead multiplayer shooter, like an out there 90's TV show, but it doesn't stick to that and does little with the cast.

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The plot is very disjointed and poorly delivered, can't say it hooked me, and I'm at a point in the game when you're expected to care about the story. It's also turning into a bit of a metroidvania now, with special abilities that let you access secret areas.

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There's a rudimentary in-game browser with 90's styled websites and forums, which is neat.
 

Be Kind Rewind

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Mar 14, 2021
Messages
595
Location
Serbia
Unreal 2 could've been so much more...
Digital Extremes had been what made the first game what it was but they were not interested in singleplayer games back then, kept milking the Tournament spin-off series instead. So the sequel was bound to be different being made by Legend, but right away it hits you how something went very wrong, the walking speed is that of a snail. But they didn't intentionally fuck it up, there's a lot of callbacks to the first game, the sequence of lights being turned off, monsters from the first game being used for target practice, with a comment by the tutorial guy how they weren't realistic.

Legend was truly great back when they were making adventure games and the concept of jumping between worlds in Unreal 2 echoes of Gateway, which is not very well remembered these days but it should be. It's a solid game concept, and it's the reason I returned to it, there is still no definitive version of the space cowboy bounty hunter idea out there. Personally I'd have preferred something like a mix of Hitman and Thief, a mission based game with 90's edge, not corridors but also not open world slop, in this sort of setting. Prey 2 promised to be this but for the console generation of shooters if Human Head hadn't been victims of the Altman milestone rejected scam. The Dark Forces games were some approximation of it, but being tied to the Star Wars setting and license they were limited in what they could do.

It's not a bad direction for Unreal to go in, a next logical step in some regards, after having been wowed with the one planet, now we got several and very varied ones. It's just the execution that falters, and a lot of cut content and a rushed release didn't help what was there. The intermissions on the ship with changing details is pretty cool, and the basic conversation trees between missions is a precursor to something like Mass Effect, giving you a taste of what is a staple in science fiction TV shows, the crew interactions.

GT Interactive had been acquired by Infogrames, and since they owned Legend they got shafted as well, and this really shows in the production. Conceptually it's great, going to a living planet for example to do recon, but when the mission starts you're hit with the undeniable fact that fundamentals like moving around and the act of shooting sucks. And although it's good on paper, the multitude of worlds removes the sense of the great journey you got in the first game, it's more disjointed. It's a shame, at least it gives me something to play while waiting for the next Fortune's Run update to drop, that's the only post-Prey 2 cancellation game trying to make the concept come alive that I'm aware of. Maybe this niche is just cursed.

I'm also starting a System Shock run.
I like it better than System Shock 2.
This one's a Cyberpunk FPS dungeon crawler.
It's high time it was recognized for what it was, the cyberpunk version of Ultime Underworld, a game with a strong RPG lineage that Ken Levine destroyed with his cinematic Hollywood slop that was SS2. People new to the series just don't conceive of it this way and think it was supposed to be Bioshock in space.
 

MaxPaint

Literate
Joined
Jun 26, 2024
Messages
43
This guy looks weirdly familiar

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Some Uncharted the Lost Legacy

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After finishing this game, I have an urge to play Expeditions Conquistador or Curious Expeditions or something like that.
 

NecroLord

Dumbfuck!
Dumbfuck Shitposter
Joined
Sep 6, 2022
Messages
16,787
Unreal 2 could've been so much more...
Digital Extremes had been what made the first game what it was but they were not interested in singleplayer games back then, kept milking the Tournament spin-off series instead. So the sequel was bound to be different being made by Legend, but right away it hits you how something went very wrong, the walking speed is that of a snail. But they didn't intentionally fuck it up, there's a lot of callbacks to the first game, the sequence of lights being turned off, monsters from the first game being used for target practice, with a comment by the tutorial guy how they weren't realistic.

Legend was truly great back when they were making adventure games and the concept of jumping between worlds in Unreal 2 echoes of Gateway, which is not very well remembered these days but it should be. It's a solid game concept, and it's the reason I returned to it, there is still no definitive version of the space cowboy bounty hunter idea out there. Personally I'd have preferred something like a mix of Hitman and Thief, a mission based game with 90's edge, not corridors but also not open world slop, in this sort of setting. Prey 2 promised to be this but for the console generation of shooters if Human Head hadn't been victims of the Altman milestone rejected scam. The Dark Forces games were some approximation of it, but being tied to the Star Wars setting and license they were limited in what they could do.

It's not a bad direction for Unreal to go in, a next logical step in some regards, after having been wowed with the one planet, now we got several and very varied ones. It's just the execution that falters, and a lot of cut content and a rushed release didn't help what was there. The intermissions on the ship with changing details is pretty cool, and the basic conversation trees between missions is a precursor to something like Mass Effect, giving you a taste of what is a staple in science fiction TV shows, the crew interactions.

GT Interactive had been acquired by Infogrames, and since they owned Legend they got shafted as well, and this really shows in the production. Conceptually it's great, going to a living planet for example to do recon, but when the mission starts you're hit with the undeniable fact that fundamentals like moving around and the act of shooting sucks. And although it's good on paper, the multitude of worlds removes the sense of the great journey you got in the first game, it's more disjointed. It's a shame, at least it gives me something to play while waiting for the next Fortune's Run update to drop, that's the only post-Prey 2 cancellation game trying to make the concept come alive that I'm aware of. Maybe this niche is just cursed.

I'm also starting a System Shock run.
I like it better than System Shock 2.
This one's a Cyberpunk FPS dungeon crawler.
It's high time it was recognized for what it was, the cyberpunk version of Ultime Underworld, a game with a strong RPG lineage that Ken Levine destroyed with his cinematic Hollywood slop that was SS2. People new to the series just don't conceive of it this way and think it was supposed to be Bioshock in space.
I still like System Shock 2 and will play it after I finish my original System Shock run.
But, yeah, I also think it is inferior to the first System Shock masterpiece and its gameplay.
It really is a cyberpunk dungeon crawler.
 

Be Kind Rewind

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Mar 14, 2021
Messages
595
Location
Serbia
I still like System Shock 2 and will play it after I finish my original System Shock run.
All things considered it could be worse, the audio design is great, and the soundtrack is very good, and since it was made in the 90's it was made by competent people that knew what they were doing and you weren't getting The Message shoved down your throat every five minutes. On its own it's not that bad, yeah, sure, but in the context of being a System Shock sequel it fails entirely, and it wasn't meant to be one in the first place, it's not even in the same genre or ballpark. The step from SS1 to SS2 is more jarring than between SS2 and Bioshock. If you ask me playing them one after another makes you enjoy the second game less since you'll be more aware of what a downgrade it is. Looking forward to hearing your thoughts on them after playing them back to back, it might be that the consequences of SS2 retroactively colored my perception of it somewhat.

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MaxPaint

Literate
Joined
Jun 26, 2024
Messages
43
This game is very shallow and yet I somehow put 40 hours into it and enjoyed (almost) every moment.
There is a certain challenge here in optimizing your settlement but it really isn't very historical. I just jumped from the Neolithic straight into the Bronze Age.

A shame there are no banished-level mods for it. People don't seem to care enough to make mods also. And the game did not sell well, so little hope for a sequel.


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Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
2,607
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Some news of the adventures of gallant Henry Kanthaka, the horse wonder, sponsored by the yoga club of Rattay :

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I eventually lost the contest because innkeeper #2 did not dare to fire through the horse, stalling the afternoon.

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The cupboard wench is clearly jealous of those barbarian. That's not at the bailiff service she's gonna have any fun.

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Move aside pleb, Henry has no time to lose with trivialities such as law, accountability or ethics.
 

Be Kind Rewind

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Mar 14, 2021
Messages
595
Location
Serbia
Playing Bloodlines, 1.2 official patch version, CD install, no mods, no tweaks, no unofficial patches. I'm about halfway through the game, only ran into two trivial bugs that had little impact on the experience so far, unless you count that all doors are deathtraps if you don't wait for them to open properly. Unless the second half of the game is crammed with bugs people that claim you need to install any unofficial patch to get the most out of the game don't know what they're talking about, it's perfectly serviceable without any "fixes" that break 14 other things, or pointless changes alluded to in this post.

As for the game itself it's an absolute shit RPG, a terrible shooter, and an awful third-person action game if you go for melee, with abysmal stealth tacked on. Despite all that I'm still enjoying it because it's so rare to see a modern setting being used for this format, and even if it is gay urban fantasy for "that guy" and women, it's still fresh compared to poorly understood off-brand-Tolkien and Mexican tranny orcs, as well as the more rare science fiction or post-apocalyptic themed FPS-RPG/Action-RPG offerings. I swear post-apocalypse is at least twice as common as a modern world setting in the RPG genre even in the loosely defined and broad sense, only the Japs even remotely go for modern settings in their JRPGs.

Surprisingly the hype around the facial animations still hold up, and in general the game has a lot of distinct character to it. Even if the sequel weren't in the hands of Paracuck and the Sumo group, two cancers on the gaming industry, you couldn't replicate it today. The goth chick and cultural edge just isn't there anymore, in a sea of twerking niggers and Whitey hunting chubby Latinas goth girls in the American parlance has come to mean any White-passing woman not dressed in bright pastels. The bouncing tits with breast physics, hot women, and gore isn't a good fit for a medium that is turning women into sexless versions of Robert Zdar and infantilizing violence, other than when it is directed towards enemies of the regime, then they can revel in it and go for extreme and vicious gore beyond that of Soldier of Fortune.

Being so much a product of its time, running on a ramshackle early version of Source, it's hard not to like it despite how declined the gampeplay is if you actually sit down and think about it. Even if its development was being headed by a fag and a kike it is genuinely a game they thought were cool and they didn't hate their audience. If you wanted to get political about it you could, the vampires being this parasitical class of people that look down on the rest of society (kine=goyim), and have to hide what they really are and are up to, can't have people naming the vampire (jew), and them being closeted like homosexuals. These undertones can either be ignored or simply accepted without this making the game less fun. YES, there really is a race of bloodsucking in-fighting manipulative and degenerate retards out there borne from the stock of the Bibilical Cain.

According to the less Biblical Cain of Troika Bloodlines was the first game of a planned trilogy at one point, but I'm glad it didn't pan out, because there were no place for that sort of game in the days to come after Bloodlines was released, arguably it was too late already and this might have been one reason for the poor sales, could have done better in the 90's if the overral cultural landscape is anything to go by.

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Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,333
Location
Djibouti
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running silent, running deep

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fookin aliens

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these sons of bitches are easily in the list of top 20 most annoying fucking enemies in first person shooters

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FOOKIN ALIENS

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WTF IS THIS

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dakka dakka dakka

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EAT SHIT AND DIE

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AAAAAAAAAAAAAAAAAA

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:flamesaw:
 

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