I read this whole thread from beginning to end over a couple of lazy (and somewhat drunk) nights. It's a treasure trove of information, so thanks all for posting.
A while back I got some physical copies of the two "limited collectors's edition" packs (PoR through SotSS, and the Krynn trilogy). These are really nice packages with basically everything that came with the originals games plus some extras (hint books for some of the games). Opening the first box was quite the nostalgia rush, as I had Pool of Radiance back in the day on the C64.
I got these because a while back I decided I'd play through at the very least PoR, hopefully the entire Gold Box series if I felt up to it, but reading PDF scans of the manuals, etc. just didn't feel right. It's just dumb nostalgia, but I really enjoy flipping through the books to look up stats and journal entries, etc.
I did start a game of PoR a couple years back and really enjoyed it, but got sidetracked with work. So after reading about Gold Box Companion here in this thread, I decided to start over with a new party.
Pool of Radiance (PC)
I really want to use the same party through all four games, though if Pools of Darkness gets too ridiculous, I'll probably end up not finishing that one (or maybe just making a new party for that game only). I've got
Human Fighter
Human Fighter
Human Cleric
Dwarf Fighter/Thief
Human Magic-user
Human Magic-user
I rerolled stats until I got somewhat decent ones. Made sure to get 18 in STR for my fighters, 18 WIS for my cleric, and 18 INT for my MUs. I also tried to get decent CON and DEX for all, but didn't go crazy rerolling. I ended up with decent stats without having to reroll much at all, and my party was all generated within 10 mins or so.
When I first attempted to replay this a couple years ago, I was drawing maps on graph paper and really didn't mind it at all. However, this time around I am using Gold Box Companion, and it's really great. The automap is nice I guess, but I don't think the Goldbox games are really well-known for their mapping challenges, so I guess it doesn't matter. Actually, a nice automap makes even more sense in this case, since part of the fun of playing something like Wiz is fucking your maps up due to teleporters, spinners, etc. Here it's just drawing lines and doors in most cases, so I don't really feel like I missing anything by not hand drawing stuff.
So far I've got much of the Slums explored and have leveled up at least once with each character, things are going pretty well I guess.
I really do like the unique setup for this game. Yes, you are just being sent on a mission to wipe out monsters, but I like how they set the mission up as a group of mercenaries reclaiming territory in this frontier sort of town, at the behest of bureaucrats. Like all the best RPGs, you're free to explore areas that severely outclass you at the start, but also like the best RPGs, it doesn't force you to bash your head against the wall of a hard encounter, since you have other options usually (the troll encounter in the slums is a good example; you can hire some help and hope you get lucky at a low level, or you can ignore it and come back once you're more powerful).
The interface takes some getting used to (though its certainly easier playing it on keyboard instead of joystick on my C64 haha), but I think it's aged very well. Even the EGA graphics are quite nice (except for character portraits, which are all awful). I guess if I had any complaints its that turning sound ON introduces a delay when walking, so I turned that off straight away.