Larianshill
Arbiter
- Joined
- Feb 16, 2021
- Messages
- 2,158
Some say that his hair is made of plastic, and his beard - of jotun excrements. All we know is he's called the Stig.
Compared to any other D&D videogame in existence, magic gear IS very scarce in Solasta."However, magic gear is very scarce in Solasta"
You kiddin' right? The game is ph@t lewt center. It has stores that sell multiple strength boosting items including one up to 25. Why lie? Do you even play pnp? If you play pnp, no way you should be getting even a 1/4 of the loot you get in the game. I don't hate on it because Solasta is computer game and shouldn't be held to the same standards as pnp but 'magic gear is very scarce' is pure bullshit.
You are the one lying. Magic shit is almost never found,at best you will found +1 weapon and two-three trinkets.No, no it isn't. STOP FUKKIN' LYING.
I like the attunement system, in principle, it gives another strategic dimension to character building. However, magic gear is very scarce in Solasta - which I also like a lot in principle, but it does make attunement largely a non-issue.
By the end of the game, you should have far more magic items requiring attunement than the 12 slots available from your 4 party members, even if you never purchase any magic items requiring attunement. Granted, the game is slow to dole out these sorts of magic items in the early stages, so attunement might seem not to be an issue until the rate of acquisition ramps up. It's quite a ludicrous restriction, that the same character can't make use of good magic items in every possible equipment slot because most of the better magic items require attunement and this artificial limitation of 3 attunements per character is in effect.I mean properly magical gear - the kind that actually requires attunement - not just +x items or weapons dealing elemental damage.What? You're practically drowning in magical gear in Solasta, at least in the late game.
Also, if that is "practically drowning", how would you describe DOS games?
I remember the first time I had to end the attunement with an item because I wanted to equip something else: it was at the very end of the lava forest, and I think I was just about to reach level 10.Granted, the game is slow to dole out these sorts of magic items in the early stages, so attunement might seem not to be an issue until the rate of acquisition ramps up. It's quite a ludicrous restriction, that the same character can't make use of good magic items in every possible equipment slot because most of the better magic items require attunement and this artificial limitation of 3 attunements per character is in effect.
I remember the first time I had to end the attunement with an item because I wanted to equip something else: it was at the very end of the lava forest, and I think I was just about to reach level 10.Granted, the game is slow to dole out these sorts of magic items in the early stages, so attunement might seem not to be an issue until the rate of acquisition ramps up. It's quite a ludicrous restriction, that the same character can't make use of good magic items in every possible equipment slot because most of the better magic items require attunement and this artificial limitation of 3 attunements per character is in effect.
You find very few magic items in this game compared to any other D&D adaptation (or RPG in general), and I can't understand how anyone can say otherwise. You get like less than 10 magic weapons and a couple (each) of shields, armors, rings, cloaks, amulets, and boots. Without relying on crafting or buying stuff from a merchant, you can probably finish the game without ever seeing a magic two-handed sword. I mean, you probably loot more magic equipment in Durlag's Tower alone than in the entirety of Solasta (sure, that's an exaggeration, but if you extend it to the entire Tales of the Sword Coast it's probably true).
Lmao i found tons of magic items. I have more rings than i cam attune. Belt of giant strength, hell i have 2 intelligence headband. Not bought. Found.You are the one lying. Magic shit is almost never found,at best you will found +1 weapon and two-three trinkets.No, no it isn't. STOP FUKKIN' LYING.
That's probably because they give you 30 fucking rings of poison resistance. Admittedly 29 of those were from a quest reward. I'm also in the "Magic items are scarce compared to other CRPGs" camp though. It's still not rare enough to be what I'd consider a low magic setting, but it's relatively low. +1 items feel like the norm nearing level 10 and anything better than that feels fairly special. Crafting sorta throws that out of whack especially if you were to buy the materials, but even without buying mats you can get a few powerful goodies out of that. It's kind of odd for me because I normally detest crafting in RPGs, but the crafting system in Solasta is pretty simple and good (Namely the material-clutter isn't too bad), but in Solasta SPECIFICALLY I kind of don't want it just because I think the game would feel better powered-down.I have more rings than i cam attune.
i am starting to get the feeling the people saying "no magical items" doesn't know you have to constantly use detect magic to know if something can be appraisedRegarding the scarcity/abundance of magical items - could this be tied to loot being randomly generated? Because this would explain the difference.
That's true, but unless I've been horribly misled by my experience thus far in the game they have consistent "Loot item" icons. I've zapped detect magic over my trash a fair few times without incident and I've gotten a few rings/gem of seeing/bracers of fabulousness/etc the generic amulets/rings/broaches/etc are all the same icons. So if you don't get suspicious when you see something that looks different then you've got worms.i am starting to get the feeling the people saying "no magical items" doesn't know you have to constantly use detect magic to know if something can be appraised
unlike weapons that usually have prefixes like "remarkable" or "magnificent" accessory doesn't have them and appear just as regular rings or brooches
"However, magic gear is very scarce in Solasta"
You kiddin' right? The game is ph@t lewt center. It has stores that sell multiple strength boosting items including one up to 25. Why lie? Do you even play pnp? If you play pnp, no way you should be getting even a 1/4 of the loot you get in the game. I don't hate on it because Solasta is computer game and shouldn't be held to the same standards as pnp but 'magic gear is very scarce' is pure bullshit.
Just checked my save from the monastery entrance, and at level 6 I already had seven magic items requiring attunement, and perhaps another two dozen or so non-consumable magic items (i.e. not potions or scrolls). Might have sold some by this point, too.Level 6, just defeated Goblins at monastery entrance. The only magical equipment I found so far is a lame ring granting a single vampiric touch per day. If this was a BG I would dump the thing to the nearest merchant.
Before starting the final series of battles, I had six magic items that solely boosted attribute scores and required attunement, which were already occupying half the available slots, and that would be a majority of the slots if I included the Belt of Dwarvenkind that has several different effects. In total, I had over twice as many attunement-requiring magic items as slots, after having sold I'm not sure how many. Of course, each individual character is limited to three attunements, and I had already run into the issue of not being able to have one character use all the attunement-requiring items I wanted even before I acquired a dozen of such items. It's a ridiculous restriction that forces you to leave equipment slots vacant because the magic item you want to place in them requires an extra attunement slot that isn't available.I remember the first time I had to end the attunement with an item because I wanted to equip something else: it was at the very end of the lava forest, and I think I was just about to reach level 10.
You find very few magic items in this game compared to any other D&D adaptation (or RPG in general), and I can't understand how anyone can say otherwise. You get like less than 10 magic weapons and a couple (each) of shields, armors, rings, cloaks, amulets, and boots. Without relying on crafting or buying stuff from a merchant, you can probably finish the game without ever seeing a magic two-handed sword. I mean, you probably loot more magic equipment in Durlag's Tower alone than in the entirety of Solasta (sure, that's an exaggeration, but if you extend it to the entire Tales of the Sword Coast it's probably true).
Bg3 is the game where envirment is the weapon.another minor ish complain: environment damage doesn't really do anything especially after you hit level 3 or 4. except for lighting. i think it can be fixed by giving status effects if you drop a stalactite on enemies, like prone, or bleeding or whatever instead of just flat damage. i don't think i have used the environment after caer cyflam sorak fights. dropping a stone on your enemy last i check deal like 12 damage on direwolf In the orc storyline. my cantrip does more than that + hindered status effect.
Merchants are super nice and honest as they give you high prices for non identified items, so you know before hand if you are doing a mistake.Even if you have no way to cast detect magic they will do it for you.i am starting to get the feeling the people saying "no magical items" doesn't know you have to constantly use detect magic to know if something can be appraisedRegarding the scarcity/abundance of magical items - could this be tied to loot being randomly generated? Because this would explain the difference.
unlike weapons that usually have prefixes like "remarkable" or "magnificent" accessory doesn't have them and appear just as regular rings or brooches
Just checked my save from the monastery entrance, and at level 6 I already had seven magic items requiring attunement, and perhaps another two dozen or so non-consumable magic items (i.e. not potions or scrolls). Might have sold some by this point, too.
Maybe the loot is randomly generated?