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Skyrim is worse than Oblivion in every way

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
I guess Shitrim guys thought it wouldnt be EPIK!!!!!! enough if you found some things on random places.
That shows a clear decline in design philosophy catering to the most basic crowd.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,594
Codex 2013
If you play the vampire side, you learn that the vampires set that in motion. It wasn't random.

Ah, fair enough. I thought it was typical Bethesda having a bunch of unlikely coincidences just to make the player's life unnecessarily easy.
 
Joined
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Digger Nick
http://uncyclopedia.wikia.com/wiki/The_Elder_Scrolls:_Oblivious

Another handicap of the protagonist is keywordonical mislexia. Whenever he attempts to discuss a certain subject with a NPC, he is unable to formulate his question in more than one word. This implementation of low-intelligence dialogue is often praised by the Hardcore RPG community as being on par with that of Fallout.
:lol:



Deepscorn Hollowland

This undercodex hideout provides your character with safe haven. Those willingly inflicted (or shall we say graced?) with stupidity will find a means to be idiots, and if necessary, a means to strengthen their infliction. Hire idiotic minions, pray to the dark god Volourn, and a host of other functions await.
:roll:
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,594
Codex 2013
Typical bethesda. NPC doesn't tell me where to find another NPC, yet the quest arrow knows the way.
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
I guess Shitrim guys thought it wouldnt be EPIK!!!!!! enough if you found some things on random places.
As opposed to what? Daggerfall and Morrowind?

(ok, not randomized in the latter, but still pretty random sometimes)
I mostly talking about Morrowind.
It takes a fine gentleman taste to enjoy the fact that the legendary artifact could end up in an random place due to unseen circumstances. Rather then a unsecure kid, who needs conformation that the artifact is epic. It must be in a secret EPIK place, guarded by tons of generic enemies, and there must be EPIK quest to follow trough so he can feel special.
The same kid also needs conformation from game spot and ign that the game is good, or otherwise he cant enjoy it.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
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Chrząszczyżewoszyce, powiat Łękołody
I mostly talking about Morrowind.
It takes a fine gentleman taste to enjoy the fact that the legendary artifact could end up in an random place due to unseen circumstances. Rather then a unsecure kid, who needs conformation that the artifact is epic. It must be in a secret EPIK place, guarded by tons of generic enemies, and there must be EPIK quest to follow trough so he can feel special.
Ok, missed 't' (use fucking apostrophes), but still, some artifacts in MW were in random places, some were speshul. I don't see either as particular sign of decline.
 
Joined
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Digger Nick
Modding Telvanni Tower/village with Dragonborn into Skyrim: sounds like incline or decline?

I've been wanting to mod something for a good while; probably try a Tel (town is too much trouble) somewhere in Winterhold Hold.
 
Joined
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Do the quests change much if you play either side? I only tried out the vampire side, but I guess you have to do pretty much the same for both ones, no?
Oh Surl Retard...I thought you only played with yourself and games worthy of you retarded little shit for brains gaming tastes, not mass market game slike Skyrim.
This not only proves (as infiitum in you case) you not only are so fucking stupid that you cannot even play a game you have bashed for beign "for consoleretards" but you are a dickless faggot who tried to kiss ass to whoever in the fucking Codex pays the least amount of attention to your shit while you bashed Skyrim before...BUT STILL PLAYED IT
Hope somebody quotes me because the esteemed gentleman set me on ignore because I dissed him in front his peeps before and made him lose face and much hard faught Codex juice

You have balls to put such a stigma on yourself, I give you that.
 

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449
Is he getting the retardation of "if you played it, you liked it, period" out?
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,831
Location
Swedish Empire
Was it your first RPG? Because that's the only way anyone could think it was 'the best game of all years ever.'
I did play Planescape earlier, but it was unbelievable shit. Come on, too much text, shitty fighting, strange setting, stupid story, not every dialogue is fully voiced. Meh.

framed203diehard3.jpg


W1V03.jpg

"hey bro, me, this dull plastic toy knife and the Codex crew around us are going to re-educate you on the finer aspects of Roleplaying in Planescape."
 

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449
Has Plancescape got hot homosexual romance love interest? No?
So cut the crap about fine aspects of roleplaying in this piece of shit.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
http://skyrim.nexusmods.com/mods/19281#

Opinions? Supposedly, it should make Skyrim at least on Morrowind level.

I followed it for a little bit, but last time I checked it was still relatively incomplete.
No idea about how it's now. Also not sure how customizable it is (though he mentiones optional files).
Looks like it's worth a try.

Edit: Although it might be a bit too frustratingly hard from the decription on low-mid levels. Hard to be sure though, without using it.
 
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Digger Nick
EDIT:

1z354k2.jpg
1983g2.jpg



Start of the DLC:
Cultists of Miraak are searching for the false dragonborn (you), and when they find you they attempt to kill you. Assuming you kill them first, you find a note on them that tells you what they are doing and where they came from. You find their boat docked at Windhelm and proceed to Solstheim.
You don't have to complete the main quest to start the DLC, but the character of Miraak has different dialogue if you have already killed Alduin.
The size of Solstheim is about equal to the reach and has its own seperate map.
Player is about 30+ hours in and not finished yet, though said one could probably rush through the main quest in 10 hours.

s
Other Notes:
Bethesda did a great job with Hermaeus Mora's Realm. Twisting Hallways, walls with many books, a dark twisted look. HM is an integral part of the DLC.
There is one quest that involved Thalmor, you can scare them off of Solstheim.
All the great Dunmer houses exist, Hlallu is shunned due to its ties with the Empire, Redoran is the primary house on Solstheim, Telvani doesn't have a big presence. The Tribunal still exists, though not in the form shown in Morrowind. And you get a chance to join house Telvanni and get a home in a gaint mushroom.
And last some random short comments mentioned: Delvin Mallory is Sapphire's Uncle (you will meet her father/his brother), Burnt Spriggans, Captain Falx Carius, Gratian Caerullius, King of the Little People, Mind Control, Serpents, Telvani Master Neloth.
A new quest you can start if you are level 81: Ebony Warrior
:love::love::love:


Below is a list of things you could possibly except from Dragonborn. However many of these things have not been confirmed but come from a supposed beta tester, so take this information as you will. Although if this info is true than read at your own risk. Either way, it's an interesting read nevertheless and should spark some good conversation. Enjoy!

New Shouts:

Cyclone - creates a small tornado (that is pretty funny to use)
Bend Will - force a dragon to fight with you.
Dragon Riding - player hasn't gotten to this one yet.
Dragon Aspect - creates the dragon armor from trailer and gives stronger shouts, stronger melee attacks and summon Ancient Dragonborn to fight with you when you get low on health. Can only be used once per day.
Battle Fury - like Elemental Fury but for NPCs
New Locations added:

(Hubs): Raven Rock (can buy a player home there), Tel Mithryn ( :obviously: )(can buy a player home there as well), Skaal Village (follower is from here + is a new marraige candidate)
(Imperial Forts): Fort Frostmoth, Ashfallow Citadel, Highpoint Tower
(Shacks): Hrodulf's House, Abandoned Lodge
(Caves): Frostmoon Crag (home to werewolf pack that you can talk with if you are one), Bristleback Cave, Castel Karstaag Caverns & Ruins, Glacial Cave, Benkongerike, Frossel, Hrothmun's Barrow
(Landmarks): Brodir Grove, Altar of Thrond, Stalhrim Source, Horker Island (Island of Lord Tusk)
(Nordic Ruins): Kolbjorn Barrow (quest to help excavate), Bloodskaal Barrow, Vaholok's Tomb, Gyldenhul Barrow.
(Dwemer Ruins): Nchardak, Kagrumez, Fahlbtharz
(All-Maker Stones): Earth Stone, Watern Stone, Wind Stone, Beast Stone, Sun Stone
(Others): Northshore Landing Dock, Old Attius Farm, Snowclad Ruins, Headwaters of Harstrad, Moesring Pass, Bujold's Retreat, Haknir's Shoal, Saering's Watch, Thirsk Mead Hall, Broken Tusk Mine, Damphall Mine, & Miraak's Temple.
(In Skyrim): Last Vigil
New Creatures & Baddies:

Werebears - no word on whether the player can become one yet, but all have been hostile so far. They transform into the bear after being near them a short time.
The Morag Tong - They seem to act more like Silver Hand encounters where you fight against them a bit and have random encounters of them. No ability to join with them so far. Hostile Dunmer in Morag Tong armor.
Serpent-like creature - Player won't describe this excactly, though says one is pictured in the trailer and won't give its exact name either.
Lurkers - Extremely tough and frustrating enemies with plenty of health and dish out a lot of damage. Good challenge. About the size of giants and they are creatures that have 'slipped' into Tamriel from H. Mora's realm.
Ash Spawn - officially mentioned and pictured in Bethesda's releases.
Rieklings - officially mentioned and pictured in Bethesda's releases.
New Dragon types encountered.
New Dwemer automation - a walking dwarven ballista.
New Weapons & Armor:

Deathbrand Armor - similar to stalhrim
Two Unique Scimitars you can get by the end of the quests
Bonemold Armor - Officially mentioned by Bethesda (heavy armor)
Chitin Armor - Officially mentioned by Bethesda (possibly a light armor)
Stalhrim Weapons and armor - Again, officially mentioned (many of these you can glimpse in the trailer and screenshots)
Carved Nordic Armor & Weapons - a heavy armor
Spears - I know there are some waiting for info on spears, but Bad News: Only the Reiklings have used them so far and if the player picks them up, they go into inventory as arrows.
:troll:

New Spells/Enchantments:

Poison Rune
Whirlwind Cloak
Ash Shell - lets you encase enemies in ash (paralyze) or slow them down with damage.
Waterwalking - back in enchantment and potion form
A new Ring that allows resurrected creatures to explode into frost and fire damage.
Staff Enchanting
New Active Effect - from H. Mora's realm you can find a book that lets you choose from three active effects: Mora's Mercy, Mora's Wrath and Mora's Agony. You can return to the realm and choose a new effect if you want to replace it (sounds like a similar thing to the effect Parthurnax gives you, or the one you receive for the Nightengale quest)
Ash creature conjuration spells
New Summoning power - player doesn't want to spoil what it is, but says it's cool.
Achievements:

Outlander - Arrive on Solstheim (20 G)
Raven Rock Owner - Own a house in Raven Rock (20 G)
Solstheim Explorer - Discover 30 Locations on the island of Soltheim (30 G)
The Temple of Knowledge - Complete "The Temple of Miraak" (20 G)
The Path of Knowledge - Complete "The Path of Knowledge" (20 G)
At the Summit of Apocrypha - Complete "At the Summit of Apocrypha (40 G)
Hidden Knowledge - Learn the secrets of 5 Black Books (40 G)
Stalhrim Crafter - Craft an item out of Stalhrim (20 G)
Dragon Aspect - Learn all 3 words of Dragon Aspect (20 G)
DragonRider - Tame and Ride 5 dragons (20 G)


Sounds rather legit. Sooo, Solstheim now has Dwemer ruins and Dragonborn temple. Why haven't we seen it in Bloodmoon? :troll:
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Is it just me, or whenever Bethesda runs out of ideas for DLC they just rip off Morrowind because that was "the one with the mushrooms that everyone liked"?
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
I noticed that too.
I would wager that both Oblivion and Skyrim probably sold as much as they sold cause off Morrowind rather then anything else.
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,910
and it's always the fucking mushrooms. mushroom towers did not make morrowind great. the telvanni could have been living in giant stone spheres and shit wouldn't have been different.

if i see one dwemer ruin made of stone i will detonate a nuclear device inside the project leads rectum, though.
 

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449
Yeah, they fucked up dwemer ruins in skyrim superhard.
They're basically imperial ruins with some golden elements in walls.
 
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Yeah, they fucked up dwemer ruins in skyrim superhard.
They're basically imperial ruins with some golden elements in walls.

Well, to give them credit, they *did* put emphasis that Skyrim offspring's buildings are nothing like original Vvardenfell ones, in those Dwemer Inquiries books. Attempting to tie up loose ends like that is rather unexpected in post-Kirkbride Bethesda.

Is it just me, or whenever Bethesda runs out of ideas for DLC they just rip off Morrowind because that was "the one with the mushrooms that everyone liked"?
I noticed that too.
I would wager that both Oblivion and Skyrim probably sold as much as they sold cause off Morrowind rather then anything else.

Weren't Morrowind aesthetic style ditched because it was "too alien" in favor of streamlining TES into stereotypic Oblivion in the first place?

...

Also, Troll Of The Month:

64o08o.jpg
 
Joined
Apr 18, 2009
Messages
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Gritville
So either they enlarged solstheim or it's really, really, really, REALLY cramped. I can't see them fitting all of that shit in the "original" island.

PS. Don't you know that new dwemer ruins pop out of the ground every hundred years? Nanotechnology!

:smug:
 

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