I'm finished!
Bros don't turn this into a competition I don't have much time to play!
Too late.
I didn't treat this as a competition. More of an opportunity. Work gave me some free time the last few days after I had to do office stuff and missed several weekends this summer. And the family is out visiting relatives, leaving the house to myself. Pretty much I've done nothing but workout, run, play Champions of Krynn during the day, and Thief 2 at night. In fact, I'm typing this in between waiting for robots to pass in the second to last mission of Thief 2.
I liked this game, and they finally got pretty clever in the enemies employed. Wizards and priests? No problem as long as I have initiative. Undead? The cleric has that worked. Dragons? Too weak until the end. But when the game mixes spellcasters with poisonous creatures that can kill with one bite or sting, things admittedly get pretty dicey and my mages wasted their fireballs pretty quickly, leaving me in trouble in highly patrolled areas.
The game reminded me of why I really liked Dragonlance up until the Twins trilogy. Compared to Forgotten Realms, it was more grounded because of the wars from the grunt perspective, lack of high level healing, and the lower to mid-level feel, where an 8th level character was a pretty big deal. It also had draconians, flying fortresses, betrayals and reforged alliances between old friends, knights, death knights, and evil black mages that were complex and often still worked for the forces of civilization against the Dark Queen. Dragonlance somehow found the balance between serious and camp. Before they went too far by overusing kender, gully dwarves, trilogies, Fizban and other things.
The kender in this game are used in small amounts and just avoid being annoying, but they are supposed to be awesome with their hoopak. I went all human, but I was almost tempted to try out a fighter kender and see what he could do with the the hoopak as a ranged warrior... almost...
Ultimately I went with two knights, a cleric, a red mage, a white mage, and a ranger. One of my knights sucked hard when it came to rolling up hit points, and even the cleric is beating him out. I'll see if he can survive the higher levels in the next two games, but if he and the cleric keep having issues I may drop them for another knight and a cleric/fighter.
I won't spoil the end, but it was both enjoyable and frustrating. Enjoyable because it really brought me back to what was good in Dragonlance and reminded me that this was actually a really good series way back when, and not just because I have rose-colored glasses looking back upon my youth. Frustrating because of several oddball moments:
- Like Octavius mentioned, their use of elves as bad guys isn't consistent with the lore of the setting. Evil elves were possible, but rare and outcasts from society. In this game they seemed to have formed large bands.
- Same with mages who did not join one of the three orders. Even a majority of the black robes fought against the invasion. Mages not of the tower would have been hunted down, and could not have numbered so greatly as hinted in the manual and by the encounters in game. Clerics were fine, though.
- The game hand-holds you by telling you what you need to do next. But then, after I killed one of the main bad guys, there is no indication on what to do. But I found out about an ambush, left the dungeon to warn my allies, and just travelled to each outposts to warn people. But that wasn't the solution. What I was supposed to do next was try to kill the other bad guys in the same dungeon. So I had to go all the way back to the dungeon and search every nook and cranny. When I did find them, I was whisked away through a convoluted plot that led me to more enemies. Why couldn't I warn my allies, then go kill the bad guys?
- I went thief-less, but had to create a thief to get past only one mandatory, weak part of the whole game.
I made him, did the quest, dropped him, and had my knight rejoin and continued on.
- My mage died on my last encounter. No big deal. I went to raise her in the temple, but I need 2750 steel coins to do so. I went to the temple, then pooled my money together, but I needed her to have it on my corpse as this would not work. I loaded her with 1500 platinum pieces, which is more than 2750 steel. Because it wasn't steel, the pile of coins still wouldn't work as she got an insufficient funds message. She didn't have the strength to hold 2750 steel coins, and even if she did, the party had been carrying platinum, gems, and jewelry and lacked the steel. In hindsight, I could have sold off jewelry to get the steel, put a girdle of giant strength on her corpse, and had her try again. Instead I replayed the last battle for an hour until I completed it with everyone alive.
- There is a city to the east you can use to grind XP, and the amount of enemies encountered varies. I tried it for an hour and only survived once on a low amount of generated foes and with some luck. I only got 4k XP each for it, then messed up the next computer query and accidentally fought another horde that wiped me out before I could save. The computer gives the dozens of dragons and draconians initiative and a surprise round. It's not really worth attempting as you can grind for XP a lot more successfully in Sanction with some patience.
I just put my Death Knights of Krynn dosbox folder together and noticed something as I'm abbreviating folders...
Champions of Krynn... COK
Death Knights of Krynn... D KOK
Dark Queen of Krynn... D QOK
This series has some cock-ups.