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Squeenix Square Enix revives Front Mission

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,315
Now we're talking.
 

Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
23,551
Location
Mahou Kingdom
Whoever upscaled the beautiful Jun Suemi portraits didn't really capture the feel. It's also just some of my favorite character art for a game:

YTlxI4T.png


Captures the 90s fashion zeitgeist quite well too.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,193
Whoever upscaled the beautiful Jun Suemi portraits didn't really capture the feel. It's also just some of my favorite character art for a game:

YTlxI4T.png


Captures the 90s fashion zeitgeist quite well too.
Didn't know Aya Brea was in front mission?
 

Gruncheon

Augur
Joined
Apr 30, 2015
Messages
125
Whoever upscaled the beautiful Jun Suemi portraits didn't really capture the feel. It's also just some of my favorite character art for a game:

YTlxI4T.png


Captures the 90s fashion zeitgeist quite well too.
This looks amazing. Did Suemi do anything else? Square's art direction was godly in the 90s.
 

PapaPetro

Guest
Whoever upscaled the beautiful Jun Suemi portraits didn't really capture the feel. It's also just some of my favorite character art for a game:

YTlxI4T.png


Captures the 90s fashion zeitgeist quite well too.
Aesthetic looks great. Lots of blues and whites, with some dark color trim to contrast.
Loose and comfortable.
 

Ent

Savant
Joined
Nov 20, 2015
Messages
541
The first and probably the last video game that will have Bengali protagonists.
 

Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
23,551
Location
Mahou Kingdom
Did Suemi do anything else
Plenty. He did in-game (and cover, and manual) art for Hybrid Front on the Mega Drive and Sword World 2 on the Super Famicom. He also did the covers for the PlayStation Wizardry remakes and Falcom's Brandish games, among many others.

Basically he was the "adult" audience Sci-Fi and Fantasy character illustrator in Japan (not just games).

Unfortunately the quality of his work dropped, IMO, when he moved to digital art (compare Front Mission 2 and Over G, which have a similar setting), tho it's still v. good.
 
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spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,340
I've decided to give FM1 Switch remake a try, and I'm liking it very much. An ultra-rare bird nowadays: a remake which doesn't alter the gameplay in any way but only adds newshit graphics and new interface. I've played FM1 Snes long time ago, but from what I've remembered, the remake doesn't change anything gameplay-wise. I'm also using FAQ for the NDS remake to check if I missed something, and so far things like secret missions and recruiting optional characters work 1:1 the same in the Switch version.

So it looks like most things the remake is being panned for come from the fact, that it's a faithful remake of an old Snes game.

Graphics may have this cheap "made quickly in Unity with some stock assets" feel, while the original had its distinctive look, but at least shit is readable. And gameplay is solid.

Problems? Too many wanzer parts, no ranged attacks except missiles, some interface quirks (can't quickly switch between wanzers in the "setup" menu, which is possible in later games - you have to go back couple menu leves every time you want to switch a wanzer), but that's exactly how it was in the original game AFAIR.

Gdy1ofH.jpg


:love:

hBsRwxI.jpg

Ll24eZv.jpg

TLpP7oL.jpg


Pimping my ride:

DdSCijy.jpg

iZAsvaX.jpg


Works flawlessly on Ryu (OpenGL backend):

kSNaK06.png


*Edit: detailed versions' comparison:

 
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Modron

Arcane
Joined
May 5, 2012
Messages
11,090
Don't need to say unironically (or in general), the sprites in the SNES version and DS hold up well. Style and art direction trump poly/pixel count.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,556
Problems? Too many wanzer parts, no ranged attacks except missiles, some interface quirks (can't quickly switch between wanzers in the "setup" menu, which is possible in later games - you have to go back couple menu leves every time you want to switch a wanzer), but that's exactly how it was in the original game AFAIR.
I'm more concerned whether or not the script is censored compared to the original and DS port, as IIRC there were complains of that issue. Regarding the gameplay, the first game was the easiest and most primitive of the pentalogy: there's no difference between short ranged weapons IIRC, so you're better off specializing your dudes rather than have multiple weapons that add too much weight. Thus, a Wanzer with one or two machineguns (or a shotgun plus a machinegun/melee weapon combo), another with a rocket launcher, one more with a grenade launcher (the only other "proper" rangedw eapon, but very innacurate), etc.

It was from FM2 and beyond that the system was made more elaborate. I still have to finish that one though.
 

HedgeGizard

Literate
Joined
Feb 17, 2023
Messages
18
I unironically prefer the sprites over FM1Remake look
The low poly PS1 look they had in 2/3 is peak aesthetics, especially on urban maps. Also does the really cool thing of not having full scene transitions for battles, camera just swings in close and the sprites are replaced by models until the engagement ends.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,090
Unless my memory fails me the second one had loading screens between every attack animation (they at least had the wisdom to let you turn off attack animations because of this) so they didn't "just swing in."
 

HedgeGizard

Literate
Joined
Feb 17, 2023
Messages
18
Unless my memory fails me the second one had loading screens between every attack animation (they at least had the wisdom to let you turn off attack animations because of this) so they didn't "just swing in."
Might only apply to 3, which I'm playing currently. Started and dropped 2 due to the incomplete translation insertion a few months back.
 

Derringer

Prophet
Joined
Jan 28, 2020
Messages
1,934
I've decided to give FM1 Switch remake a try, and I'm liking it very much. An ultra-rare bird nowadays: a remake which doesn't alter the gameplay in any way but only adds newtrash graphics and new interface. I've played FM1 Snes long time ago, but from what I've remembered, the remake doesn't change anything gameplay-wise. I'm also using FAQ for the NDS remake to check if I missed something, and so far things like secret missions and recruiting optional characters work 1:1 the same in the Switch version.

So it looks like most things the remake is being panned for come from the fact, that it's a faithful remake of an old Snes game.

Graphics may have this cheap "made quickly in Unity with some stock assets" feel, while the original had its distinctive look, but at least trash is readable. And gameplay is solid.

Problems? Too many wanzer parts, no ranged attacks except missiles, some interface quirks (can't quickly switch between wanzers in the "setup" menu, which is possible in later games - you have to go back couple menu leves every time you want to switch a wanzer), but that's exactly how it was in the original game AFAIR.

Gdy1ofH.jpg


:love:

hBsRwxI.jpg

Ll24eZv.jpg

TLpP7oL.jpg


Pimping my ride:

DdSCijy.jpg

iZAsvaX.jpg


Works flawlessly on Ryu (OpenGL backend):

kSNaK06.png


*Edit: detailed versions' comparison:


The video says it was remade by a Polish studio but it looks like a quick port to Unity.
s14xd4.jpg
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,467
Its a cheap remake. The ps2 games still look better visually. The best thing about these remakes we are getting 2 in english.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,090
We already got two in english the best thing about the remakes is not having to choose between having animated battles or loading screens everytime you fight with them on.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,426
I think I'd still rather play the PS1 version of 2 with the text file on the side than support this garbage. And of course anyone would be better off playing the SNES or DS versions of the first game.

If there were any indication of the series getting a new original game with an actually talented dev team, I'd consider changing my mind about the above. Highly unlikely though. Don't have the option to support these even if I wanted either way right now anyway, since they're are shackled to the Switch.
 
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