Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 32,406
Looks like they are whipping that feature up pretty damn fast.still no custom portraits mod?
Looks like they are whipping that feature up pretty damn fast.still no custom portraits mod?
Give it up Fritz them faces are here to stay.FIXING THE FACES
I sign this statement. It also has better AI. Kingmaker is shit.I also like that for a game that is supposed to be combat- focus, Solasta throw way less trash mobs at you compared to Pathfinder games, at least from what I play so far.
How do you do that? Is there a tutorial or something?put the background on transparent with gimp.
it's not that hard. i remember doing it when making portraits for my party in elminage gothic years ago.How do you do that? Is there a tutorial or something?put the background on transparent with gimp.
What I do since I'm not an expert on GIMP but I know enough to do this stuff:How do you do that? Is there a tutorial or something?put the background on transparent with gimp.
I found this app that cut it out with AI. It's pretty good, but it is limited to 3 saves a day for not paying accounts.What I do since I'm not an expert on GIMP but I know enough to do this stuff:How do you do that? Is there a tutorial or something?put the background on transparent with gimp.
-Place the image in GIMP
-Select a section of the image to crop and then resize the cropped result to 256x384 px
-You can try to use the fuzzy select tool to select the background and Edit > Clear it out but I've found that to be not that great for complicated portraits. Or I'm just using it poorly.
-Instead of fuzzy select I use Add Layer Mask to the layer. Then I use paintbrush in black on the background. Adjust the brush sizes to get all around the image background.
-Then export as png
-If I didn't get all the spots off or something bothers me I just do it again with the layer mask and brush off the background. Black will make it transparent. White will act as an eraser to put the image back as it was. So you can fine tune it like you want. Export again.
What's it called or where is it?I found this app that cut it out with AI. It's pretty good, but it is limited to 3 saves a day for not paying accounts.What I do since I'm not an expert on GIMP but I know enough to do this stuff:How do you do that? Is there a tutorial or something?put the background on transparent with gimp.
-Place the image in GIMP
-Select a section of the image to crop and then resize the cropped result to 256x384 px
-You can try to use the fuzzy select tool to select the background and Edit > Clear it out but I've found that to be not that great for complicated portraits. Or I'm just using it poorly.
-Instead of fuzzy select I use Add Layer Mask to the layer. Then I use paintbrush in black on the background. Adjust the brush sizes to get all around the image background.
-Then export as png
-If I didn't get all the spots off or something bothers me I just do it again with the layer mask and brush off the background. Black will make it transparent. White will act as an eraser to put the image back as it was. So you can fine tune it like you want. Export again.
I could swear that I linked it here. Anyway, it's Pixlr from https://pixlr.comWhat's it called or where is it?
Just picked this up on some super-cheap sale. Had been playing Baldur's Gate 3 with a few friends and this Solasta game is clearly "BG3 if you ordered it on Wish.com." A shame - there's genuinely a decent game hidden in here, but BG3 outshines it in almost every way - better story, better character interactions, more vibrant world. On the one hand, I appreciate Solasta's "auto-loot" option where you don't have to lug junk back to town...on the other hand, BG3 really rewards people who explore every inch of a room and I find it fun that you can rummage through the bottles on a shelf and find potions hidden in there. And the world-building...I just didn't care about whatever was happening in Solasta's world. Felt like a generic MMORPG fetch-quest setup; even the voice actors felt like they were phoning in their lines. At least it was less than $20 for the game plus a few expansions.
It's true, but we are comparing games in completely different leagues. Given the same budget, they could create something close to BG3. As the game stands today, it's still a better CRPG than anything else published recently, even in the 1990s and 2000s. We won't see anything else like BG3 for a very long time, especially considering it's only possible coming from Larian, as they don't have any competition. The best the Japanese can produce might be something like Dragon's Dogma 2.Just picked this up on some super-cheap sale. Had been playing Baldur's Gate 3 with a few friends and this Solasta game is clearly "BG3 if you ordered it on Wish.com." A shame - there's genuinely a decent game hidden in here, but BG3 outshines it in almost every way - better story, better character interactions, more vibrant world. On the one hand, I appreciate Solasta's "auto-loot" option where you don't have to lug junk back to town...on the other hand, BG3 really rewards people who explore every inch of a room and I find it fun that you can rummage through the bottles on a shelf and find potions hidden in there. And the world-building...I just didn't care about whatever was happening in Solasta's world. Felt like a generic MMORPG fetch-quest setup; even the voice actors felt like they were phoning in their lines. At least it was less than $20 for the game plus a few expansions.
Solasta is another example of the resurgence of good, squad-based tactics games in the last few years. The developer did not make much of an attempt to emulate D&D exploration, either in the dungeon or the wilderness, so the encounter zones are largely linear, as is the overall structure of the game. Also, since it's based on "D&D 5th Edition", the party size is a mere four player-characters, among other mechanical deficiencies. Those are the chief limitations of the game, but it is reasonably good at what it focuses on, namely turn-based tactical combat, though certainly no Troubleshooter.This game is more like neverwinter nights instead of baldurs gate. Completely different interpretation of tabletop gameplay. Solasta is more of a dungeon crawler number crunching style GM while baldurs gate 3 is story / friends having fun style of tabletop.
Thats also why the modding support from Unfinished Business and the dungeon maker are important. The limitations are then mostly exceeded by the playerbase. Six man parties are now a thing and tons of new feats, subclasses, spells, etcSolasta is another example of the resurgence of good, squad-based tactics games in the last few years. The developer did not make much of an attempt to emulate D&D exploration, either in the dungeon or the wilderness, so the encounter zones are largely linear, as is the overall structure of the game. Also, since it's based on "D&D 5th Edition", the party size is a mere four player-characters, among other mechanical deficiencies. Those are the chief limitations of the game, but it is reasonably good at what it focuses on, namely turn-based tactical combat, though certainly no Troubleshooter.This game is more like neverwinter nights instead of baldurs gate. Completely different interpretation of tabletop gameplay. Solasta is more of a dungeon crawler number crunching style GM while baldurs gate 3 is story / friends having fun style of tabletop.
My next campaign has two attrition sequences involving 4/5 fights with no long resting, only short. They don't come until the second half but they'll be there. A few other areas where two fights occur with no long rest between them either. If I end up doing a roguelike mode, it's going to be almost entirely attrition based but no story. Made for something more like Ironman style play.Of course, Cataclysm mode is not challenging; bloating mob HP makes no sense and doesn't add tactical depth. 5E is designed for attrition with several encounters and 2 short rests between full rests. The problem is, no one is adhering to that; streamers often have one encounter per 4-hour session of heavy storytelling, and video games like Baldur's Gate 3 don't follow it either. Modders don't either. So, you have an already flawed system that no one is using correctly. Hopefully, their next game will use Pathfinder 2E, which is a bit more tactical and balanced from the beginning to the end. However, they will probably tone it down to cater to Game Pass casual players and include a "hard mode" with bloated HP due to lack of time, money, and/or laziness.