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Solasta Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

ERYFKRAD

Barbarian
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Sep 25, 2012
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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
BTW, what do you guys prefer for a game like this, Steam or GOG? Is Workshop worth it over having to go to Nexus for modules etc.
I think most of what's available on workshop is on the nexus too. As far as custom campaigns go, there's an in-game downloader for it too.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,838
Pathfinder: Wrath
If price is the same, GOG is almost always better. Most mods are going to be on the Nexus.
 

Lacrymas

Arcane
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Sep 23, 2015
Messages
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Pathfinder: Wrath
Seeing as I'm in the mood for some D&D and not in the mood for BG3, I've decided to ...acquire everything Solasta has to offer and try out some stuff. What is the most brutal yet fair difficulty? I'm willing to do iron man too.
 

covr

Prophet
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Warszawa
Artyoan - I've probably killed Dax while exploring forest/keep map, it happened before approaching Zaid - that questgiver. Now I am fucked and quest cannot be completed - how much XP should be granted for the 6 man version of the mod for fulfilling the bounty?
 

Grunker

RPG Codex Ghost
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Seeing as I'm in the mood for some D&D and not in the mood for BG3, I've decided to ...acquire everything Solasta has to offer and try out some stuff. What is the most brutal yet fair difficulty? I'm willing to do iron man too.

Even Cataclysm will be very, very easy if you're experienced with D&D.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,838
Pathfinder: Wrath
Seeing as I'm in the mood for some D&D and not in the mood for BG3, I've decided to ...acquire everything Solasta has to offer and try out some stuff. What is the most brutal yet fair difficulty? I'm willing to do iron man too.

Even Cataclysm will be very, very easy if you're experienced with D&D.
So Cataclysm + iron man mode? And I'm not min-maxing too much.
 

Grunker

RPG Codex Ghost
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Seeing as I'm in the mood for some D&D and not in the mood for BG3, I've decided to ...acquire everything Solasta has to offer and try out some stuff. What is the most brutal yet fair difficulty? I'm willing to do iron man too.

Even Cataclysm will be very, very easy if you're experienced with D&D.
So Cataclysm + iron man mode? And I'm not min-maxing too much.

Game is not made for Ironman.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
774
Artyoan - I've probably killed Dax while exploring forest/keep map, it happened before approaching Zaid - that questgiver. Now I am fucked and quest cannot be completed - how much XP should be granted for the 6 man version of the mod for fulfilling the bounty?
He won't actually spawn until you've talked with Zaid first. For where he is, Dax is
below that abandoned keep, down in the basement area. He is behind a locked door in which the key is also in that same area.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
Gentlemen, I am playing Arty s Forsaken Isle mod and enjoying it a lot, way better than the base game.

I do however need some prestigious advice:
1. Cantrips - how do they work? I took a feat on my cleric and got me an eldritch blast because sacred flame kept missing. However, when I fire it off, it shows just the roll and then + 0 to hit - I have 9 and 10 in dex and cha respectively, but I was told it should use my primary spellcasting attribute instead (wisdom in this case). So whats going on?

2. I am playing with community expansion which has some new feats in. Question is, are, for example, power attack, cleaving attack, great weapon mastery etc mutually exclusive or can I stack up attack maluses for big damage?

3. Improved critical feat - does it take into account champions lowered critical? If I take the feat then on later level I will crit on 17 instead of 18?

4. Build advice - I want some fighter / barb hybrid to combine the best of both worlds. How do I go about it, whats the progression like? Similarly, interested in sorlock builds.

5. Rogue with deadeye or Ranger with deadeye for hueg ranged damage?

6. Some good feat advice for cleric and wizards would also be appreciated.

Playing on cataclysm, just cleared the sewers :smug:
 

Nortar

Arcane
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Messages
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Pathfinder: Wrath
Gentlemen, I am playing Arty s Forsaken Isle mod and enjoying it a lot, way better than the base game.

I do however need some prestigious advice:
1. Cantrips - how do they work? I took a feat on my cleric and got me an eldritch blast because sacred flame kept missing. However, when I fire it off, it shows just the roll and then + 0 to hit - I have 9 and 10 in dex and cha respectively, but I was told it should use my primary spellcasting attribute instead (wisdom in this case). So whats going on?

2. I am playing with community expansion which has some new feats in. Question is, are, for example, power attack, cleaving attack, great weapon mastery etc mutually exclusive or can I stack up attack maluses for big damage?

3. Improved critical feat - does it take into account champions lowered critical? If I take the feat then on later level I will crit on 17 instead of 18?

4. Build advice - I want some fighter / barb hybrid to combine the best of both worlds. How do I go about it, whats the progression like? Similarly, interested in sorlock builds.

5. Rogue with deadeye or Ranger with deadeye for hueg ranged damage?

6. Some good feat advice for cleric and wizards would also be appreciated.

Playing on cataclysm, just cleared the sewers :smug:

1. Sacred Flame requires no attack roll, but has Dex save for no damage. Edlritch Blast is a ranged attack.
If your caster's Dex suck, you'll miss more often then not.
Sacred Flame imo is the better option unless you build your caster around ranged attacks from ground up, otherwise just pick up a crossbow with any kind of bolts you want.

2. You should be able to stack those feats at least in RAW.

3. No idea, normally 5E is pretty stingy with crits, but who knonw. There's one good way to find out, as Unifinished Business mod allows respec on long rest.

4. My build advice for Solasta - play pure classes. It's not 3E or Pathfinder. But Yosharian or Desiderius might have different opinion.

5. Play 6-char version and take both.

6. Might of the Iron Legion for (war domain) cleric to become a god. For the wizards I really liked the insta-identification feat, in fact I'd say it's the best - bestest!1 - in the whole game.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
1. Right. I need a viable non ranged attack cantrip then that doesnt target dex. Is there such a thing? Gotta respec the cleric it seems. Is war domain strictly better than life?

2. Melee demigods incoming then

3. With this feat you d crit on 18 already on lvl 4 champion, which if you then combine with other effects on crit feats should be rad.

4. I did play pure classes in original campaign and it was a cakewalk. Here though my fighter seems far inferior to the barbarian both offense and defense-wise, so I was thinking about a dip. If I go, say barb 5 and then fighter 5, will I end up having three attacks or the barb and fighter extra attacks are mutually exclusive? If thats the case then maybe 1 lvl dip is the way to go for rage resistance, as I plan to build a two hander anyway?

5. Playing 6 man version. Got orc barb and a champ, a dracosorc, a gnome wizard, dorf cleric and elf rogue. Which one would you replace with a ranger?

6. Will check out the iron legion thingie, think I moght have missed that in the original as well. With how rare the identifiable items have been so far (also can cast it as a ritual), I think metamagic would make more sense for a wizard?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I’m learning 5E as I go. It’s why I’ve only gotten to fifth level so far in BG3. One thing there is that you’ve usually got better things to do than cantrips.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
In original campaign, yes. In Artys scenario, esp on cataclysm, you do those "better things" during the first 5-6 turns and after that, reliably chipping at the enemy with bonus action cantrips (esp considering they scale with spell progression) might mean the difference between victory and defeat. Its that good (the scenario, i mean). Maneuvering is also huge.
 

Nortar

Arcane
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Messages
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Pathfinder: Wrath
1. Right. I need a viable non ranged attack cantrip then that doesnt target dex. Is there such a thing? Gotta respec the cleric it seems. Is war domain strictly better than life?

2. Melee demigods incoming then

3. With this feat you d crit on 18 already on lvl 4 champion, which if you then combine with other effects on crit feats should be rad.

4. I did play pure classes in original campaign and it was a cakewalk. Here though my fighter seems far inferior to the barbarian both offense and defense-wise, so I was thinking about a dip. If I go, say barb 5 and then fighter 5, will I end up having three attacks or the barb and fighter extra attacks are mutually exclusive? If thats the case then maybe 1 lvl dip is the way to go for rage resistance, as I plan to build a two hander anyway?

5. Playing 6 man version. Got orc barb and a champ, a dracosorc, a gnome wizard, dorf cleric and elf rogue. Which one would you replace with a ranger?

6. Will check out the iron legion thingie, think I moght have missed that in the original as well. With how rare the identifiable items have been so far (also can cast it as a ritual), I think metamagic would make more sense for a wizard?

Champion is probably the most boring of the fighter types, so I'd replace him with just about anyone else, but it's just personal preference.

I prefer war domain over any other, coz it allows your cleric to cast while holding shield.
And with Iron Legion you can also equip heavy armor turning the cleric into a supreme untouchable tank.

As for the wizard feat it was a bit tongue-in-cheek, - by the end of my playthrough identification turned into a fucking chore.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
1. Right. I need a viable non ranged attack cantrip then that doesnt target dex. Is there such a thing? Gotta respec the cleric it seems. Is war domain strictly better than life?

2. Melee demigods incoming then

3. With this feat you d crit on 18 already on lvl 4 champion, which if you then combine with other effects on crit feats should be rad.

4. I did play pure classes in original campaign and it was a cakewalk. Here though my fighter seems far inferior to the barbarian both offense and defense-wise, so I was thinking about a dip. If I go, say barb 5 and then fighter 5, will I end up having three attacks or the barb and fighter extra attacks are mutually exclusive? If thats the case then maybe 1 lvl dip is the way to go for rage resistance, as I plan to build a two hander anyway?

5. Playing 6 man version. Got orc barb and a champ, a dracosorc, a gnome wizard, dorf cleric and elf rogue. Which one would you replace with a ranger?

6. Will check out the iron legion thingie, think I moght have missed that in the original as well. With how rare the identifiable items have been so far (also can cast it as a ritual), I think metamagic would make more sense for a wizard?

Champion is probably the most boring of the fighter types, so I'd replace him with just about anyone else, but it's just personal preference.

I prefer war domain over any other, coz it allows your cleric to cast while holding shield.
And with Iron Legion you can also equip heavy armor turning the cleric into a supreme untouchable tank.

As for the wizard feat it was a bit tongue-in-cheek, - by the end of my playthrough identification turned into a fucking chore.
I dont know what I did with my unfinished business mod settings but all my casters seem perfectly able to cast spells even with weapon and shield, and to be honest I am not complaining, that was one rule I didnt really care about in the original. So thats a non issue, same goes for the war caster feat. If I am not mistaken, there is another domain that gives hravy armor and a background that gives martial weapons so thats covered. I need a feat that would make my cleric a better spellcaster essentially.

Re: champion - what can I say, I am a sucker for criticool bonkery
 

Orud

Scholar
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May 2, 2021
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
I’m learning 5E as I go. It’s why I’ve only gotten to fifth level so far in BG3. One thing there is that you’ve usually got better things to do than cantrips.
Yes and no, keep in mind that BG3 fucks around with the cost of certain actions.

Iirc in Solasta it's similar to tabletop, where you can't cast 2 non-cantrips in one round despite having the actions to do so. In BG3 you can chain cast non-cantrips as long as you have the required action or bonus action. So I found myself casting cantrips far more often in Solasta compared to BG3.

Another thing is that Solasta gives you far less 'other things' to do because they didn't implement it or because they followed the official D&D rules where BG3 did not.
For example :
  • Drinking a potion and shoving are bonus actions in BG3 while they are full actions in tabletop.
  • Most potions don't act as grenades, meaning you need to drink the potion to receive its effects.
  • Weapon abilities don't exist in 5E, they're an invention of BG3 (but will be ported to 5.5E).
 
Last edited:

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,838
Pathfinder: Wrath
Drinking potions as a bonus action is a very popular house rule in actual tabletop, which I also use with my groups, but I severely limit the amount of healing potions the party has.
 

lukaszek

the determinator
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Joined
Jan 15, 2015
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13,237
Drinking potions as a bonus action is a very popular house rule in actual tabletop, which I also use with my groups, but I severely limit the amount of healing potions the party has.
well, in bg3 your thief can make rounds on merchants stealing their full stock of scrolls, arrows and potions every few h
 

Nortar

Arcane
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Joined
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Messages
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Pathfinder: Wrath
Another thing is that Solasta gives you far less 'other things' to do because they didn't implement it or because they followed the official D&D rules where BG3 did not.

For example :
  • Drinking a potion and shoving are bonus actions in BG3 while they are full actions in tabletop.
Yeah, Solasta still has those options too, but instead of giving them to everyone, they are used to make certain classes to stand out.
For example, Rogue Thief (?) subclass gains Fast Hands ability that allows him to use potions/poisons as a bonus action.
And Fighter Mountaineer can use Shove as free action if he holds a shield.
 

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