Jewel of Arabia : Dreamers
I completed the game, but I'll get back to it because there are many things I haven't done.
the world is basically fully open, most quests are optional but I couldn't tell exactly (you need to get a dream walking meditation from a temple keeper and I don't know what makes him decide to teach you).
It's an exploration game before anything else (with turn-based combat) and it mostly succeeds at that, sometimes you'll follow some river looking for a town and another time you'll roam freely into the desert looking for a point of interest.
You'll also spend a lot of times in caves.
In particular you're looking for 7 staff stones (each belonging to one race) which unlock a particular level of spells ; I only got the 4 first ones so I have got some remaining work to do.
I wouldn't say the world is big nor that it's compact, it's somewhere between. However the game is definitely long, and you'll spend a lot of time in combat.
The setting is not only a pretext, there's no trace of an elf or dward, you're travelling in deserts, fighting pirates and talking with sultans, djinns and snake charmers.
The main story is, for a big part, about dealing with dreamers who can't wake up.
Itemization is OK, the weapons lack of additional effects to damage, but for example heavy armors lower your agility and raise your water consumptions.
Weight is very important in the game, water is very heavy, then you need some food and there's not so much room left for everything you'd like to carry, especially heavy armors or weapons.
There are unique and/or strong items to find or earn, for example stones which reduce by half the mana needed to cast spells of a particular level.
There are some class limitations (sufis only wear robes and turbans).
Talking about classes, they are interesting. Sufis can't wear anything except very light stuff, no weapon, and can use enhancement spells and other spells like nightmares.
The hash-shashins fight with staffs, the prince is a basic warrior, with big movement and dodging and can wear any weapon (so scimitars and swords). The djinn cannot carry much and is a spellcaster with basic combat ability.
Regarding pets, the donkey and camel can logically carry a lot and are very valuable because of that, in particular when you're crossing the desert and your water quickly melts.
Dialogs are often interesting, and there are sometimes quests to unlock there.
There are connections with the real world, and some characters come from further places like Chi'in or speak about greek language or about the place where pharaos live ; you're limited to middle east in the game.
There are interesting little things which makes the world more alive. As examples :
You can choose to walk by night, reducing your water consumption but limited visibility is annoying (and you'll face more monsters but I'm not 100% sure).
In the desert after a battle you'll sometimes have to fight a second battles against vultures which smelled the blood odor.
The game use "grade" names for class levels, sometimes they sound weird but that's a feature I like.
Near the end you reach a djinn city, and a shop there only accepts the mana of your djinn as money (you pay with decreasing your djinn's mana maximum) and has strong items to sell.
Quests are not particularly inspired, what's cool is talking with the character and eventually get the quest but then you'll have to visit a cave you would have visit anyway to kill someone or search for something.
However a few like the story you directly enter into are cool. There's one boring sequence of quests around a hub where you must get back several times but once again it's very probably optional.
One annoying thing is that when you've done some relevant quest, a lot of dialogs are not modified so you're not always sure you've done everything you had to do or not.
Finally concerning the combat, it's nothing exceptional but it's fun, mostly because you have to manage your HPs, MPs, Stamina and meditation points.
Taking separately each encounter is not particularly good (but there's much worse out there), spellcasters or very poisonous monsters are cool, but there are not so many of them ; the boss battles are disappointing.
Overall I really liked the game, it was worth making the mac emulator run, it's not perfect but it's much more than just a cool setting.