Cael
Arcane
- Joined
- Nov 1, 2017
- Messages
- 20,293
Stinking Cloud and Blade Barrier (and I think, Heal/Harm??) has range 3.Stinking Cloud, Luke. Use the Stinking Cloud.I'm currently at Jelek and my patience with the game is beginning to run thin. Throtl Keep started going heavy into the Cleric and Black Mage spam about halfway through the dungeon and now at Jelek every encounter has Elven Clerics who are highly resistant to Sleep and Hold Person. Combat feels way less tactical and more about luck if I can Hold them myself first or not. It's getting kind of tiresome restarting the game so often for random encounters just because I failed to Hold the enemy clerics, or if they just happened to roll for a higher initiative and Hold or Charm me immediately. Is this what I can expect from the rest of the game? I'm not sure I care to play much more if it is.
Elves are also 90% resistance to Sleep and Charm. It is right there in the manual...
Indeed, I make liberal use of Stinking Cloud. The problem is that sometimes there are more enemy casters than I can cover with SC. The other problem is that I still haven't gotten a feel for the range I have to be in to cast it on the spot I want. I still goof up and stand a square too far away from time-to-time.
You pretty much have to win initiative against casters. Initiative is determined by dexterity; if you didn't max dexterity on your characters when you started, you run an increased risk that an enemy caster will get spells off before you can act. If you think that's bad now, wait until you run into high-level casters.
I noticed that after I finished Throtl Keep the first time, which is I why I started a new party and made all my Magic-Users and Clerics into Elves with maxed out DEX.
Hold Person has range 6.
Flame Strike is 6 or 12, I can't remember.
These are the ones you are most likely to screw up, and either be out of range or accidentally nuke your own people.
Hint: Stinking Cloud is your best bet vs dragons unless you have DBF or Dragonlances.