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Skyblivion - Oblivion in Skyrim

Butter

Arcane
Joined
Oct 1, 2018
Messages
5,476
Levitation isn't illegal if you're the Emperor. But it is illegal if you're trying to escape Mythic Dawn assassins. You have to crawl around in the sewers like a wino in that case.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,028
They'll release remake of the 2006 game made in 2011 tech in 2030? :P ...if they actually finish it
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Pay 10% more attention in that video than they want you to and you'll discover all they've done is port the overworld over, wasted a ton of time creating new assets because that's the "fun" part for them, and have done bupkiss on porting over actual quests and gameplay. They're also begging for help.
 
Unwanted
Joined
Jan 14, 2018
Messages
50,711
Codex Year of the Donut
Anyone who seriously cared about "porting" Oblivion to a better engine would be working on Oblivion support for OpenMW. Some of it is already implemented. It would also be the first step towards OpenFO3 and OpenFNV
This is just modfaggotry circlejerking
 

Yosharian

Magister
Joined
May 28, 2018
Messages
7,517
Location
Hammerfell
Pay 10% more attention in that video than they want you to and you'll discover all they've done is port the overworld over, wasted a ton of time creating new assets because that's the "fun" part for them, and have done bupkiss on porting over actual quests and gameplay. They're also begging for help.
Yeah I kind of despair when people create just the world in these projects and then create videos like they've achieved anything. Just imagine all the work that has to be done to create all the quests and then bugfix them.
 
Self-Ejected

Kazuki

Self-Ejected
Joined
Aug 11, 2014
Messages
850
Location
Indofood
Oblivion as game is suck, but as meme material it endless.



Skyblivion will never capture the the same feeling as Oblivion.
 

Borian

Guest
Oblivion as game is suck, but as meme material it endless.

Skyblivion will never capture the the same feeling as Oblivion.
There's still nothing funnier in games than Oblivion bodies jiggling in doors.

 
Last edited by a moderator:

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
4,830
Location
☢️
and have done bupkiss on porting over actual quests and gameplay.

You mean they haven't even started wtih them? And here I thought they might even port Shivering Isles :negative:
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
Oblivion as game is suck, but as meme material it endless.



Skyblivion will never capture the the same feeling as Oblivion.

Oblivion was made for Wilburger alone to wield.
 

Funposter

Magister
Joined
Oct 19, 2018
Messages
1,678
Location
Australia
in oblivion i can at least cast a spell while wielding sword+shield or a two-hander. why the FUCK would i want to play oblivion's awful quests with skyrim's inferior combat?
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
4,830
Location
☢️
in oblivion i can at least cast a spell while wielding sword+shield or a two-hander. why the FUCK would i want to play oblivion's awful quests with skyrim's inferior combat?

In Skyrim you can't swing weapons or cast underwater, but Skyblivion fixed that.
 

Blake00

Learned
Joined
Oct 1, 2020
Messages
210
Location
Australia
I've been following this project along with Skywind for years.. brilliant work (especially in the Skywind one).. but you get the feeling by the time they finish there will already be another Elder Scrolls out lol, if they finish!

In fact didn't that happen with the Morrowind mod for Oblivion? (think it was called Morroblivion) By the time the thing was reasonably playable/complete everyone was already off playing Skyrim and they started the Skywind project lol.

I noticed these guys were covered on gamespot recently which was cool. Sad that the main guy behind it got death threats though. People heavily invested in your fan project is great, complete psychos heavily invested in your fan project not so much lol.

 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
Sad that the main guy behind it got death threats though. People heavily invested in your fan project is great, complete psychos heavily invested in your fan project not so much lol.
:what:

:lol::lol::lol:
 

Azdul

Magister
Joined
Nov 3, 2011
Messages
2,052
Location
Langley, Virginia
Anyone who seriously cared about "porting" Oblivion to a better engine would be working on Oblivion support for OpenMW. Some of it is already implemented. It would also be the first step towards OpenFO3 and OpenFNV
There is exactly one feature from Oblivion / New Vegas / FO3 (that I know of) in master branch of OpenMW, and that's handling compressed BSA files implemented by me. OpenMW do not plan to support other Bethesda games, and it is recommended to create your own fork if you want to implement other FO3, New Vegas or Oblivion features before OpenMW 1.0 release. A lot of great work:

was done on this older fork, but the code diverged from master branch years ago, and is heavily dependent on Ogre3D, while current OpenMW uses OpenSceneGraph.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
4,830
Location
☢️
Sad that the main guy behind it got death threats though.

For what, a re-model of some weapon didn't have the exact number of polygons they wanted, or did they expect him to work faster under threat?
 

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