I don't know about multi and dual being all that different. I went through the Krynn series with 1 human knight and 5 Qualinesti Elf F/C/M and it turned out fine. This is the game that has the dragonlance, which does your current HP in damage to dragons, so you want your HP as high as possible when you run into battles with 5+ dragons...Just be aware if you use the race hack to bypass level limits with the Goldbox companion that the multi-class characters will be quite gimped compared to a dual-classed human by the end of Pools of Darkness. I did a playthrough of all 4 games a year or two ago using the race hack with about half my party as demi-humans and there was like 50-60 hp difference between my human frontliners and demi-humans iirc. I didn't maximize hp gain on level like some people do, so it's possible if you do that as well the end hp's would be closer.
Knights get more HP than any other class. For reasons.I just looked at my winning party from Death Knights of Krynn and the same held true there. My human knight has 50 hp more than my ranger/cleric and thief/cleric and 70 hp more than my fighter/mage after a full 3 game playthrough.
Only +2/level after the initial stages. Fighters and paladins get 3, IIRC.Knights get more HP than any other class. For reasons.I just looked at my winning party from Death Knights of Krynn and the same held true there. My human knight has 50 hp more than my ranger/cleric and thief/cleric and 70 hp more than my fighter/mage after a full 3 game playthrough.
50 would be about right for a knight vs f/c/m comparison. The difference is that a dragon has about 88 hp at the highest difficulty, so both will still kill one with 1 shot of the dragonlance at full hp at the start of Dark Queen, IIRC.It's because of how the hit points are allotted after the hit dice rolls at level 10 or whatever, human fighter classes get 3 per level but multiclasses get the hp they gain halved or more depending on how many classes you do and when it halves 3 it always rounds down to 1. So between not getting more than 1 hp for a majority of your levels and most likely not wanting to grind your multi classers levels all the way to 40 in PoD the difference will probably be pretty large. If you actually took the time to get up to like 40 fighter/mage or whatever it would closer though.
I just looked at my winning party from Death Knights of Krynn and the same held true there. My human knight has 50 hp more than my ranger/cleric and thief/cleric and 70 hp more than my fighter/mage after a full 3 game playthrough.
I'm going to disagree with this.
Secret of the Silver Blades manual said:Maximum Level Limits By Race, Class and Prime Requisite
------------------------------------------------------------------------
Class Ability Dwarf' Elf' Gnome' Half-Elf' Halfling' Human
------------------------------------------------------------------------
Cleric Any no no no 5 no 15*
Fighter STR 16- 7 5 5 5 6 15*
STR 17 8 6 5 7 5 15*
STR 18+ 9 7 6 8 no 15*
Paladin Any no no no no no 15*
Ranger STR 16- no no no 6 no 15*
STR 17 no no no 7 no 15*
STR 18+ no no no 8 no 15*
Magic-User INT 16- no 9 no 6 no 15*
INT 17 no 10 no 7 no 15*
INT 18+ no 11 no 8 no 15*
Thief Any 18* 18* 18* 18* 18* 18*
I'll disagree with the disagreement - it's an unfortunate reality.
A Half-Elf Fighter/Cleric/Magic-User with subpar stats can almost reach his level cap IN ALL CLASSES in Pool of Radiance, and he has three games to go. Keeping such character is more like a measure of deliberately increasing difficulty.
My point is this: I hear a lot of people say "Don't play multiclass characters," to which my response is: "Don't listen to people who say this; I've done it for years and I've never had an issue."
There's two ways to approach this series. You can either do as some people suggest and go for optimal human party using newfangled tools like a casual gamer, or you can go full hardcore mode and play the game as intended in full 1980s AD&D style with a party of mixed races and beat the game on the merits of your skill.
C'mon, I know you want to stand toe-to-toe with the hardcore AD&D Gold-Box crowd. Just do it.
I will back you up on this. Played Pools of Darkness with a party that included a dwarf fighter, who still gets a ton of hit points because of high constitution, and also good magic resistance. Also had a multi class elf fighter/magic-user.
I will back you up on this. Played Pools of Darkness with a party that included a dwarf fighter, who still gets a ton of hit points because of high constitution, and also good magic resistance. Also had a multi class elf fighter/magic-user.
Thanks for that. And I'm not just saying that because we both have signatures quoting Iron Maiden songs from the same album.
So, after a ~ 2 1/2 years hiatus, I recently finished my PoD campaign. Also finally got to the reward area of Dave's Challenge; only took me ~ 27 years for that. The last time, I got stuck at the "mystic clue" bullshit and rage-quit hard.
The reward was nice, but kind of pointless, right before party retirement.
Some people experience pleasure when they stab themslves. Some people like playing Diablo with no items. Some people love Mario with no jumping. I only ask that you record it for our amusement. =DYou can argue this all you want, but my experiences are my experiences and my multi class characters have been perfectly viable at high levels in every game I have played with them. The numbers in the book and the hit points don’t tell the whole story, I’m afraid.
And after that is the fight with Freezefire?There's this endgame fight in Treasures of the Savage Frontier with a lot of enemy fighters, as well as about ten or so spread out high-level clerics who all get to bombard your party with Hold Person before you even get a word in edgewise.
Ah. You don't play with multiple mages. I dual the hell out of my guys, with three Ranger/Mage and a Paladin/Mage as an absolute minimum.Yeah but if your wizard is held in round 1 - which is not far-fetched let's be honest - then it's really tough to crowd control in any way, considering the clerics are spread out all over the area. Or if your main tank fails the initial saving throw and is summarily executed before even getting the chance to move. Hold Person is great when it works for you but when it's used against you in that magnitude, it sort of highlights just how broken it is from a pure gameplay perspective. If you have any degree of bad luck it's basically a one-shot kill: an acute pain in my balls and soul. Even if you get some Charms off or a Fireball, the chances that you're going to see round 2 with 60% of your party still intact is slim, to say the least. Pisses me off that Invisibility 10 Radius doesn't seem to work, either. It's supposed to prevent on-target castings (right?) but the AI don't give a shit, clearly.
Freezefire was a breeze in comparison.
I love Pool of Radiance as much as any grognard, but GSF > COTAB > TSF > SSB > POD is probably a better story and more coherent timeline.Interesting that you used characters from GSF, somehow I forgot you could do that...