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Stardew Valley: Indie Harvest Moon on PC

Epsilon

Cipher
Joined
Jul 11, 2009
Messages
428
:hmmm:
 

Deleted member 7219

Guest
"One of the best RPGs in recent memory, offering true freedom between good and evil approaches to quests":

On my first play through the game, I followed the direction that the game seemed to push me towards - playing a hard-working farmer that befriended the townsfolk, and worked to unite the community and drive away the evil corporation that I used to work for in my previous life.

On my second character, I went the opposite direction, and role played a girl who didn't bother so much with farming, but spent her time making easy money, and working to cement Joja's foothold on the town. Both ways were equally satisfying, and did not lock me out of some of the optional features and areas of the town.

With a little bit of imagination, you will find the game offers a surprising amount of replayability. In contrast to some AAA games, at no point was I railroaded into taking a certain approach to roleplaying, and the game did not artificially heap guilt upon me for assisting the "bad guys".

  • Addictive
  • Great atmosphere and world
  • Allows freedom and creativity
  • New content to be added in the future

4/5

http://www.rpgwatch.com/articles/stardew-valley-review-375.html

RPG Watch don't actually know what RPGs are. I thought this was known?

Even sites like Gamespot, Kotaku, Game Informer etc are more knowledgeable about RPGs than those morons.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,161
Bought this and played for a while, hope it will make my autism juices flow. Most of the other autism games are still in EA or I've played them plenty.
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
You know, I like this game, I really do; it's got the tight gameplay of older Harvest Moons, with good features from the shitty newer ones (Including Rune Factory), with more overall customization and options than any of them.

But at the same time, sometimes it feels so much like some Seattle hipster's agrarian fantasy. And sometimes the writing gets cringy after awhile, despite being pretty decent overall.
 

Luka-boy

Arcane
Joined
Sep 24, 2014
Messages
1,642
Location
Asspain
Some more info on the new update:

At PAX, I had one of the new features of version 1.1 available to demo, and I’d like to tell you all a little more about it.

When starting a new character in version 1.1, you’ll be able to choose from five different farm maps (including the original map). Each map is based on a different skill, and includes unique gameplay opportunities that correspond to that skill. Here’s a rundown:

Riverlands (fishing) — Lots of water, and fishing is actually viable, unlike the other farm maps. It also looks really nice!



Forest (foraging) — Forage items spawn on the west edge of the map, as well as renewable stumps. There is also a unique type of weed that spawns on the farm.



Hill-top (mining) — Lots of cliffs. There is a mining area to the southwest where ores and unique geode-bearing stones will spawn.



Wilderness (combat) — Plenty of farming space, but monsters come out at night.



Everything else in the patch should seamlessly integrate into your existing save files, but to play the new maps you’ll have to start a new character.

There’s a few more things I need to finish for the update, but it should be ready soon.

Thanks again to everyone I met at PAX for the kind words and suggestions!

-Ape
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,161
Nice, decided to stop playing after finishing year 1 and wait for the update. Surprisingly addictive and fun game.
 

vdweller

Arcane
Developer
Joined
Feb 5, 2016
Messages
625
I am currently developing a farming sim with mystery/supernatural themes. My question is, would you play it if the graphics look like this?

CjPlIeB.png


I am going for a more SNES-y Harvest Moon-esque style, avoiding the saturation overkill of Stardew Valley.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,499
I am currently developing a farming sim with mystery/supernatural themes. My question is, would you play it if the graphics look like this?

CjPlIeB.png


I am going for a more SNES-y Harvest Moon-esque style, avoiding the saturation overkill of Stardew Valley.
Only if you can grow potato, make vodka and sell it for great profit. The game already has the bleak look of a typical Lithuanian village anyway.
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
Has anyone made an illicit drug-plant farming themed Harvest Moon? This seems so obvious it must exist in at least some old shitty flash game version. You could do a Smash TV twin stick shooter element to kill bowdlerized sheriffs, poachers, and DEA agents. The old man that picks up your harvest every day from the box could be a guy working for a drug gang in the city. You could hand-deliver your shit to the city to cut out the middle man and sell it yourself like one day a week. Get ready to sell a million copies folks.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,499
Has anyone made an illicit drug-plant farming themed Harvest Moon? This seems so obvious it must exist in at least some old shitty flash game version. You could do a Smash TV twin stick shooter element to kill bowdlerized sheriffs, poachers, and DEA agents. The old man that picks up your harvest every day from the box could be a guy working for a drug gang in the city. You could hand-deliver your shit to the city to cut out the middle man and sell it yourself like one day a week. Get ready to sell a million copies folks.
Yeah, and there could be a mexican cartel to fight later on. And you would sometimes get junkies trying to still your shit. Or a crack addicted whore begging for her fix and if you give it to her a set number of times, he overdoses. Emotional engagement!

Romance options could include: Said crack addict. A cheap Filipino mail order bride. A workaholic coke addict businesswoman. A hippy girl that just wants to smoke pot and fuck random dudes, mostly your neighbours. A redneck junkie that had 3 children with her cousin Wade. An undercover DEA agent, that you could get hooked on drugs and make your sex slave!

The possibilities are endless!
 

vdweller

Arcane
Developer
Joined
Feb 5, 2016
Messages
625
TlDlGbr.gif


Hell yeah. Pls put this dancing skelly in the game

I was thinking of something clever to reply but then I just watched the skelly dance too many times.

Only if you can grow potato, make vodka and sell it for great profit. The game already has the bleak look of a typical Lithuanian village anyway.

Eh, it's just a scrapyard. Can you imagine a Fallout/Harvest Moon crossover? "The mutated cabbage critically bites you for 27 hit points. Feel the pain."
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,511
Codex USB, 2014
That would be great, a Harvest Moon clone that puts an interesting spin on the formula, like putting you in a post-apoc setting or being a farmer in a town occupied by foreign soldiers in a war. I didn't play this game for very long because it's just more of the same.
 

vdweller

Arcane
Developer
Joined
Feb 5, 2016
Messages
625
Has anyone made an illicit drug-plant farming themed Harvest Moon? This seems so obvious it must exist in at least some old shitty flash game version. You could do a Smash TV twin stick shooter element to kill bowdlerized sheriffs, poachers, and DEA agents. The old man that picks up your harvest every day from the box could be a guy working for a drug gang in the city. You could hand-deliver your shit to the city to cut out the middle man and sell it yourself like one day a week. Get ready to sell a million copies folks.


It could also make for some great rule 34.
 

Luka-boy

Arcane
Joined
Sep 24, 2014
Messages
1,642
Location
Asspain
1.1 is out.
Stardew Valley 1.1 is now available!



The 1.1 update adds many new features to the game:

Changelog
  • Shane and Emily are now available to marry. They each have new events, music, and more!
  • Spouses now have a unique outdoor area and behavior on the farm.
  • You can now choose from 5 different farm maps at character creation. Each map is focused on a different skill area.
    • Standard Farm – The original Stardew Valley farm.
    • Riverland Farm – Lots of water, good for fishing.
    • Forest Farm – Foraging opportunities and a unique weed that always drops mixed seeds.
    • Hill-top Farm – Has a small mineral deposit from which ores spawn, including a unique geode-bearing ore.
    • Wilderness Farm – Monsters spawn at night.
  • “Shed” building… An empty room that can be decorated, filled with kegs, etc.
  • “Mill” building… Can be used to turn wheat into flour and beets into sugar overnight.
  • A new quest that can be started after the Community Center or JojaMart quest arc is complete. The new quest results in a new “magical construction” feature available from the Wizard’s Tower. The new quest is triggered when you enter the Railroad area.
  • Added several new locations that are related to the above quest. “Junimo Hut” building (Magical Construction). Junimos will harvest crops within a certain distance of the hut, instantly transporting the harvest back to the hut for you to gather at your convenience.
  • “Earth Obelisk” building (Magical Construction). A permanent warp totem to the mountains.
  • “Water Obelisk” building (Magical Construction). A permanent warp totem to the beach.
  • “Gold Clock” building (Magical Construction). Prevents weeds from spawning and fences from decaying on your farm.
  • You can now move your buildings via Robin’s construction menu.
  • New house upgrade from Robin that adds a cellar to your house and teaches you the “cask” crafting recipe. In the cellar, you can use Casks to age cheese and alcohol, increasing their quality.
  • “Iridium-star” level quality is now attainable for aged goods, fruit, and forage items (if you have the botanist perk). Iridium-star level items have twice the value of normal items.
  • NPC’s now appreciate quality level in gifts, but it only has an effect on gifts they “like” or “love”.
  • Added Coffee, a spring/summer crop, and Coffee Bean. The bean acts as the produce and the seed, similar to sunflowers.
  • 5 Coffee beans can be added to a Keg to make coffee.
  • Honey can be placed in a keg to make mead.
  • Void eggs can be placed in mayonnaise machines to make void mayonnaise.
  • 2 new fish, “Void Salmon” and “Slimejack”
  • You can now choose to color your chests with one of 20 color options.
  • Evil Shrines, where you can make offerings in exchange for dark magic.
  • Divorce. You can file from a little book in mayor’s house.
  • You can now wallpaper the little hallways in your upgraded house.
  • When you beat Journey Of The Prairie King, you can now start over in a harder mode, keeping your upgrades and coins.
  • 2 new “Lost Books”
  • Krobus now sells a “Return Scepter”… a tool which acts as a permanent warp totem to the farm.
  • Giving someone a gift on their birthday will never make your spouse jealous.
  • Pierre now sells a “Catalogue” furniture item that can be used for unlimited free access to all wallpapers and floors.
  • Robin now sells a “Furniture Catalogue” furniture item that can be used for unlimited free access to nearly all furnitures.
  • If you’ve found the Galaxy Sword, you can now buy another from Marlon. You can also buy the Galaxy Dagger and Galaxy Hammer.
  • Slime balls have a chance to drop petrified slime
  • Added a graphics option to display “sharper” stack number digits.
  • You can once again plant fruit trees around the edge of the Greenhouse interior.
  • Fences take twice as long to decay.
  • Balance changes:
    • All animal products are increased in value by 25%
    • The Rancher profession now increases the value of animal products by 20%, up from 10%
    • The Artisan profession now increases the value of Artisan goods by 40%, down from 50%
    • The Blacksmith profession now increases the value of metal bars by 50%, up from 25%
    • The value of Blueberry is now 50g, down from 80g
    • The value of Starfruit is now 750g, down from 800g
    • The value of Cranberry is now 75g, down from 130g
    • The value of Ancient Fruit is now 550g, down from 750g
    • Cranberry Seeds now sell for 60g, down from 120g (The price to buy them from the store is the same)
Bug Fixes
  • Wild plums are now labeled as fruit.
  • Grandpa’s Shrine should now always properly give the reward for reaching 4 candles (works retroactively if you never received your reward)
  • Fixed issue where gathering an item with the “botanist” profession would fail if the inventory was full, even though the gold-level item was present in the inventory.
  • Slime charmer ring should now protect against giant slimes
  • You can no longer tap a stump
  • Fixed Joja Warehouse graphic issue in winter
  • “Check action”-mapped keys should now work to attach bait to a rod.
  • Rain ambient sound should no longer play in Sandy’s Oasis under any conditions.
  • Your baby should now be properly born, even if you pass out in the mines on the eve of the birth.
  • Moonlight Jellies engagement crash
  • Galaxy sword should now be truly unloseable
  • You can no longer lose hay to a hopper because you have no silo.
  • You can no longer plant fruit trees off the farm.
  • “Attack” foods now properly give an attack buff.
  • Clay can no longer always be found one tile above a previously discovered clay spot.
  • Blue Jazz flowers in the refrigerator are now properly consumed in cooking recipes.
  • Fruit that drops when you chop a tree now properly stacks with fruit that drops when you shake a tree
  • Worm bins no longer continue to produce worms every 10 minutes after midnight
  • Jack-o-lanterns properly glow
  • Torches and other light sources held by player are now properly lit after saving/reloading
  • You will now see the final Joja cutscene if you switched to Joja after starting with the community center.
  • When retrieving the cave carrot for Marnie, she will only take one from you.
  • Fixed strange behaviors when picking up certain items with a full inventory.
  • Having no silo no longer causes your hay to disappear when placed in a hopper.
  • When a bomb is placed and then the player leaves the area, the resulting debris will no longer erroneously appear in the new area.
  • Watering a trough in a slime hutch will now have no effect on the troughs in other slime hutches.
  • Using the rain totem and then quickly entering your house no longer causes you to become stuck in the wall.
  • The stone floor now look correct in any configuration.
  • Numerous minor bug fixes.
  • Typo fixes


Note: The new balancing changes correct the values of a few outlier crops that were far more valuable than all others by a huge margin. I don’t want Stardew Valley to make players feel “forced” into one particular way of making money. I think it’s a lot more fun to feel like there are many different options for success. However, I do understand that growing blueberries and making ancient fruit wine is part of the Stardew culture at this point, so I’ve made sure that they are still very lucrative options. But these changes should help players feel like they have a few more options.

I hope you enjoy the new update!

-Ape
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,870
OK people finished my first year.
I held back from playing it because i thought i will "loose" few weeks of my time for being too good and i was right.
So far i played just 1 year.

This game is the new crown king of this genre.

Pros:
- absolutely addicting gameplay loop
- openes of world from start. Unlike HM games you aren't locked by anything and world quickly opens up after just few days.
- I craved for proper 2D HM game soooooooo much. In the end i was right 2D fucking rocks for this type of game. No amount of polish for 3D game can fix its inheritent problem animations. RF4 sort of did that but they cheated as almost all things were just 2D sprites.
- Shitload of stuff. I mean after 1 year of HM you know pretty much whole game aside from events. Here i get gist of it but there are shitload of stuff that idk what to do with them (like those statues). It feels fun to uncover stuff myself again instead of waiting for long tutorial (fucking RF4 whole game tutorial lol)
- They got prices right. I am always short on money tho powerplayers who don't have soul probably don't have that problem.
- suprisingly good graphics. I mean it is indie pixel art with kind of generic looking things but motherfucking color palette is out of this world. It is i think only one game where i switched on my TV full power to produce best vibrant colors i can get due how game manages to pait world (especially when new season comes). I have nuclear fried eyes but it was worth it.
I think i was most surprised by amount of 2D animation present. Everything almost is animated.
- plucking crops out of soil couldn't be any fucking better that this. Lot of QoL improvements.

Negative:
- like someone said social aspect lacks omph. At least for now. FoMT felt like actual living city in which thing happened regardless if you liked it or not while here town seems to resolve around player. Everyone being bi is one of the big factors toward that.
- standard scenario gives way to much space for farming giving powergamers basically infinite money quickly thus failing at gameplay loop. Added in 1.1 forest one should be default one.

I am pretty sure that developer did play FotMT RF4 and few other in gengre because i see a lot of stuff that was taken from those games (and i don't mean big strokes). It feels pretty much what i would take from those games and put it here.

What is imo mindblowing is that this is work of 1 man. IDK how the fuck someone can do this at this level of quality with THAT amount of content. Dude is hellofagenius to manage do it in 4 years.


So for now my list needs to be updated:

#1 Stardew Valley
#2 Friends of The Mineral Town (upgraded 2D version of Harvest Moon 64)
#3 HM back to the nature/64
#4 RF4
#5 HM magical melody

There is no #6 as anything else is pretty much garbage.


Oh btw i tried latest Story of Seasons while ago by original HM devs (due to split with publisher HM name belongs to US publisher without dev ((they hired somebody else than original team))).

Maybe i would give it a chance since i have 3DS but fucking 20 everywhere fps is unacceptable
There is SoS2 coming with fixed framerate so maybe that will be good but so far no #6


I would fucking kill for Vita version of this.


I am currently developing a farming sim with mystery/supernatural themes. My question is, would you play it if the graphics look like this?

CjPlIeB.png


I am going for a more SNES-y Harvest Moon-esque style, avoiding the saturation overkill of Stardew Valley.


Milions of people played and most of them are still thinking about playing Friends of Mineral Town.
In case of this gengre gameplay loop is everything. Only thing from graphics standpoint is that it should have arms and legs.

FoTMT looks really dated now but gameplay is just soooo fucking addicting that you don't care about graphics quickly.
 

vdweller

Arcane
Developer
Joined
Feb 5, 2016
Messages
625
I guess I should make a separate dev thread fot his game I'm making, since there's a lot of things to show and discuss, but where should I put it in? In the weeaboo section? The codex workshop? Where oh where?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,870
Infinitron can you move this thread to
Space, Sims & City Builders
it isn't japanese game nor it is weeboo game.


BTW 33% off on Steam right now.
 

index.php

Arcane
Joined
Jul 5, 2013
Messages
882
https://store.steampowered.com/news/app/413150/view/5364315219806928036
1.5 Content Update -- Now Available!
0ff2088d32e85c15092cb8096c4481e65b63d61d.png


Hi everyone,

Santa came early... Stardew Valley's 1.5 update is now available! As always, this update is completely free for anyone who owns Stardew Valley.

1.5 adds a big piece of new content to the "end-game" of Stardew Valley.
Now, completing the Community Center is just the beginning...

It's not all about end-game content, though... there's plenty of new stuff all throughout the game, as well as useful improvements and convenience features.

This update also adds local (split-screen) co-op.

I like to keep most of the big stuff secret, so that you'll be surprised when you encounter it in game.
However, if you don't mind spoiling it, and want to know everything that's in the update,
here's a full changelog.

3ef23c9138df24e797373b11d432bd6799fba0e7.png


A no-spoiler list of some of the new features:
  • Local (split-screen) co-op
  • New people to meet
  • New goals
  • Many new items
  • A new type of quest
  • A new farm layout
  • New game options like "remixed" bundles (see below)
  • New character events
  • A new Community Upgrade
  • Home renovations (after you've fully upgraded your house)
  • Ducks can now swim
  • You can sit in chairs
  • You can move your bed
  • Fish Tanks
  • A bunch of new furniture items as well as new furniture types like wall sconces
  • New secrets
  • 9 new music tracks
  • And so much more... you'll just have to see, I can't bear to spoil it


If you are starting a new farm for this update, make sure to check out the new farm layout (Beach Farm) and the advanced game options menu (click the wrench icon in the lower left of the character creation screen). Choosing "Remixed" bundles randomizes the Community Center bundles with some brand new ones, and variations of the classics.

NOTE: To play split-screen mode, you'll need cabins on your farm to house the other players (Robin can build them, or If you're starting a new game, you can choose to start with cabins already placed on the farm via the advanced game options menu). Once the cabins are there, open your game menu, scroll down to multiplayer, and select "Start local co-op" . The other player can now press start on a controller to initiate split-screen.

Well, please have fun with the new update, and as always, thanks for playing Stardew Valley!

-ConcernedApe
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,666
Location
Roanoke, VA
Grab the Codex by the pussy
I read the entire changelog, and didn't specifically see any mention of whether weapons that grant defense have been fixed. For the past God only knows how long, weapons that claim to grant +X defense have actually been granting 0 defense; since they're balanced around the stats they claim to grant, they're all garbage compared to comparable weapons from the same tier.

But my goodness, he added a LOT of shit this time. Keep in mind that this entire game—graphics, animations, music, sound, writing, design, concepts, even the programming—was accomplished by a single person. Well, he became a multimillionaire from it almost overnight, one of the best examples in history of someone earning their wealth very fairly through nothing but their own hard work, creativity, and versatility.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,870
Better written success story than Notch at least.

? Notch also did minecraft on his own. IT was only after Minecraft became success he hired second dev then 3rd and 4th. Until MS bought them they worked like with 5 people.

Notch is on whole other level of success because his credentials start with B not with M. And not just one B.
 

Derringer

Prophet
Joined
Jan 28, 2020
Messages
1,934
You have no idea about Notch's dev history of fishing for ideas from other communities or screwing over his coworkers. He made the right choices since he isn't fucking retarded, that doesn't mean he didn't step on people though. I've had to hear too much about his bullshit for over a decade to pretend otherwise. Smart businessman but by all means a lazy fat Swede that cashed out since he didn't want to be stuck working on a failed project he couldn't fix.
 
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