Agame
Arcane
So I assume y'all have finished the game now? How do you rate the story/presentation as compared to DS?
Very cheap putting the violet ninja in that tight cave.. I'm not saying I can beat him, but the camera is making the fight even harder
So how good would you people say the game is right now?
It's a good game buried under some seriously obtuse design decisions that will absolutely infuriate you constantly in the beginning hours and often later on.
eg: the game tells you about its rock-paper-scissors blocking system: block a stab, jump a swing, and dodge a grab. The tutorial and tip system will beat this into your head.
Then the game immediately introduces a miniboss with a near-instagib long-range lunging grab that can only be countered by jumping; WTF From?
jump on him from above for an easy critical to start off. oil + fire is useful for chipping down is HP (which makes damaging posture easier) and use attacks that focus on health over posture (thrusting attack, dodge r1...)Very cheap putting the violet ninja in that tight cave.. I'm not saying I can beat him, but the camera is making the fight even harder
There are only 4 confetti in the game, you prolly mean something else. It's called Divine Confetti.
That Flaming Bull boss was just shit. Yopu have to get the bull into a corner, control the camer with your chin and dodge round it cutting at its ass and occasionally spamming firecracker. Just terrible.
So how good would you people say the game is right now?
It's a good game buried under some seriously obtuse design decisions that will absolutely infuriate you constantly in the beginning hours and often later on.
eg: the game tells you about its rock-paper-scissors blocking system: block a stab, jump a swing, and dodge a grab. The tutorial and tip system will beat this into your head.
Then the game immediately introduces a miniboss with a near-instagib long-range lunging grab that can only be countered by jumping; WTF From?
The grab is countered by dodging (i.e. getting away from it, whether by pressing the dodge button, jumping, running away, roping away or whatever). Would you prefer the game to be some type of pavlovian shit where you see yellow light and press the button as a reflex to automatically avoid any attacks without any regard to what is actually going on on a screen?
Anyone playing at peasant consoles? Is 30 fps acceptable ? ( I've played original DS and BB like that so it's not a problem for me in principle, but there's games and games.)
Thanks. Are the bosses more huh, multidimensional or something? I mean, reading people's descriptions it seems every boss is a fucking Elfriede, and I hate the kind of "learn every little different muscle spasm from her body till you know how react to them all blindfolded and beat her" kinda battle.It's not so much boss centric as it is that getting from idol to idol is really easy and then when you do get to a boss everything comes to a screeching halt.It sounds like the game is more bosses-centric than Soulsborne. Don't know if I'd like that. I get too stressed with bosses and need the stroll of levels to relax.
On the other hand, combat sounds more "technical" in a way, with distinct techniques prone for different situations that the player must assess correctly. Makes sense?
eg: the game tells you about its rock-paper-scissors blocking system: block a stab, jump a swing, and dodge a grab. The tutorial and tip system will beat this into your head.
Then the game immediately introduces a miniboss with a near-instagib long-range lunging grab that can only be countered by jumping; WTF From?
Thanks. Are the bosses more huh, multidimensional or something? I mean, reading people's descriptions it seems every boss is a fucking Elfriede, and I hate the kind of "learn every little different muscle spasm from her body till you know how react to them all blindfolded and beat her" kinda battle.It's not so much boss centric as it is that getting from idol to idol is really easy and then when you do get to a boss everything comes to a screeching halt.It sounds like the game is more bosses-centric than Soulsborne. Don't know if I'd like that. I get too stressed with bosses and need the stroll of levels to relax.
On the other hand, combat sounds more "technical" in a way, with distinct techniques prone for different situations that the player must assess correctly. Makes sense?
It's not a boss.
eg: the game tells you about its rock-paper-scissors blocking system: block a stab, jump a swing, and dodge a grab. The tutorial and tip system will beat this into your head.
Then the game immediately introduces a miniboss with a near-instagib long-range lunging grab that can only be countered by jumping; WTF From?
That's not how the system works.
There is horizontal and vertical attacks (Grabs included). You can block everything except the unblockable attacks (When the red kanji appears). You can parry everything except horizontal unblockable attacks. To dodge vertical attacks you must use a side step, to dodge horizontal ones you must jump. And grabs attacks must be dodged with a jump or a side step depending of the type too. This is what that inmortal fella will teach to you.
Deflect thrust attacks or Mikiri counter them. Double Jump on sweep spear attacks.eg: the game tells you about its rock-paper-scissors blocking system: block a stab, jump a swing, and dodge a grab. The tutorial and tip system will beat this into your head.
Then the game immediately introduces a miniboss with a near-instagib long-range lunging grab that can only be countered by jumping; WTF From?
That's not how the system works.
There is horizontal and vertical attacks (Grabs included). You can block everything except the unblockable attacks (When the red kanji appears). You can parry everything except horizontal unblockable attacks. To dodge vertical attacks you must use a side step, to dodge horizontal ones you must jump. And grabs attacks must be dodged with a jump or a side step depending of the type too. This is what that inmortal fella will teach to you.
Blablabla ... please show me how to dodge pike/spear users.
Deflect thrust attacks or Mikiri counter them. Double Jump on sweep spear attacks.eg: the game tells you about its rock-paper-scissors blocking system: block a stab, jump a swing, and dodge a grab. The tutorial and tip system will beat this into your head.
Then the game immediately introduces a miniboss with a near-instagib long-range lunging grab that can only be countered by jumping; WTF From?
That's not how the system works.
There is horizontal and vertical attacks (Grabs included). You can block everything except the unblockable attacks (When the red kanji appears). You can parry everything except horizontal unblockable attacks. To dodge vertical attacks you must use a side step, to dodge horizontal ones you must jump. And grabs attacks must be dodged with a jump or a side step depending of the type too. This is what that inmortal fella will teach to you.
Blablabla ... please show me how to dodge pike/spear users.
Sneak up to the building behind him (through the left just like you did at the start of the game) and get a critical on him from behind for a free -1 health blip. After that it's just a matter of fighting him. Use physical defense/attack items. There's really no secret. If you're not sure you can deflect a red sign attack just dodge it instead. Use firecrackers to distract him and get a couple free hits in.Deflect thrust attacks or Mikiri counter them. Double Jump on sweep spear attacks.eg: the game tells you about its rock-paper-scissors blocking system: block a stab, jump a swing, and dodge a grab. The tutorial and tip system will beat this into your head.
Then the game immediately introduces a miniboss with a near-instagib long-range lunging grab that can only be countered by jumping; WTF From?
That's not how the system works.
There is horizontal and vertical attacks (Grabs included). You can block everything except the unblockable attacks (When the red kanji appears). You can parry everything except horizontal unblockable attacks. To dodge vertical attacks you must use a side step, to dodge horizontal ones you must jump. And grabs attacks must be dodged with a jump or a side step depending of the type too. This is what that inmortal fella will teach to you.
Blablabla ... please show me how to dodge pike/spear users.
The only thing I did not kill yet is the general with the Spear.
I honestly don't know what to do ... when he attacks there are like 3 consecutive red signs which pop on the screen. I don't see shit.
In 10 fights I managed to pull off a Mikiri once. GG.