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KickStarter Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

Mud'

Scholar
Joined
Oct 9, 2018
Messages
233
The current player count is 3.6K on Steam with a 24h peak of 4.5k. kinda surprised the numbers so much lower than other indie CRPGs like Pathfinder which had a peak of 22k. Is the lack of a big license hurting them or just the lacking budget?

If you know about the gamepass, you can get this game for 1$ for 2 months.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,998
One week before release, two buttons - "go full retard" and "don't go full retard". How hard can it be?
That's why i stopped caring about kickstarters, ea and shiiiet. Game is released and gud? I will buy it. But still can get laugh from drama without spending anything if it fails.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
Played for two hours

my thoughts at the moment:

performance is still quite poor, and it's pretty much the only thing that really drags the game down for me.

the game actually looks quite good, except the character model. It won't be a problem but they keep having cut scenes in the game. I would much prefer the old fashioned top down view dialogue and portraits. On top of that the faces looks quite similar and there aren't enough voices type, so when your team talks to each other it feels like one or two person talking instead of four.

camera control is quite junky, needs to be more smooth for a game having so much verticality in it.
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
3,118
Location
Fairy land
Best way to make the best of the character models? Make your characters look so ridiculous that you just stop caring
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,845
Insert Title Here Pathfinder: Wrath
Just use Q/E to rotate camera. For some reason right click doesn't take half the time.
 

Denim Destroyer

Learned
Joined
Mar 20, 2021
Messages
475
Location
Moonglow, Britannia
I want to know what was going through the mind of whoever thought an instant gameover when a party member dies, and if the party has no means of reviving them, was a good idea. Being forced to drag someone through the dungeon back to town would be a lot less annoying to me than having the game force me to reload a save.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,556
Location
Bulgaria
I have played a bit and am surprised how amateurish it is. There is plenty of problems with the game. Inventory is very daft for example,there is no quick way to move items between container and inventory,you can't change character with number keys,you can't give an item to another character with the number keys,arrows have small stacks,also there is weird lag with it. Another thing is the retarded verticality,it brings nothing to the game but slows down the combat a fucking lot,also retarded jumping around and pushing boulders,a lot of time waste.

PS: Oh and the highlighting is retarded,it doesn't highlight some important things like enemy lootbags,while highlight useless clutter like crates about you or such shit.
 
Self-Ejected

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,292
Location
Arborea
I'm very into cock and ball torture
By the way,is there big difference between fighter and paladin in 5e? Should i go for paladin if i have cleric?

Both good. Fighter can take a double turn once per short rest, which is absurdly potent.
Paladin has spell slots per long rests, which he can use to add extra sacred damage to hits. Also gets some healing spells and stuff.
You can definitly use both. One for sword and board and one for two handed weapons for example would make sense for a group.
 

Generic-Giant-Spider

Guest
Finally a game that lets me make me self.
:smug:

HJ7Ey1w.png

Giving your scalp quite a lot of credit there, Fanta-baby.

Hahahahahahahahaha
 
Self-Ejected

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,292
Location
Arborea
I'm very into cock and ball torture
I want to know what was going through the mind of whoever thought an instant gameover when a party member dies, and if the party has no means of reviving them, was a good idea. Being forced to drag someone through the dungeon back to town would be a lot less annoying to me than having the game force me to reload a save.

Also holy shit this factor gets turned up to 11 when NPC companions die. Those don't get saving throws at all. The hardest part of the 3 hour fight I had yesterday was keeping the 13 AC 26 HP rogue alive, when he dies as soon as he reaches 0 hp and every enemy hits him for 15.

I have played a bit and am surprised how amateurish it is. There is plenty of problems with the game. Inventory is very daft for example,there is no quick way to move items between container and inventory,you can't change character with number keys,you can't give an item to another character with the number keys,arrows have small stacks,also there is weird lag with it. Another thing is the retarded verticality,it brings nothing to the game but slows down the combat a fucking lot,also retarded jumping around and pushing boulders,a lot of time waste.

PS: Oh and the highlighting is retarded,it doesn't highlight some important things like enemy lootbags,while highlight useless clutter like crates about you or such shit.

Yeah people had massive pink goggles for this game, because at least it was not BG3. I wonder if know that they did a tactical pronoun drop on the codex the public opinion will shift.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,099
The hardest part of the game is the very first dungeon with all the soraks. After that, the game gets progressively easier.
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,488
What's the konsensus on this game? I never heard of it before today

It's a pretty decent turn-based 5E d&d game with a modular campaign setup. Looks like the goal is to make it a platform for delivering future quests and adventures.

Has an odd, brutalist UI but it works okay, and the developer has part of his head up his ass, but hey, kickstarter.

I am enjoying it quite a bit. Hardcore turn-based RPG goodness.

But as others have noted, the character models and animations...make Greedfall look AAA in comparison lol...
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,026
Location
Frostfell
Paladin has spell slots per long rests, which he can use to add extra sacred damage to hits. Also gets some healing spells and stuff.

Yep. Divine smite. Pretty good ability.

Divine Smite
"Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8."
http://dnd5e.wikidot.com/paladin


At lv 5, a paladin can attack 2 times per round and with a greataxe it is 2 * ( d12 + STR mod ) + 2 * (3d8) damage and since you can re roll at will, you can easily get +5 str, so ( 2 * (6.5 + 5) + 2 * (3*4,5) ) = 50 average damage. 50 average damage on lv 5. And if we are talking about undead, add +2 * d8(4.5) on that equation.

You'd prefer rogues being useless against 80% of the Monster Manual?

Not useless. But IMO critical needs to be something akin to a "headshot" a skeleton has no "weak parts" that can be "exploited".
 
Self-Ejected

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,292
Location
Arborea
I'm very into cock and ball torture
The hardest part of the game is the very first dungeon with all the soraks. After that, the game gets progressively easier.

After playing a bit more, the dungeon with the Soraks was so much out of sync with the difficulty curve, that I think they want you to get level 3 after the first fight down there by encountering two random encounters on the way to the dungeon.
I don't think the fight on the pillars was balanced for level 2, because on higher difficulties that turns into some Knights of the Chalice tier bullshit.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
The hardest part of the game is the very first dungeon with all the soraks. After that, the game gets progressively easier.

After playing a bit more, the dungeon with the Soraks was so much out of sync with the difficulty curve, that I think they want you to get level 3 after the first fight down there by encountering two random encounters on the way to the dungeon.
I don't think the fight on the pillars was balanced for level 2, because on higher difficulties that turns into some Knights of the Chalice tier bullshit.

You get 1 fight on the way (fixed tutorial), the goblin ambush, the goblin cave, the flying fucks, the lone Sorak, and the Soraks guarding the Long Rest spot. I found this gets me to just shy of level 3, so I'm inclined to agree. Plus there's a Long Rest spot there for you to level up at and everything.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,099
But IMO critical needs to be something akin to a "headshot" a skeleton has no "weak parts" that can be "exploited".
First of all, human skeleton is entirely composed of weak parts. Secondly, why? Endgame threats are all liches, and death knights, and beholders, and constructs, and all the other shit that 3.5 insists has "no discernible anatomy". What is a rogue supposed to do in the endgame, go for a smoke while the wizard handles it?

Speaking of wizards, I've thought I'm being clever when I used Misty Step to skip the library straight to the puzzle. I've thought I'd separate the wizard from the party, teleport to the puzzle, do it, teleport back to the party and go to the boss fight. Little did I know, that the cutscene would teleport the entire group to the puzzle, and now they're stuck there.
 

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