Deuce Traveler
2012 Newfag
In Baldur's Gate thieves are quite useful, not just to check for traps, but also to scout ahead for enemies. In the Gold Box games I found them to be nearly useless except in a few cases. Also, you like to use them to backstab, but I like creating shield walls that cause the enemy to build up around, for my casters to lob death onto them. I rarely send a guy out of formation unless I'm worried about dragon breath attacks or to attempt a blocking action against a dangerous flank.
I tried fleeing from encounters, but it rarely worked. I never did find the Kuo-Toa ship. I didn't even know there was one in game.
My cleric often went later in the initiative because of his low Dex, so I more often fireballed and stabbed/bludgeoned the undead before he could attempt to turn.
Oh, and Luzur , I found that there is a Neverwinter Nights mod that you can play solo and does not require an internet. It's an FRUA mod called Neverwinter Nights-Offline by a modder named GoldBoxFan. It can be found here: http://frua.rosedragon.org/modulelist/classic.php
I tried fleeing from encounters, but it rarely worked. I never did find the Kuo-Toa ship. I didn't even know there was one in game.
My cleric often went later in the initiative because of his low Dex, so I more often fireballed and stabbed/bludgeoned the undead before he could attempt to turn.
Oh, and Luzur , I found that there is a Neverwinter Nights mod that you can play solo and does not require an internet. It's an FRUA mod called Neverwinter Nights-Offline by a modder named GoldBoxFan. It can be found here: http://frua.rosedragon.org/modulelist/classic.php