Man this game almost lost me in the volcano. I have filled pretty much all slots now with gear of which I highly assume it is best in slot (Armor +1, Shields +2, Lightbringer Bow, Bugged Greataxe +6), all attunement is full with very good items (for the record I fundamentally like attunement, but stuff like rings of poison or necrotic resist should not require attunement), and I am able to cast level 4 spells, soon level 5.
The difficulty is significantly lower. In the early game I had to savescum that one level 2 encounter, I needed a sizeable amount of retries for the early-midgame from 3-5, after 5 however I can win everything on the first try, even with awfull initiative rolls. Power scaling is just too extreme for double HP, 1,5x damage and +3 to hit to hold up with. Then again, DnD derived rpgs becoming easier as you get more levels and your composition strength shines through is not an error unique to Solasta.
However where the game really shows its flaws is when it tries to pull off a complex quests like the Orc tribes. In a good rpg there would have been dozens of progression paths here, with differing alliances and all. In Solasta your best course of action is to kill everything that moves, skip all dialogue. Which is fine, but I wish the game woudldn't try to pose as more than it is with this faction and choice bullshit. The previous area with the ancient ruins and the spelltower was worse than the undead castle, but much better than the volcano.
The bossfights however pulled me back in.
Overall I am still with the game, and still consider it good. However now that I am almost done with it I am finally in the position to buy my first primed items. And primed longswords aren't even for sale. Now however I got so much good loot I no longer need to craft items, except maybe the Medusa bow as an alternative for my Ranger. Primed Items should quite frankly not exist at all, they add nothing to the game.
The difficulty is significantly lower. In the early game I had to savescum that one level 2 encounter, I needed a sizeable amount of retries for the early-midgame from 3-5, after 5 however I can win everything on the first try, even with awfull initiative rolls. Power scaling is just too extreme for double HP, 1,5x damage and +3 to hit to hold up with. Then again, DnD derived rpgs becoming easier as you get more levels and your composition strength shines through is not an error unique to Solasta.
However where the game really shows its flaws is when it tries to pull off a complex quests like the Orc tribes. In a good rpg there would have been dozens of progression paths here, with differing alliances and all. In Solasta your best course of action is to kill everything that moves, skip all dialogue. Which is fine, but I wish the game woudldn't try to pose as more than it is with this faction and choice bullshit. The previous area with the ancient ruins and the spelltower was worse than the undead castle, but much better than the volcano.
The bossfights however pulled me back in.
I liked the Spider Queen fight a lot, despite the game crashing once during it. Reminded me off that fat optional spider in Voidspire Tactics. The Fire Shaman was nice aswell.
Overall I am still with the game, and still consider it good. However now that I am almost done with it I am finally in the position to buy my first primed items. And primed longswords aren't even for sale. Now however I got so much good loot I no longer need to craft items, except maybe the Medusa bow as an alternative for my Ranger. Primed Items should quite frankly not exist at all, they add nothing to the game.