HansDampf
Arcane
- Joined
- Dec 15, 2015
- Messages
- 1,547
Big Doom Dump incoming! This is getting long. Sorry.
Valorant: Antivax Addition
This is a shitty parody of Valiant with 8 maps where everything is even superer. The maps fall on the line between "being shit on purpose" and "just being shit".
There's at least one cool idea though: The Superer Pistol. When you pull the trigger, it spends all your bullets in one devastating shot. And the maps make use of this everywhere, forcing some fun tactics.
This might be the most difficult fight in this entire post. No joke.
Superer Cybruisers that shoot a million rockets per second.
Crumpets 2
Some new maps by ribbiks with low monster count, challenging fights, and ammo scarcity. Cool, but the first Crumpets was better.
Stop using these fuckers in Doom WADs, pls!
Godless Night
Another WAD that uses the Supercharge mod for GZDoom, with some mild Castlevania vibes. There are 8 maps that you enter through these portraits. Some of them are interconnected, and you can enter them from different locations to access different paths.
There is a difficulty selection hub like in Quake with accurate descriptions.
The Diabolists summon flames under your feet. Here you have to make them burn the Cybers for you.
Wait. Ruin mode unlocked?
No, thanks.
Dominus Diabolicus
A one man megaWAD with 33 maps.
"The idea was to make something that feels close to the spirit of the original Doom games while also adding new enemies and more detailed environments." Yeah. It's also a tiny bit harder than the original Doom games.
Secret!
Push to get health bonus.
A new zombie type with a Super Shotgun. If you are unlucky, they can deal over 100 damage close-up. Thankfully, they have a unique wake up sound and a long attack animation.
Secret!
A new Mancubus that shoots acid projectiles that leave traces on the ground.
Argh! The fireblu!
The Summoner is a new Archvile type that can spawn monsters. A walking Icon of Sin.
Don't mind me.
A bomb!
Not Even Remotely Fair (episode 3)
I played episodes 1 and 2 before. Now it's finally complete. You can't really play this casually like normal UV. The idea is that you practice each map and then try to beat it without saves, getting all secrets and items for an extra challenge. Most of the maps are short, 5 minutes on average, though episode 3 has a few maps that are over 10 minutes. The final version also comes with an optional easy mode patch that adjusts the rules a bit in your favor (for example, Pinkies have reduced health and can be more reliably killed with 2 shotgun shots).
The end.
There is a secret chainsaw in every map. NERF has a weird sense of humor.
You have to keep an eye on these Imps. When they respawn, they can walk on the fireblue trigger and release Archviles. This is one of those gimmick fights that only work on Nightmare.
It's so peaceful when you play this without monsters.
Advantage Doomguy.
Srsly, Peter. WTF?
Map 29...
This is hitscan hell on Nightmare.
It's also the longest map. At the end, you go down into the basement with this fireblue reactor. You still need the yellow key to exit.
There it is. I won't say what happens here. But when you try to beat this map without saves, this is a scary ending. There are also a few items to collect in this labyrinth.
They replaced Romero's head.
Eviternity II
The AAA WAD among Doom WADs. High quality, new textures, 6 episodes with different themes, each with its own secret map, and lots of new monsters. The Astral Cacos also return, of course.
This doesn't really feel like a sequel to Eviternity. The maps are longer and larger in scope. Combat is also harder. And there are some more experimental maps, especially the secrets. I liked it more than the first Eviternity. But I have the same issues with Dragonfly's maps as before. They always seem like they were designed strictly by the book. Most of them are solid. But they have no bite compared to the guest maps.
This map...
Eviternity really likes trees.
The Astral Mancs have 3 different attacks. The green one is supposed to counter mindless circle strafing. But if you stand still, you won't get hit, at least not by the Mancubus.
A slide puzzle.
Welcome to the turbo tunnel! You get pushed forward at running speed.
How cool is this?
Treeeeeees.
When a map starts like this, you know it's not made by Dragonfly.
This is also the map with the epic battleship I posted earlier.
The Necromenace with mass resurrection capabilities.
Still waiting for Doom to get boring.