The fights density problem actually
ruined my most fun fight nail-biter experience as it organically happened - the witch disciple.
Because this happened. Its not even far, I am not even pulling the witch disciple characters. I just tried getting cover from arrows for the mage.
I entered the Abandoned Tower bypassing the Sorcuck fort and the Witch Disciple and collected the loot inside.
Exit the tower and when the game loads, it kicks you out of Stealth, kek, I didnt realise before that it does this, and instantly launches combat cause the enemy squad sees me.
They could not see me when I entered because I had stealth but now I dont, which is a kinda ambush.
I tried fighting them from here at level 5. After eating a couple of Cone of Colds and getting obliterated in 2 turns, I leveld up to 6. Thank God there is Resting inside.
Exit the tower and get absolutely AOE assblasted again.
Had to think. I cant run backwards in combat, its a Fort full of lizards that I bypassed lel.
Scrolled through inventory and found a single potion of Invis! My mage can invis 2 people - oh shit! Thats 3 and maaaybe they wont trigger on the lone halfling rogue wtih maxed stealth!
And it worked! I could pause after exiting the tower and going stealth! Saved from reloading an hour old savegame.
So now I decide to kill em cause their Shock Arcanist is placed so seductively...
The tactikewl plan is a rogue sneak assassin surprise round with dual poisoned short swords and cleric helping kill the Aracanist and then going stealth behind the wall. While my fighter on the other side of the building solos the wtich disciple or at least wont allow AOE nukes, my mage casts Haste and hides... And it almost works on first try, but I dont quite get the arcanist kill clean in time and thus the rogue has to do a disengagement dance and the cleric is spotted and runs towards the mage, eats damage. I'm trying to maneuver with the rogue and mage to distract the AI. Warlord goes for my fighter, phew. Manage to somehow sneak kill the evil priest, veteran is onto the cleric who is down to 5hp and for the first time (and probably last) uses the clutch levitation boots that I gave her for this reason - to escape martials.
It works - no AOO on flying kek. But the veteran can shoot and the their rogue might shoot too. I show em my rogue and engage the veteran in melee, which is suicide but the cleric dead is game over. And it marginally works. Veteran goes down. Their rogue doesnt shoot. My fighter is finishing the wtich disciple and still untouched. And I move my mage behind a pillar for safety......................................................................................................
Which triggers the Dryad Queen fight...............................................................
I was sooo disappointed. Literally quit the game.