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Screenshot thread

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,925
RIP, Jazz. You did nothing in a single game, but get stunned, KO'd, and eventually killed by a weakling elf. We will miss you.

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sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
So I started Morrowind with the MGSO mod and it really looks good, a hell of a lot better than the vanilla version. I am a bit dissapointed though that the options are difficult for my computer to run even at medium when I can easily max out New Vegas or Oblivion with mods. Look at that low fps.
When I played with MGSO, the only option that caused a slowdown was the draw distance when increased to a ridiculous amount. I ended up settling for a draw distance of a mere 20 cells.

I wonder if I should install the oblivion combat mod.
Nothing related to Oblivion should be associated with Morrowind.


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Ashurnibibi, The Bitter Coast

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Ald'ruhn during an Ashstorm

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The Ascadian Isles region

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Ald'ruhn, Towers of Dusk

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Venim Manor, Ald'ruhn-under-Skar

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The West Gash region

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Sadrith Mora, Tel Naga at night

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Betty Netch and 2 Bull Netches

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Erabenimsun Camp, Molag Amur region

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Secundus and Masser

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Vivec, Temple Canton looking north

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Solstheim on the left, Vvardenfell in the middle, mainland Morrowind on the right
I should have thought about that. I put draw distance to the max. I guess I have to edit my shit again.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,925
Step One: enjoy the scenery. Put the prospect of death behind you. This is what the pamphlets said nature was all about!

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Step Two: go up and down a road. Clutch a rattling, empty lantern for safety.

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Step Three: get caught out in a blizzard while exploring. Burn pamphlets to start a fire. Shack up next to Bullet-man Bob. Drink copious amounts of hot tea to try and stay warm. Don't share any tea with Bob. He and his bullets are not to be trusted.

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Step Four: as the campfire dwindles, venture out into the blizzard, seeking that farmstead you stayed in a few days ago. Find orchard trees belonging to said farm. Triangulate location of nearby road to orchard trees. Get celestial hunch that you're close to home.

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Step Five: weep.

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Step Six: feel... safe?

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When the lambs is lost in the mountain, he said. They is cry. Sometime come the mother. Sometime the wolf.

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The Goe Goes

Novice
Joined
Jan 4, 2016
Messages
11
I tested out the combat because this game is infamous for having bad combat and people weren't lying.

I wonder if I should install the oblivion combat mod.
Despite the awkwardness of the fights, I think that, if it's your first time in Morrowind, you can give it a try the vanilla way. Just stay away from the marksman's skill.


Btw, KOTOR still looks pretty beautiful:
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The Goe Goes

Novice
Joined
Jan 4, 2016
Messages
11
Ah, sweet Dantooine.
Had a few great moments on Dantooine with that soundtrack. Some relaxing talk with Bastila and her charming english accent, away from nowadays mass effect-like garbage or even worse waifu stuff.. what went wrong, Bioware?:negative:


I have to like/brofist/whatever every Jeremy Soule's work.. but I'm new in this forum and.. err.. haven't found yet.. the diabolic contrivance to do the like thing(but i definitely found the parrot)+M
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
I wonder if I should install the oblivion combat mod.
Nothing related to Oblivion should be associated with Morrowind.
This. Besides, Oblivion had even shittier combat. Comparable amount of clunkiness, but with any semblance of sense going down the drain.
Morrowind, for its clunkiness got one thing right - melee combat usually draws out when the combatant manage to not get hit, getting a 2h axe in the face tends to make you dead.
In oblivious everyone always hits, except they might do negligible damage, even if they brain an unarmored guy with a battleaxe.
It gets even lulzier for ranged attacks - you can turn a guy into walking pincushion (with pinpoint accuracy) but leave him mostly undamaged because you're a lousy marksman.
:gumpyhead:
Maybe they should have added potions of arrow viagra to stop arrows from getting limp mid air.

In Morrowind at least a hit is hit and a block is block.

I should have thought about that. I put draw distance to the max. I guess I have to edit my shit again.

Another disadvantage with infinite draw distance is that it makes the world feel to tiny.
Also this. Morrowind was designed around its original graphics. Original graphics included limited view distance which was taken into account when placing stuff.
You can't get proper looks with view distance above around 3 cells (fog) although you can put actual draw distance as high as 20 to avoid clipping.

Also most graphics mods completely fail to preserve the feel.
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
X-wing

The rebellion proceeds more or less smoothly:

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Even if with a little help from quicksaves... :oops:

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But what can you do, when your wingmen can't hit shit, esp. teh bombers... :roll:
Anyway, 1st TOD completed:

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In before more rape...

But your scores are so low! You didn’t even receive the basic Kalidor Crescent!

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:troll:
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,423
Another disadvantage with infinite draw distance is that it makes the world feel to tiny.
Guide on how to ruin Morrowind:

Step 1 - Install graphical mods
After eight playthroughs of Morrowind in the days before fancy graphics extenders, it was fun to have one playthrough with MGSO cranked to maximum and a view distance that allowed for sweeping vistas. MGSO does have a few bizarre options for vegetation in certain regions, but it's simple enough to select the options that are consistent with the original art design.

This. Besides, Oblivion had even shittier combat. Comparable amount of clunkiness, but with any semblance of sense going down the drain.
Morrowind, for its clunkiness got one thing right - melee combat usually draws out when the combatant manage to not get hit, getting a 2h axe in the face tends to make you dead.
In oblivious everyone always hits, except they might do negligible damage, even if they brain an unarmored guy with a battleaxe.
It gets even lulzier for ranged attacks - you can turn a guy into walking pincushion (with pinpoint accuracy) but leave him mostly undamaged because you're a lousy marksman.
Developers need to learn that half-assed action-based combat mechanics are always worse than character-skill-based combat mechanics. It's probably too much to hope that they'll learn from Dragon's Dogma or the Souls series how to do action-based combat correctly.
 
Joined
Mar 30, 2012
Messages
7,265
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Conan looks sweet. Shame that it's MMO. Same goes for The Secret World.

Anyway finished HM two times in a row. One of the best arcade shooters for PC I've played.

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This is probably the most fun/rage inducing room in the whole game. There is so much enemies in the confined space that you must be careful where you make next step. Cheesing up behind the door at the beginning can easily kill you when you lure more attention and the dogs aren't helping either.

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I like to keep my hand bloody.

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A game without Don Peste wouldn't be a real game.

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Fun start here, where you kill the guy at the entrance and need to look out for the two more of them with the gun. This was one of those lucky replays where I lured most of the guys in a short time manner.

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I should look out for a good promo on HM 2. Hopefully skacky will make a couple of campaigns when I finally buy it :cool:.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,229
Location
Djibouti
well man, all i can say is you aint seen real combat until you've defeated Adolf Antler and got the chomped biscuit medal

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octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,851
Location
Bjørgvin
Pfff! You don't even know the correct name of the game. :decline:
 

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