KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 13,208
Mapping was fun. Ah the paper. I like commanding the gnomes. Probably the only time in gnome history of krynn they were good for anything.
It's a pity that SSI wasn't prepared to substantially alter their game engine to accommodate play at higher levels --- already in Curse of the Azure Bonds, they removed overland exploration travel when this aspect should have had systems added to correspond to the game's mid-level play, and later Gold Box entries at best kept the same as existed from the beginning in Pool of Radiance. There should have been a natural progression from dungeon-crawling to wilderness exploration (accompanied by dungeon-crawling) to dominion rulership (accompanied by wilderness exploration and dungeon-crawling).This is part of the reason why I never bothered playing the last two games again (Pools and Queen). Low to mid level campaigns are always my favourite.
already in Curse of the Azure Bonds, they removed overland exploration travel
It's a pity that SSI wasn't prepared to substantially alter their game engine to accommodate play at higher levels --- already in Curse of the Azure Bonds, they removed overland exploration travel when this aspect should have had systems added to correspond to the game's mid-level play, and later Gold Box entries at best kept the same as existed from the beginning in Pool of Radiance. There should have been a natural progression from dungeon-crawling to wilderness exploration (accompanied by dungeon-crawling) to dominion rulership (accompanied by wilderness exploration and dungeon-crawling).This is part of the reason why I never bothered playing the last two games again (Pools and Queen). Low to mid level campaigns are always my favourite.
I do too. I like PoR's too, but Curse's had a nice tabletop feel of:I like CoAB's overland. Every journey between two locations was a possible scripted encounter.
Much better than Champions of Krynn and Gateway to Savage Frontier.
I have to quote myself here for a moment, branding Curse as "ok" may seem a little bit harsh, i'd rather say that Curse is quite good. The thing is, after a while all the (samey) combat can get on your nerves, but then again, I think these games were rather meant to be played in short bursts. Indeed, everytime I come back to a goldbox game, the combat feels enjoyable again. But this may differ depending on personWell I finished Curse now, it was ok i think,
I think you seem like someone who loves COK a lot.All this talk has me up for another run. So, COK/DKK/DQK or Gateway/Treasures? What do you guys think?
How about you? Do you prefer DKK or DQK, or do you suck at both?I think you seem like someone who loves COK a lot.All this talk has me up for another run. So, COK/DKK/DQK or Gateway/Treasures? What do you guys think?
I'm more into Pool, myself.How about you? Do you prefer DKK or DQK, or do you suck at both?I think you seem like someone who loves COK a lot.All this talk has me up for another run. So, COK/DKK/DQK or Gateway/Treasures? What do you guys think?
I see your croprophilia has reared its ugly head again.I'm more into Pool, myself.How about you? Do you prefer DKK or DQK, or do you suck at both?I think you seem like someone who loves COK a lot.All this talk has me up for another run. So, COK/DKK/DQK or Gateway/Treasures? What do you guys think?
Ok, I get this is a bit of fun that the guy had there, since those are Masters of the Universe icons, but I got a give the designer a lot of credit. It probably wasn't that easy to make and those character icons are damn good looking.Saw this just now: http://ua_domain.tripod.com/links.html
Also amazing how my party has been defeating dragons left and right as if they were some low level kobolds.
Raistlin was level 29 when he took out Thakisis. By the end of DQK a red mage would be in the region of 33...Also amazing how my party has been defeating dragons left and right as if they were some low level kobolds.
Yeah, this is just another aspect of how high level D&D goes to shit. It can be sorta explained away in Pools by the fact the world has been torn asunder, and you aren't in the "real world" anymore, but usually it is just a given. Random hordes of Dragons and Vampires wandering maps, that could have wasted Phlan, Zhentil Keep, and the entire Moonsea region in a week during Pool of Radiance (where the Big Bad is a Dragon, and a Vampire is another Big Bad).
This is usually why high level campaigns got shifted to a managerial role with armies, and the odd adventure to some hell island, or other dimension. By the end of Pools and Queen your characters would be able to challenge God's.