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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,623
I remember Bethesda really getting excited by the Arrow in the Knee meme. I heard a rumour they were even thinking of buying KnowYourMeme.
Prestigious Codexers recognize that Skyrim's "adventurer before I took an arrow in the knee" meme is just a rip-off of the "adventurer like yourself before I tussled with a fire drake" meme from Dark Sun 2: Wake of the Ravager.

rPfVcfD.png
The average Codexer is less prestigious than Todd the Rod Howard.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,124
Location
Adelaide
30fps on Xbox, "the most powerful gaming console" lol
Todd is a legend
everyone was shitting on redfall for this and yet here everyone is just fine with it.
bullshit double standard.
I'll elaborate further, people are saying 30FPS is acceptable due to complexity of the game, here's the thing frame rate has nothing to do with game complexity, it has to do with rendering and art optimisation. It doesn't matter about the complexity because that's going to ultimately be CPU bound (if it spills over into effecting the drawcalls then you get a frame drop but a good game shouldn't ever even come close to that given we have multi-core hyperthreaded systems now - it has 8 freaking cores on the xbox! that's more than even my PC has! lol), the GPU is doing the rendering side of things- basically what they're saying here is that the art is unoptimized (par for the course with AAA) and that they don't care enough to fix it. For a game that is supposed to be a flagship title on a advertised as 60FPS console, its frankly unacceptable.

if you are somehow filling 8 cores (16 threads) with game code, you really need to rethink your career as a game developer lol
also you're telling me you can't do it with 14GB Vram.?! what on earth is going on.

plotwist: knowing Bethesda its single threaded lol good ol gamebryo. Say what you will about Chris Roberts but at least he was smart enough to have figured that out at least! lol
 
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RobotSquirrel

Arcane
Developer
Joined
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Messages
2,124
Location
Adelaide
Consoles are shitty platform for gaming anyway.
I completely agree. But at the same time, look at how much unoptimize crap has come out in the past few months. Seems strange how people suddenly stop caring all of a sudden. We've been at this for months now.

ed- And then they said get this, it was an "Artistic" decision to cap the frame rate at 30. AHAHAHAHA and the fucking AAA industry came to Todd's defence. AAA developers are scum. Bunch of con artists the lot of them.
 
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EvilWolf

Learned
Joined
Jul 20, 2021
Messages
265
30fps on Xbox, "the most powerful gaming console" lol
Todd is a legend
everyone was shitting on redfall for this and yet here everyone is just fine with it.
bullshit double standard.
I'll elaborate further, people are saying 30FPS is acceptable due to complexity of the game, here's the thing frame rate has nothing to do with game complexity, it has to do with rendering and art optimisation. It doesn't matter about the complexity because that's going to ultimately be CPU bound (if it spills over into effecting the drawcalls then you get a frame drop but a good game shouldn't ever even come close to that given we have multi-core hyperthreaded systems now - it has 8 freaking cores on the xbox! that's more than even my PC has! lol), the GPU is doing the rendering side of things- basically what they're saying here is that the art is unoptimized (par for the course with AAA) and that they don't care enough to fix it. For a game that is supposed to be a flagship title on a advertised as 60FPS console, its frankly unacceptable.

if you are somehow filling 8 cores (16 threads) with game code, you really need to rethink your career as a game developer lol
also you're telling me you can't do it with 14GB Vram.?! what on earth is going on.

plotwist: knowing Bethesda its single threaded lol good ol gamebryo. Say what you will about Chris Roberts but at least he was smart enough to have figured that out at least! lol
Let's see: Dumb linear Left 4 Dead clone with a cast more diverse than the animals on Noah's Ark that literally no one fucking asked for vs. Open world space game with the best of every space game people have enjoyed for the last four decades... Something tells me one of these things has slightly more leeway than the other.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,625
everyone was shitting on redfall for this and yet here everyone is just fine with it.
bullshit double standard.
Redfall got stick for a lot more than its tech, though. And let's be honest, it looks like a Counter-Strike reskin anyway.

I'll elaborate further, people are saying 30FPS is acceptable due to complexity of the game, here's the thing frame rate has nothing to do with game complexity, it has to do with rendering and art optimisation.
What about Global Illumination? Genuine question, I'm not that up to date with console hardware. The game lists a 1070 Ti as a minimum, so obviously RT will be optional on PC, but if it's on by default on the Xbox, wouldn't that account for a serious hit to framerate?

if you are somehow filling 8 cores (16 threads)
Hey man, some of us only got 8 cores and 8 threads. :(

plotwist: knowing Bethesda its single threaded lol good ol gamebryo. Say what you will about Chris Roberts but at least he was smart enough to have figured that out at least! lol
Roberts has figured out a lot of things, and multithreading ain't one of 'em 'cause .JPGs only need one.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
Consoles are shitty platform for gaming anyway.
No, look at the last zelda and how optimized it is on shitty old hardware. Now look at our fantastic pc games requirements.
I don't know what you are talking about. The latest Zelda game runs on 30 fps as well and it can't even stay at that stablely.

NS is by far the worst gaming platform out there. Nintendo just refuse to relese their game anywhere else, basically blackmailing people to buy their shitty hardware.

Think about what the Zelda team can do if they don't have to deal with all the limitation caused by NS's crappy hardware, it's a crime to waste such potential.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
Consoles are shitty platform for gaming anyway.
I completely agree. But at the same time, look at how much unoptimize crap has come out in the past few months. Seems strange how people suddenly stop caring all of a sudden. We've been at this for months now.

ed- And then they said get this, it was an "Artistic" decision to cap the frame rate at 30. AHAHAHAHA and the fucking AAA industry came to Todd's defence. AAA developers are scum. Bunch of con artists the lot of them.
Their excuses are "we can't keep it 60 fps all round so we cap it at 30 to avoid framerate drop". Which is understandable, if true. But I highly doubt they can even stay at 30 fps.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,124
Location
Adelaide
What about Global Illumination? Genuine question, I'm not that up to date with console hardware. The game lists a 1070 Ti as a minimum, so obviously RT will be optional on PC, but if it's on by default on the Xbox, wouldn't that account for a serious hit to framerate?
GI is going to be a huge impact on performance yes. As is Raytracing and Shadows. But these can be variable in their quality, I mean really these should be adjustable like they will be on the PC Version.
But of course Phil wants this to be a flashy looking game, Todd meantioned that they had the game running at 60FPS, so it'll run. But obviously it'll look like Fallout 4 (honestly I don't even think people would care tbh the frame rate though they will care about because its advertised on the Xbox itself 60-120fps).
Honestly I'm going to choc it up to they have a bloated renderer and its likely single threaded. If you compare it to Fallout 4's multi-threading performance on PC its pretty telling whats going on, their code is garbage and if its still the same code running then yeah no wonder we've arrived at this point.

Roberts has figured out a lot of things, and multithreading ain't one of 'em 'cause .JPGs only need one.
Gen12 Renderer added it. Look up the documentation on it, basically confirms they rewrote Cryengine to support a feature unreal engine 5 had at launch. Its a big deal honestly because being able to use multiple threads in rendering is great because the CPU is going to be mostly idle anyway might as well use those extra cores for something.
 
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KIss My Ass

Real name: SDG
Patron
Dumbfuck Shitposter
Joined
Feb 3, 2023
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Aya Cash's vagina I hope
Codex+ Now Streaming!
Consoles are shitty platform for gaming anyway.
No, look at the last zelda and how optimized it is on shitty old hardware. Now look at our fantastic pc games requirements.
I don't know what you are talking about. The latest Zelda game runs on 30 fps as well and it can't even stay at that stablely.

NS is by far the worst gaming platform out there. Nintendo just refuse to relese their game anywhere else, basically blackmailing people to buy their shitty hardware.

Think about what the Zelda team can do if they don't have to deal with all the limitation caused by NS's crappy hardware, it's a crime to waste such potential.
The crap hardware didn't hold that game back from being fantastic.
 

Zombra

An iron rock in the river of blood and evil
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
When talking about the generated content he says "Our system builds the planet as the player approaches it." Either he heavily misspoke, our he meant what he said. Why else would the planet be generated as we, the player, approach it?
I think it's generated from an unique seed since he said the building process looks at a list of what that planet should look like according to the surrounding space (no ice planets next to a star, etc). The points of interest might be added at random. I also think that it won't save changes for too long in non plot critical planets to keep the save file from exploding.
Yeah, I think the distinction between "builds" and "generates" is important here.

everyone was shitting on redfall for this and yet here everyone is just fine with it.
Uh. That's not why the Codex shit on Redfall.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,683
First mod better be a female adoring fan with AI Oblivion wood elf female voicing all the lines. Make the perk worth taking.
Already in base game. After you gift him enough sweetrolls (to raise his affection stat), his love for you will reach such heights that he'll consent to a sex change surgery.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
843
Are you sure that the game will use RT? It has explicity said in the promo?
Ray tracing was mentioned by someone earlier in the comments here, but there was no such thing mentioned by Bethesda. Global Illumination can be implemented in software and has been for years, even Unreal Engine 5's Lumen is primarily a software solution.
 

Readher

Savant
Joined
Nov 11, 2018
Messages
704
Location
Poland
Consoles are shitty platform for gaming anyway.
I completely agree. But at the same time, look at how much unoptimize crap has come out in the past few months. Seems strange how people suddenly stop caring all of a sudden. We've been at this for months now.

ed- And then they said get this, it was an "Artistic" decision to cap the frame rate at 30. AHAHAHAHA and the fucking AAA industry came to Todd's defence. AAA developers are scum. Bunch of con artists the lot of them.
Devs will use whatever excuses they can as long as majority of consoomers lap it up. It wasn't that long ago that every dev was using the "artistic/cinematic" argument for 30 FPS, since that's all consoles could handle at the time. Then came powerful hardware and Snoy/M$ money, and suddenly 120 FPS 4K Ultra Cuck HD became super important and a reason to resell the same game for $60/$70. Now that hardware can't handle their unoptimized slop, they're back to artistic/cinematic rhetoric, and since most gamers, especially on consoles, are cucked, they'll happily lap it up again. It's not like they have an alternative. For whatever reason, they're adamant on not getting a PC, so they're stuck with their cuckbox and what the devs serve them.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,577
Are you sure that the game will use RT? It has explicity said in the promo?
Ray tracing was mentioned by someone earlier in the comments here, but there was no such thing mentioned by Bethesda. Global Illumination can be implemented in software and has been for years, even Unreal Engine 5's Lumen is primarily a software solution.
Lack of RT is maybe the reason of relatively low specs requirements.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,902
Location
Terra Australis
Devs will use whatever excuses they can as long as majority of consoomers lap it up.
They will all buy this trash day 1 and the game will turn out as a disaster like 76. Then they'll say they won't ever buy a Bethesda product again. But we know consumers are not learning creatures. They see a new shiny product backed by a multi-million dollar marketing campaign - they buy. Easily led and influenced every time.
 
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ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,297
Xbox CEO Phil Spencer says if Starfield dropped today it’d be least-buggy Bethesda game

We have an awful lot of people internally working on it,” he tells the Giant Bomb crew during the stream. “Working with Todd [Howard] and the team [at Bethesda], I see bug counts, and I’ll just say that, by the numbers, if it shipped today, it would have the fewest bugs in any game that Bethesda has ever shipped with. And that’s today – we’ve got more time to go.

https://www.theloadout.com/starfield/least-buggy-bethesda-game-xbox
I guess bugs you do not know about do not count :D
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
843
Are you sure that the game will use RT? It has explicity said in the promo?
Ray tracing was mentioned by someone earlier in the comments here, but there was no such thing mentioned by Bethesda. Global Illumination can be implemented in software and has been for years, even Unreal Engine 5's Lumen is primarily a software solution.
Lack of RT is maybe the reason of relatively low specs requirements.
Unfortunately, there was also no word on things like DLSS/DLAA/FSR2/XeSS.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,297
Consoles are shitty platform for gaming anyway.
I completely agree. But at the same time, look at how much unoptimize crap has come out in the past few months. Seems strange how people suddenly stop caring all of a sudden. We've been at this for months now.

ed- And then they said get this, it was an "Artistic" decision to cap the frame rate at 30. AHAHAHAHA and the fucking AAA industry came to Todd's defence. AAA developers are scum. Bunch of con artists the lot of them.
Devs will use whatever excuses they can as long as majority of consoomers lap it up. It wasn't that long ago that every dev was using the "artistic/cinematic" argument for 30 FPS, since that's all consoles could handle at the time. Then came powerful hardware and Snoy/M$ money, and suddenly 120 FPS 4K Ultra Cuck HD became super important and a reason to resell the same game for $60/$70. Now that hardware can't handle their unoptimized slop, they're back to artistic/cinematic rhetoric, and since most gamers, especially on consoles, are cucked, they'll happily lap it up again. It's not like they have an alternative. For whatever reason, they're adamant on not getting a PC, so they're stuck with their cuckbox and what the devs serve them.
I my case, PC component prices went through the roof and it was more economical to buy Xbox Series X. I am not against getting a new PC sometime in the future when prices go down again to levels few years ago.
Also Game Pass was a godsend as I cannot pirate games on Xbox like I can on PC :D
 

Jarmaro

Liturgist
Joined
Dec 31, 2016
Messages
1,481
Location
Lair of Despair
I was surprised there wasn't any mention of mods in the video, like new tools or ways for the game to be changed. It's...suspicious. One would think Todd to be eager to show us what they'd cooked. Especially considering Todd is pushing his idea of modders working professionaly, that is big modders getting compensation for their work through some sort of partnership program with Bethesda.
I'm personally unsure about that, because while we would be getting more serious and worthwhile content mods, we would at the same time open modding up for an abusive situation. If they put some hard rules like the price cannot pass certain low limit then it might work, at least for a few years before Todd leaves and Bethseda's vultures break it up.
 

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