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Star Wars Jedi: Fallen Order - action adventure from Respawn Entertainment

Kem0sabe

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Lucasfilm say you can't chop people's limbs off willy-nilly

Matt Cox

Staff Writer

18th June 2019 / 10:53AM

90

Dismemberment. We’ve all done it, but Lucasfilm have reportedly forbade the Star Wars Jedi: Fallen Order developers from letting players chop off limbs too jediciously. In the trailers, gameplay footage and behind closed doors demo we’ve seen so far, all limbs have remained attached. The internet is aghast, even though developers Respawn Entertainment have stated that limb removal will be reserved for critical plot moments.

The first report comes from IGN’s Ryan McCaffrey, who used his interview with the devs to express his disappointment at not being able to use a glowing laser sword to sever arms or indeed legs from the hapless victims of an oppressive superstate they probably had no choice but to join. “It’s a Lucas brand thing” he was told, though he was also reassured that the limbs of non-human enemies such as spiders and droids are fair game.

The way Star Wars is consistently unquestioning of both the sentience and suffering inflicted on its robots is despicable and you should all feel bad.





It’s OK. Shacknews have confirmed that dismemberment does feature, but not during regular hacking and slashing. “We kind of used the films as reference” said lead designer Brandon Kelch, “and working with Disney, it’s like, you know, it’s used as powerful moments, and like kind of critical things. So, we’ll use it in a similar way.”

I’m being droll, but I do also think it’s a genuine shame I won’t be able to carve off my enemy’s body parts after using space magic powers to freeze them in time.

Respawn didn’t trust either me or Brendy enough to let us get our hands on a lightsaber ourselves, but I liked the look of the extended gameplay demo. Alice Bee liked how the boring jediman uses his lightsaber as a torch, proving that she is much more wholesome than us sickos.

Star Wars Jedi: Fallen Order comes out on November 15th. It’s being published by EA.
 
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You know, I can't help but love some good Jedi stuff, but damn if 1313 wasn't infinitely more interesting than Fallen Order.
 

Morgoth

Ph.D. in World Saving
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Yeah, canceling 1313 was a typical Disney dick move, but what's even more tragic is Jedi Outcast/Academy creators Raven Software wasting their time these days creating Call of Duty content.

I just recently replayed those two and I can't appreciate the genius in these games enough.

TL;DR
Everything is shit. May the Shit be with you.
 

U-8D8

Savant
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May 2, 2018
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Yeah, canceling 1313 was a typical Disney dick move,
When people blame Disney for 1313 being canned, they're forgetting that George Lucas had damned it long before by demanding that the main character be Boba Fett, which meant changes to both the gameplay and the story they'd meticulously planned beforehand, making about half of the dev team leave in protest. Hell, he only told them a little before e3, so they had to go knowing that what they were showing would be no where near the final product.

That in no way excuses Disney's mistakes with the franchise, but I do feel that in getting caught up in all the Disney hate people forget just how much of a screw up Lucas could be.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.ea.com/en-gb/games/starwars/jedi-fallen-order/news/letter-from-stig

STAR WARS JEDI: FALLEN ORDER™ - LETTER FROM STIG
A note from our Game Director, Stig Asmussen

Revealing gameplay is always a little nerve-wracking, even more so when considering our goal of delivering 25 minutes of hands-on footage, not to mention the little point that this is the latest Star Wars™ game.

In scope and expectations, this is by far the biggest E3 demo I have ever worked on.

Looking back a week later, the response has been amazing and informative. We are incredibly humbled by your support and are dedicated (more than ever), to make this game as great as it can be!

We spent months going back and forth discussing the best strategy to release this content, and ultimately decided for the first-look, it was critical to present a focused 15 minutes of raw, in-game footage highlighting lightsaber gameplay that speaks to the Jedi fantasy in an empowering way. But it should not be mistaken that our combat is overpowered or easy. I promise there is considerable challenge and depth to be found within our combat system. The same can be said about our approach to level design, which is crafted in a non-linear way with heavy influences from games like Metroid, Castlevania, and the Souls series. The game will feature several planets that the player can elect to travel to via starship. On these worlds unique abilities and upgrades can be found that open up new paths across other planets, making retraversal an essential part of the gameplay experience. This is a lot to describe in 15 minutes of gameplay. Getting hands on the full 25 minute experience is best to completely understand it.

With that said, we invited some press to play the game at E3, offering hands on for the full 25 minute demo. Here are some of their impressions: The Verge, Game Informer, GameSpot, IGN. From these previews, I think it’s safe to say that the game isn’t as easy as it looks and our thoughts internally about the game “feeling good” are closer to being validated. But we are not done yet, and are continually play testing to ensure the game challenges even the most skilled player, while not alienating those who want to take a more casual approach. And, maybe most importantly, we also want to make sure that the game is delivering on the core promise of becoming a Jedi.

Last but not least, we would like to share the full demo video with all of you. The top of the demo showcases a hand-crafted sequence we refer to internally as a Star Wars™ moment. Midway through look out for a small peek into our planet hopping system, an example of an upgrade/acquire, as well as our Metroid inspired map (in action). We sincerely hope you enjoy!

jfo-gameplay25-thumb.jpg.adapt.crop16x9.320w.jpg

We’re excited to enter the final stage of game development: shipping this game. There is no doubt a lot of work ahead of us, but I have a ton of confidence in our team. We’ve only shown a fraction of the game, and we’re looking forward to sharing more in the coming months.

And on behalf of everyone on the Star Wars Jedi: Fallen Order team, thanks!

Stig
Game Director, Star Wars Jedi: Fallen Order
 

Love

Cipher
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Messages
371
That's only if jedi are super baddasses who can chunk through unlimited amount of stormtroopers in the glorified lightsaber porn. Which is true in this game, if those are indeed first few hours, that young boi is a lot stronger than say Kyle Katarn in JKO after he got his lightsaber back. And definitely stronger than Obi Wan in Ep4 who only engaged into lightsaber combat twice and prefered stealth and subterfuge to everything else before that.

Seems like the developers just plotted the continued decline of the stormtroopers from the movies into their game.

"Low IQ stormtroopers!"

"They're not sending their best."

"You'll be tired of winning."
 

baud

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RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
That's only if jedi are super baddasses who can chunk through unlimited amount of stormtroopers in the glorified lightsaber porn. Which is true in this game, if those are indeed first few hours, that young boi is a lot stronger than say Kyle Katarn in JKO after he got his lightsaber back. And definitely stronger than Obi Wan in Ep4 who only engaged into lightsaber combat twice and prefered stealth and subterfuge to everything else before that.

Seems like the developers just plotted the continued decline of the stormtroopers from the movies into their game.

"Low IQ stormtroopers!"

"They're not sending their best."

"You'll be tired of winning."

In the video above, there's a shuttle (at around 5:00) that tries to fire on an ATAT while staying right in front of it, which is the only place the ATAT can fire at, so I'd say the low IQ is not limited to the stormtroopers. I mean the shuttle would just need to climb a little or move 20 m away and the ATAT wouldn't be able to do shit, but no, it keep hovering right in front of the guns of the ATAT so that the protag can shoot down a transport shuttle.
 

DemonKing

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That fight with the shuttle was pretty idiotic, but overall the game's looking ok.

It is EA though, so no doubt they'll find some way to screw it up.
 

Daedalos

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Eh, this looks really bland and uninteresting. I want that 1313 game instead. It had amazing visuals.

This feels very arcadey, just like force unleashed. Its basically force unleashed 3.

gonna pass on this.

Battlefront 2 just got updated with droidekas, it's a far superior game. quite fun
 

Wilian

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Divinity: Original Sin

I know very little about 1313. But how is this supposed to be better than Fallen Order? This clip looks like boring :popamole:.


It isn't really. It's actually kinda surprising to see reminiscing/nostalgic/wishful comments for 1313 considering how everything we had of the game were videos of quick-time events, straight corridors filled with chest high boxes and extremely scripted scenes. A little bit astounding what a hopeful mind and a few years to warp perceptions can do to some people. When those gameplay and cinematic videos for it were released it was met with lukewarm reception, especially so here in Codex where it was p. much outright blasted and for all the right reasons.

The only attractive thing of the deal was the chance to see the more seedier side of the Star Wars universe but any and all tidbits of the gameplay we had were nothing but run-of-the-mill third person corridor cover shooting with QTEs like every game of it's era.
 

J_C

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"Playing modern games makes you shit at games"

No shit. May the Shit be with you.

"JK2 has some very hard puzzles"

I'm sorry what

He didn't talk about one single puzzle. In his read, puzzle also means the complex level design, when you have to find stuff on the level, figure out what does it open/do, and using it in the correct way. He even gives an example about the incinerator shutle.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I guess that can happen if you only play AAA games. Maybe he should go back and play some classic games or harder indie titles.
 

Zibniyat

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Jun 22, 2014
Messages
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Jedi Knight II did indeed have some pretty convoluted design choices in several levels, especially when it came to some hidden areas, but it all translated to a game where one has to search for an answer on his own (and not with the help of quest compass, for instance) and employ memory and logical thinking to progress further. In comparison to games that came afterwards, especially these last couple of years, such design choices are obviously the superior approach. Perhaps JKII had stupid pieces of level here and there, but modern games are stupid in their entirety.
 

Shadenuat

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I think when it came to transport with deadly field I just thrown a grenade beneath it and destroyed generators that way.
 

deuxhero

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Some of JK2's level design does have some obtuseness, but as a whole it's better than modern corridors. One thing that constantly bugs me is how early on there's a bit where you have to destroy a generator to disable something, but destroying the generator causes a fireball that kills you. To me the obvious solution was to use a grenade to get a headstart. This just narrowly doesn't work, which tricks you into thinking you can do it that way if you get it right and blinds you tot he fact that it's not a solution at all (you have to break open a grate to the side and hide in it. It makes no sense that the fireball doesn't go down that corridor.).
 

Lyric Suite

Converting to Islam
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Bad level design is better than no level design. Even the games we thought were bad or sub-par back in the day are far better than this modern shit by virtue of the fact they at least tried, even if they failed.
 

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