JarlFrank
I like Thief THIS much
Your loss.
So a half an hour more than we get from usual generic fantasy?
Maybe, but from your description the entertainment value would last for about half an hour. Commandos-like games are more like puzzle games anyway, where you figure out a solution based on the tools you are given rather than choose your own tools and watch the game unfold based on those choices. Restricted choices add to the value of the former but would be accurately considered dumbing down in the case of the latter.
You obviously didn't play the game because it actually has multiple approaches you can try, you can even go with a straight combat path if you want to. It's much less rigidly puzzle-like than the first Commandos game.
I'd still like to see some kind of prehistoric setting for a RPG. Not necessarily dinosaurs but more of a late pleistocene, neanderthal, sabretooth tiger filled world with roving tribes and shit. Insert ice age whenever necessary.
The word you're looking for is verisimilitude: the sense that something has it's own, internally consistent logic, even if it isn't consistent with the real world.
A modern day, "urban fantasy" setting could make for an interesting CRPG. There is a hidden world that exists just around the corner or just behind that old house on the hill -- but most people just can't see it. Obviously the main PC would become one such individual who can see and interact with this other world.
I remember an RPG that must have come out about 2000ish, which played in the Ancient Philippines, and which was actually created by a Philippine dev studio. The engine was Infinity-Engine like. I played the demo, but never the full version. I have never heard of this game on the Codex and can't remember its name.Historical eras and civilizations are numerous in our own worl.
Aztecs, Conquistadors, muslims empires, ancient rome, medieval japan, cold war, industrial revolution, people revolution, pirates, colonization, rebelling from the colonization etc... are just a few example amongs many.
I believe you mean this one.I remember an RPG that must have come out about 2000ish, which played in the Ancient Philippines, and which was actually created by a Philippine dev studio. The engine was Infinity-Engine like. I played the demo, but never the full version. I have never heard of this game on the Codex and can't remember its name.
It got some pretty good reviews on the HotU forums, which is where I stumbled upon it. ( Unkillable Cat rezaf)
I'm not entirely sure it was the Philippines, but definitely East Asia, and the developer was from the same country as the location of the game.
Ban Fantasy, Cyberpunk and Steampunk.
Instate pure Sci-Fi settings.
writers aren't that good creating fantasy and new things since their tool (language) mostly works using previous associations. For example, if I write something like "The heroes see a castle..." I'm sure the mental image I created is one a medieval castle. RPG designers grew up playing p&p RPGs or reading books, and I doubt many have the vocabulary to describe an Indian fortress..
What do you have against hairstyles, let it all outSometimes, in my darker moments, I think that absolutely any historical RPG could get past the censors simply by the design team teaming up with a hair stylist and the best hair rigger on the market, and then not skimping on character graphics. Have boatloads of realistic hair models with realistic hair physics. Finally, put a little high fantasy adventure town area at the start. Not much real content, but a lot of sandboxy stuff in the tiny area. That way the three-quarters of the audience who are absolutely obsessed with such things could play dolly in their little high fantasy playpen that they never get around to leaving.
And then there would be a door at the edge of town, where once you go through the real RPG starts. Kind of like a nursery area for when the adults go play.
Ok, sure, I'll go on a rant about hairstyles.What do you have against hairstyles, let it all out
Why do you and other people keep bringing up books as if they were a valid example in any conversation concerning cRPGs?The Witcher did it. Birthright did it. Fucking Perumov did it, lol. Nowadays you'll have a harder time finding a fantasy setting where humans and "good" demihumans are happily and peacefully coexisting. You're really out of the loop.
Even the most generic settings always feature elves purposefully exterminating humans, they are just filed under "the bad kind of elves". More often than not, for this reason alone.
Nobody wants to play a character with stupid hair or hair that doesn't match the 2d portrait.Ok, sure, I'll go on a rant about hairstyles.
*
Why is it 3/4 of the feedback on RPGs is about hairstyles? Complaints about lack of variety, lack of colorization options, lack of real hair movement? I mean, come on, it's hair. Hair. I'll say that again: hair.
I mean, I know people don't really understand game design, so they graft on to things they do understand. But still, hair. I could understand if people were complaining about the dirt on a wasteland character's clothing not looking like it was dirty and stinky enough. Because proper man stink, that is a man thing to complain about. But no, it's all hair this and hair that. And I keep thinking: What are you all, girls?
But then I calm down and take a deep breath, and remind myself that they're all probably just repressed homosexuals with a barbie doll fetish, and everything feels much better.
Nobody wants to play a character with hair that doesn't match the 2d portrait.