std::namespace
Guest
The amount of possible trash fights in the game is staggering. Imho they should not be there even if optional. There will be people without a rogue...
u have to kill the chief, its a quest, rest is shit
there is actually another sorcuck spawn on the right
these niggers spawned on top of each other
this is sheer insane, its worse than anything POE1 threw at you...
why.... more even more sorcucks?
and then there is sorcuck avatar on the next floor...
Having played through the campaign now, emotionally I would actually rate it slightly worse than the base game... Even though its actually better on paper.
I would rate it worse because the base game had more memorable encounters for me. Even though all of em were "cheap" ambushes where I could not decide position and get first turn.
Forsaken Island has better exploration, better maps, better economy, theoretically better encounters, about the same placeholder mystery story I didnt care about. But all that gets ruined by the retarded AI, retarded DND5, and heeps of possible pointless combat that is distracting.
The main weakness/problem is that Artyoan never throws your whole squad into an enclosed environ where you roll initiative. The toughest fights past early game in Solasta are this way - 2 vampire fights, dragon, lava ork frontal assault, hotel ambush, village ambush.
Forsaken Island has 3 memorable fights past level 4: final boss, witch apprentice, chapel assassins. The rest is solved like POE1, AC-up and bottleneck and its over. Here in DND5 you even get a broken sneak attack.
So actually, combat wise the base game was better...
Also, its all the same items as in the base game right? That was very disappointing.
u have to kill the chief, its a quest, rest is shit
there is actually another sorcuck spawn on the right
these niggers spawned on top of each other
this is sheer insane, its worse than anything POE1 threw at you...
why.... more even more sorcucks?
and then there is sorcuck avatar on the next floor...
Having played through the campaign now, emotionally I would actually rate it slightly worse than the base game... Even though its actually better on paper.
I would rate it worse because the base game had more memorable encounters for me. Even though all of em were "cheap" ambushes where I could not decide position and get first turn.
Forsaken Island has better exploration, better maps, better economy, theoretically better encounters, about the same placeholder mystery story I didnt care about. But all that gets ruined by the retarded AI, retarded DND5, and heeps of possible pointless combat that is distracting.
The main weakness/problem is that Artyoan never throws your whole squad into an enclosed environ where you roll initiative. The toughest fights past early game in Solasta are this way - 2 vampire fights, dragon, lava ork frontal assault, hotel ambush, village ambush.
Forsaken Island has 3 memorable fights past level 4: final boss, witch apprentice, chapel assassins. The rest is solved like POE1, AC-up and bottleneck and its over. Here in DND5 you even get a broken sneak attack.
So actually, combat wise the base game was better...
Also, its all the same items as in the base game right? That was very disappointing.