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Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,716
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Finally beat Castlevania III. Japanese release, no save states.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,245
Making a morrowind map for AoW:SM, the native map maker has lots of assets that come close to MW's feel

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Here's some of the Molag Amur region which was a monstrous pain in the ass to make, lots of tabbing between MW and the map maker to try to get the maze paths as close as possible to the game.. now I know why I would always get lost in this area

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Southwest part of Azura's Coast:

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Joined
Mar 30, 2012
Messages
7,142
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
After finishing the Suffering: Ties That Bind, I can say that the first part was better. The prison setting worked great, and mixing it with horror was something really fresh. Sequel is mostly taking place in a city, and feels less intense and interesting. Soundtrack and sound design was also more memorable. Visually, TTB looks better, and the artists have upgraded the old enemy design as well. It looks great. But instead of being able to have all the weapons in inventory, we are limited to two of them. This make the gameplay more annoying and tedious, especially when we have to deal with a larger group of foes. Usually there is some ammo cache which can be used as many times as we want. It just kills the flow of the whole experience.


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Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,716
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Beat Castlevania: Dracula X. Again, no save states. Though this game's bosses were significantly easier than other Classicvanias, notable exception being Dracula if only because of those pits.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,245
some progress update for the AoW MW map. I am really trying to make the map as close as I can to the real thing, minor adjustments when needed. This means lots of referencing a paper map, measuring distances, converting distances to tiles.. then also running around the areas in MW to check what they look like. i've been trying to make little mini-dungeons with small encounters for important places that drop the unique/strong items. cool thing about AoW is that I can add the item to the game, so you can equip it to your hero after it drops from the encounter

Zafirbel Bay:
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Grazelands:
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Sheogorad:


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here's the map I've been using, green is stuff that's more or less complete and red is stuff I haven't gotten to yet

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Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,678
Location
[REDACTED]
Giant ants huh? Somehow this is so uncreative that it makes me depressed just looking at it.
 

The Decline

Arcane
Joined
Aug 24, 2009
Messages
7,786
Location
Everywhere
Giant ants huh? Somehow this is so uncreative that it makes me depressed just looking at it.

It's a throwback to the mid 20th century giant monster movies. The first game was a shitpost that ended up being a lot of fun and led to a whole series of games.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,735


Years since I am still able to find new quests in this thing! Amazing (the quest is kind of lame though, you just kill the guy and that's it, then you can demand double reward but that result in a massacre including engaging the master of prowling).


"They don't make them like that anymore"

Guards? What guards, they're dead. This chain of events in new to me but it's kinds of broken, unfortunately.

Never gets old.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,325
Tactics Ogre - LUCT (Saturn version)

Decent new font + "enhanced" PSP translation + Snes gameplay + better resolution? Count me in!







Walister BROs before Xenobian hoes:



Additional options, enabled in this version:



 

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