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Screenshot thread

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,547
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Big Doom Dump incoming! This is getting long. Sorry.


Valorant: Antivax Addition
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This is a shitty parody of Valiant with 8 maps where everything is even superer. The maps fall on the line between "being shit on purpose" and "just being shit".
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There's at least one cool idea though: The Superer Pistol. When you pull the trigger, it spends all your bullets in one devastating shot. And the maps make use of this everywhere, forcing some fun tactics.

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This might be the most difficult fight in this entire post. No joke.
:what:

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Superer Cybruisers that shoot a million rockets per second.



Crumpets 2
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Some new maps by ribbiks with low monster count, challenging fights, and ammo scarcity. Cool, but the first Crumpets was better.
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Stop using these fuckers in Doom WADs, pls!

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Godless Night
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Another WAD that uses the Supercharge mod for GZDoom, with some mild Castlevania vibes. There are 8 maps that you enter through these portraits. Some of them are interconnected, and you can enter them from different locations to access different paths.
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There is a difficulty selection hub like in Quake with accurate descriptions.

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The Diabolists summon flames under your feet. Here you have to make them burn the Cybers for you.

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Wait. Ruin mode unlocked?

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:hmmm:
No, thanks.



Dominus Diabolicus
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A one man megaWAD with 33 maps.
"The idea was to make something that feels close to the spirit of the original Doom games while also adding new enemies and more detailed environments." Yeah. It's also a tiny bit harder than the original Doom games. :shittydog:
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Secret!:M

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Push to get health bonus.

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A new zombie type with a Super Shotgun. If you are unlucky, they can deal over 100 damage close-up. Thankfully, they have a unique wake up sound and a long attack animation.

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Secret!

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A new Mancubus that shoots acid projectiles that leave traces on the ground.

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Argh! The fireblu!
:prosper:

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The Summoner is a new Archvile type that can spawn monsters. A walking Icon of Sin.

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Don't mind me.

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A bomb!

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:salute:



Not Even Remotely Fair (episode 3)
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I played episodes 1 and 2 before. Now it's finally complete. You can't really play this casually like normal UV. The idea is that you practice each map and then try to beat it without saves, getting all secrets and items for an extra challenge. Most of the maps are short, 5 minutes on average, though episode 3 has a few maps that are over 10 minutes. The final version also comes with an optional easy mode patch that adjusts the rules a bit in your favor (for example, Pinkies have reduced health and can be more reliably killed with 2 shotgun shots).
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The end.

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There is a secret chainsaw in every map. NERF has a weird sense of humor.

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You have to keep an eye on these Imps. When they respawn, they can walk on the fireblue trigger and release Archviles. This is one of those gimmick fights that only work on Nightmare.

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It's so peaceful when you play this without monsters.

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Advantage Doomguy.

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Srsly, Peter. WTF?

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Map 29...
:abyssgazer:
This is hitscan hell on Nightmare.

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It's also the longest map. At the end, you go down into the basement with this fireblue reactor. You still need the yellow key to exit.

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There it is. I won't say what happens here. But when you try to beat this map without saves, this is a scary ending. There are also a few items to collect in this labyrinth.

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They replaced Romero's head.

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Eviternity II
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The AAA WAD among Doom WADs. High quality, new textures, 6 episodes with different themes, each with its own secret map, and lots of new monsters. The Astral Cacos also return, of course.
This doesn't really feel like a sequel to Eviternity. The maps are longer and larger in scope. Combat is also harder. And there are some more experimental maps, especially the secrets. I liked it more than the first Eviternity. But I have the same issues with Dragonfly's maps as before. They always seem like they were designed strictly by the book. Most of them are solid. But they have no bite compared to the guest maps.
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This map...
:shredder:

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Eviternity really likes trees.

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The Astral Mancs have 3 different attacks. The green one is supposed to counter mindless circle strafing. But if you stand still, you won't get hit, at least not by the Mancubus.

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A slide puzzle.

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Welcome to the turbo tunnel! You get pushed forward at running speed.

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How cool is this?

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Treeeeeees.

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When a map starts like this, you know it's not made by Dragonfly.
This is also the map with the epic battleship I posted earlier.

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The Necromenace with mass resurrection capabilities.

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Still waiting for Doom to get boring.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,343
Real System Shock

Time to chill in the groves:



Somebody is butthurt:



Simplistic oldschool map design (hardware limitations and shit):



More butthurt:



Party like it's '94:



Time to take out the cybertrash:



And that's it:











Finished Nightdive's Remake couple months ago, and it's funny painful how it's inferior to the original in almost every aspect: gameplay, sound design, cyberspace design, map design, puzzles, etc. And even graphics aren't that great...

BTW, I've played maybe 1 or 2 new games this year. Instead, I've started a Desu Ex playthrough (DX1 done, DX2 aborter after less than an hour, HR next), Metroid playthrough (Zero Mission done, Super M next) and recently a System Shock playthrough (SS2 to go). So, which one should I play next? Well, fuck it, how about this one:



:dance:
 
Last edited:

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,692
Over twenty years later, still remembered the layout of this dungeon pretty well, because it's one the early FPS maps my brothers and I played over and over in splitscreen.

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NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,847
Real System Shock

Time to chill in the groves:



Somebody is butthurt:



Simplistic oldschool map design (hardware limitations and shit):



More butthurt:



Party like it's '94:



Time to take out the cybertrash:



And that's it:











Finished Nightdive's Remake couple months ago, and it's funny painful how it's inferior to the original in almost every aspect: gameplay, sound design, cyberspace design, map design, puzzles, etc. And even graphics aren't that great...

BTW, I've played maybe 1 or 2 new games this year. Instead, I've started a Desu Ex playthrough (DX1 done, DX2 aborter after less than an hour, HR next), Metroid playthrough (Zero Mission done, Super M next) and recently a System Shock playthrough (SS2 to go). So, which one should I play next? Well, fuck it, how about this one:



:dance:
If you play System Shock on Hard difficulty there's a seven hour limit.
You must complete the game in seven hours.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,756
Location
California
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crawling my way to the armory
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death comes very, very fast. hotline miami fast
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gotta have night vision goggles
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pretty often, enemies wise up and stop lining up for you to mow them down. game offers plenty of entrances/exits to make escaping/infiltrating enjoyable
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Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,756
Location
California
Over twenty years later, still remembered the layout of this dungeon pretty well, because it's one the early FPS maps my brothers and I played over and over in splitscreen.

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I totally forgot this had multiplayer...I know DK 64 did, but this too?
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,560
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Ready to kick ass in style.

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Would.

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You can actually make a finisher on her if the health is low enough. I feel kind of bad for simply stunlocking her with a mace. Not exactly an honest fight.

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Overall, the game is okay. But I'm really not a fan of every Zeno game teasing some "deep lore". Just go with the weird for the sake of weird.
 

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