Mr. Magniloquent
Arcane
I was correct that those fell hogs were the last fight. My PC was L6 but the two NPCs I picked up were only L1. I went and did a bit of grinding to get them to L3 (and PC to L7) and the hogs fell. Demo was basically over after that. Disappointing. There was a nice bow I found immediately after the battle, but when I went and fought some random encounters with it, the damage was still unimpressive despite my PC's high Dex.
I enjoyed the demo, though I'm surprised at how short it was given the development length. I will play it when released, but I will largely forget about it until (if) it does.
Pros:
I enjoyed the demo, though I'm surprised at how short it was given the development length. I will play it when released, but I will largely forget about it until (if) it does.
Pros:
- Good adventuring. Nice use of old school tropes (torches, pickaxes, rations, resting routines, etc.)
- Secrets off of the beaten path, with plenty of hazards for the curious.
- Night/darkness matters. Caves and unlit interiors are actually dark. This has mechanical impacts.
- Decent mechanics. The attribute system and feats are good. System is straight-forward without being shallow.
- Good difficulty curve. Healing isn't easy, and combat rarely leaves the player unscathed, even if victory is certain.
- Writing. Dialogue is believable. Emotion is conveyed and scenes described without being overly wrought.
- Area design. Places serve a purpose and aren't cluttered. Quests are woven through them to get good utilization without too much backtracking. Nor does it feel like a theme park.
- Enemy AI seems adequate. While the breadth of enemies was narrow due to plot, they do more than just "attack nearest".
- Forcing the player to manually click through every step of every combantant's actions. If a crab moves 8 tiles, you will click "continue" or press 1 that many times. Now if you're fighting 8 enemies....ugh. Heinously bad design choice. Kill it with fire.
- Lots of false choice in dialogue/text sequences.
- Magic, thus far, is weak and unimaginative.
- Possibly due to weapons available, but ranged combat is disappointing.
- Very few non-combat skill usage or checks.
- Presentation. Retro graphics help me suspend disbelief and have a certain charm, but don't do much for me otherwise. I live very little nostalgia for the era. They are good for what they are though. A harsh and stormy island with desperate conditions was well conveyed.
- Pixel graphics make the player map almost unreadable.
- 8-bit music is meh in both terms of composition and quality. 8-bit sounds are forgettable and don't add much. The ambient weather sounds are decent though.
- Interface. While serviceable, leaning on old school sensibilities hurts it. Containers could benefit from drag & drop.
- Quests. Garden variety. Not contrived nor tedious, but nothing memorable.
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