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Qarthadqart

Educated
Joined
Feb 6, 2023
Messages
90
Dark Souls at home:
Stream says it's really a Sekiro clone:
"This is one of the best replicas of Sekiro out there. It's low budget, it has the stupid godrays, but it sure was damn fun with all its clunkiness. If Mr. Tanis works on that clunkiness and maybe gets some better animations, then this would definitely be a big game, since the combat and gameplay already have potential. Loved it, and even finished it in 116 minutes, but I won't be refunding it just because of the execution of this. Weird how it only has 1 other review and it released almost a year ago; or maybe not, since the price, in my opinion, is the single offender of this game."
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,373
this water based map is cool, was fun planning out how to block passages with navy to get map control throughout

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Oh no, poor Mab. I hope you gave her an honorable death.

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Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,588
Making a morrowind map for AoW:SM, the native map maker has lots of assets that come close to MW's feel

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Here's some of the Molag Amur region which was a monstrous pain in the ass to make, lots of tabbing between MW and the map maker to try to get the maze paths as close as possible to the game.. now I know why I would always get lost in this area

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Southwest part of Azura's Coast:

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Joined
Mar 30, 2012
Messages
7,281
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
After finishing the Suffering: Ties That Bind, I can say that the first part was better. The prison setting worked great, and mixing it with horror was something really fresh. Sequel is mostly taking place in a city, and feels less intense and interesting. Soundtrack and sound design was also more memorable. Visually, TTB looks better, and the artists have upgraded the old enemy design as well. It looks great. But instead of being able to have all the weapons in inventory, we are limited to two of them. This make the gameplay more annoying and tedious, especially when we have to deal with a larger group of foes. Usually there is some ammo cache which can be used as many times as we want. It just kills the flow of the whole experience.


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Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,795
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Beat Castlevania: Dracula X. Again, no save states. Though this game's bosses were significantly easier than other Classicvanias, notable exception being Dracula if only because of those pits.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,588
some progress update for the AoW MW map. I am really trying to make the map as close as I can to the real thing, minor adjustments when needed. This means lots of referencing a paper map, measuring distances, converting distances to tiles.. then also running around the areas in MW to check what they look like. i've been trying to make little mini-dungeons with small encounters for important places that drop the unique/strong items. cool thing about AoW is that I can add the item to the game, so you can equip it to your hero after it drops from the encounter

Zafirbel Bay:
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Grazelands:
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Sheogorad:


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here's the map I've been using, green is stuff that's more or less complete and red is stuff I haven't gotten to yet

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