Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,762
A lengthy video TA made here on twitch as a sendoff regarding Solasta: https://www.twitch.tv/videos/1882162702
I wouldn't be surprised that it's facial animation related. All their faces have a very similarly potato shape, and their cinematic focus placed a lot of stress on good (and many) facial animations.There was a portion about why the faces turned out to be the way they did at 2:22:12 in the vid. Short story shorter: Whatever tool they made to make faces was assumed to be okay, in practice it was not. Too late to fix the tool.
Could've just said that instead of going "NO WE INTENDED THE FACED TO LOOK LIKE THAT HONEST!!!"There was a portion about why the faces turned out to be the way they did at 2:22:12 in the vid. Short story shorter: Whatever tool they made to make faces was assumed to be okay, in practice it was not. Too late to fix the tool.
I haven't seen all of it yet either. Though I'll check because they do go over chronological order of events from pre-release to finish. I did see your name in the credits after Palace of Ice though. Immortalized.A lengthy video TA made here on twitch as a sendoff regarding Solasta: https://www.twitch.tv/videos/1882162702
I'm not going to watch the whole 4 hours of it, but curious if they told about player contests to design weapons and armor, one of which I won with the Brightwall shield.
I haven't seen all of it yet either. Though I'll check because they do go over chronological order of events from pre-release to finish. I did see your name in the credits after Palace of Ice though. Immortalized.A lengthy video TA made here on twitch as a sendoff regarding Solasta: https://www.twitch.tv/videos/1882162702
I'm not going to watch the whole 4 hours of it, but curious if they told about player contests to design weapons and armor, one of which I won with the Brightwall shield.
Pretty sure the properties get previewed somewhere.find out the final product is less than stellar -
Yeah it just doesn't seem very consistent - like if you cast Earthquake all of a sudden your flying spell disappears but a fireball is fine?Concentration is a core mechanic of 5th edition, and I'll take it over 3.xE's buffing/debuffing marathon. Although another alternative is simply to remove most buffing/debuffing spells.
Yeah it just doesn't seem very consistent - like if you cast Earthquake all of a sudden your flying spell disappears but a fireball is fine?Concentration is a core mechanic of 5th edition, and I'll take it over 3.xE's buffing/debuffing marathon. Although another alternative is simply to remove most buffing/debuffing spells.
yeah, from my memory: in crafting screen if you hover over item picture, somewhere in top right?Pretty sure the properties get previewed somewhere.find out the final product is less than stellar -
That's why I'm more of a fan of outright removing certain spells from 3.xE games. All the ability boosting spells? Remove them. Other buffs? Don't make them stack.I think the logic is that if something is sustained over time it requires concentration - an earthquake takes some time, whereas a fireball is fire-and-forget.
I'm still a bit on the fence re. concentration. I get the point of it, and more than once I've made a decision to drop one concentration spell and use another one, which I presume is WAI. But the limitation of only one concentration spell is just a bit too fun-spoiling, and I think too many fun spells have become concentration spells.
On the other hand, you'd be opening up a can of worms if the player could learn to hold more than one concentration spell at a time via various means of wizardly growth.
NWN (2002) improved this by having "Resist Elements", which was a welcome and prudent choice. They got redundant at higher levels (Resist/Protect/Energy Buffer) due to scaling limitations, which is something that 5E has generally done a good job of eliminating. 5E overreacted with concentration requirement. It could be easily improved by allowing the caster to maintain concentration on the number of spells or levels of spells equal to their proficiency bonus and modifier. Such changes are questionable though, as the game then starts to become something else.Concentration is a core mechanic of 5th edition, and I'll take it over 3.xE's buffing/debuffing marathon. Although another alternative is simply to remove most buffing/debuffing spells.
Yes. Though you might play through one campaign without it first. It adds an enormous amount of extra functionality. Some of it will be overpowered but you can pick and choose what you want to enable.About to play Solasta, should I use this mod pack?: https://www.nexusmods.com/solastacrownofthemagister/mods/225
It seems to add a lot of variety to races and classes, although I don't know how much it impacts balance.
Jank is set to maximum. Embrace the weirdness. The combat makes it worth it, and you get custom campaigns from the workshop that might be more focused as to storytelling and dialogue, just without the voice work.Been playing for an hour. Holy shit the jank is unreal. The cut and jerky voice lines, you can feel seams at every point. Not to mention the game tries so hard to make the personality traits important that the result is an incoherent mess.
Edit: I have never before seen so much tone shifts within one conversation. Is this game purely gameplay focused and the story/character/dialogues are an afterthought? I thought it's a DnD RPG wannabe. Am I wrong?
Voice acting had me silently laugh many times.Been playing for an hour. Holy shit the jank is unreal. The cut and jerky voice lines, you can feel seams at every point. Not to mention the game tries so hard to make the personality traits important that the result is an incoherent mess.
Edit: I have never before seen so much tone shifts within one conversation. Is this game purely gameplay focused and the story/character/dialogues are an afterthought? I thought it's a DnD RPG wannabe. Am I wrong?
No it doesn't. 5E is not a good system.Jank is set to maximum. Embrace the weirdness. The combat makes it worth it, and you get custom campaigns from the workshop that might be more focused as to storytelling and dialogue, just without the voice work.Been playing for an hour. Holy shit the jank is unreal. The cut and jerky voice lines, you can feel seams at every point. Not to mention the game tries so hard to make the personality traits important that the result is an incoherent mess.
Edit: I have never before seen so much tone shifts within one conversation. Is this game purely gameplay focused and the story/character/dialogues are an afterthought? I thought it's a DnD RPG wannabe. Am I wrong?
That's why I'm more of a fan of outright removing certain spells from 3.xE games. All the ability boosting spells? Remove them. Other buffs? Don't make them stack.I think the logic is that if something is sustained over time it requires concentration - an earthquake takes some time, whereas a fireball is fire-and-forget.
I'm still a bit on the fence re. concentration. I get the point of it, and more than once I've made a decision to drop one concentration spell and use another one, which I presume is WAI. But the limitation of only one concentration spell is just a bit too fun-spoiling, and I think too many fun spells have become concentration spells.
On the other hand, you'd be opening up a can of worms if the player could learn to hold more than one concentration spell at a time via various means of wizardly growth.
If a spellcaster wants to pop-off his spellslots, I'm fine if they want to do it. The problem is more with the ease of regaining lost spell slots in most video games (via rest spam), causing the issue of limited spellslots to often be isolated to each fight separately. Once the spell-slot recovery issue is balanced, and further control is warranted over a spell-caster's abilities, tweaking of available spellslots should be the preferable next approach.
But I'll still take concentration over ever again having to cast 'Bull's Strength', 'Bear's Endurance' and 'Cat's Grace' after each rest.
I don't personally care about 5E. The combat is still great.No it doesn't. 5E is not a good system.Jank is set to maximum. Embrace the weirdness. The combat makes it worth it, and you get custom campaigns from the workshop that might be more focused as to storytelling and dialogue, just without the voice work.Been playing for an hour. Holy shit the jank is unreal. The cut and jerky voice lines, you can feel seams at every point. Not to mention the game tries so hard to make the personality traits important that the result is an incoherent mess.
Edit: I have never before seen so much tone shifts within one conversation. Is this game purely gameplay focused and the story/character/dialogues are an afterthought? I thought it's a DnD RPG wannabe. Am I wrong?