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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Be Kind Rewind

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Mar 14, 2021
Messages
595
Location
Serbia
What I really want to see in a space game is a sense of scale and vastness - and so few manage it (EVE Online, Elite Dangerous, a few others - haven't played the X games, do they have it?). Not that a game without that is unplayable, but no matter what virtues it may otherwise have (e.g. Freelancer's fun shooting and exploration, Stellar Tactics' enjoyable tactical combat) if it doesn't have a sense of scale, it's missing out on the potentially biggest selling point of a space game.

Let me feel the vastness, let me feel lost in an abyss of vastness, let me feel my tiny ship as a home, a beacon, a brave little boat sustaining me and my crew. Let me feel planets as alien and unpredictable, needing science to understand; but let the capabilities of my ship and armaments match all but the biggest, most unaccountable threats. Then you've got a space game.

It hasn't really been made yet - only bits of it in different games.
The only thing that captures the scale is Space Engine and that's not a game. I was going to start a thread about this topic since I already accurately and objectively reviewed Starfield through start screen physiognomy but this forum is too faggy for me to bother with that, you get the content you fucking deserve. For you I'll mention some highlights though, even if the genre is mostly a pie in the sky dream.

In terms of technology No Man's Sky is the best effort we've seen in decades and that was made by a small indie team that previously made shovelware titles for the iPhone. There's zero niggers in NMS and in the era of Blackrock games it can't be overstated how much that does for a game. The only problem is that there isn't much to do in a space that big and not much in terms of narrative to uncover. You can land on a planet and it never stops being impressive how the game streams in more detail as you enter into orbit, watch the space dinosaurs, collect some resources and then blast off to space again for interstellar piracy. Like Elite though there's not much of a context beyond the scope of the game, which makes the experience fee morel like a bland tech demo more than an adventure.

One of the pioneers of the genre, Starflight, actually had it down and was in some sense a mix of a smaller exploration game like Outer Wilds (one of the best science fiction games ever made) with the scope of NMS. That was in 1986 and the game had more seamless landings than Toddtard could achieve with Gamebryo mods. With a mystery plot and a breadcrumb trial of things to find on planets, dynamic aliens, and the trading from Elite to fuel your journey it was not just one of the earliest efforts but also one of the best. It got a direct sequel that improved some parts of the experience, and a forgotten spiritual successor titled Protostar. Star Control 2, a semi-spiritual successor that's more casual and feels smaller is the game more likely remember though.

The thing about scale is that most games focus on a part of the fantasy of space, you might get a Star Wars like dogfight game and since that's focused on a couple of ships shooting at one another as if it was aerial flight combat it can't get much of a sense of scale or scope across or what it would entail to go to space. Or you might get the rare RPG (Starfield isn't one) that uses the setting more for flavor than anything else, planets being like Star Trek painted backgrounds and foam set dressings instead of something you engage with. You don't actually need to go beyond our solar system to really experience the scope of spaceflight. One of the Whitest game ever made, Shuttle: The Space Flight Simulator from 1992, will make you dread space even before liftoff. You want your brave little boat? You got it.

If you do not use time advance or time skip options during the game, playing one mission can last for days. Going through the proper pre-launch countdown takes five hours, for example.

On the note of technology and to rub it in how bad Starfield is I'll conclude by mentioning that there was a game for the Amiga and Atari ST that featured a fully open solar system with seamless landings and liftoffs and it was more or less made by a single person. Mercenary III: The Dion Crisis will give you a sense of scale, even now in 2023. Paul Woakes, the creator of the game, passed away in 2017, but he will be remembered as someone that showed that a single person can make a more impressive game on an Atari ST than however many hundreds of retards they got on the jewish owned slaveship they call Bethesda could with the cutting edge PC hardware and latest gen consoles.

 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,737
Location
Copenhagen
Most reviews I’ve seen so far have been utter shit, even Mortismal’s.

I liked this one though, completely prosaic walkthrough of the game’s flaws:



Surprise - it’s Skyrim in space with Fallout 4’s base mechanics and a ship building system. Anyone expecting less or more is proved an idiot.

It does sound like it has better gunplay than prior Beth games though.

I’m sure I’ll dump a bunch of hours into it in 12 years when it has a Wildlander equivalent.
 

Irxy

Arcane
Joined
Nov 13, 2007
Messages
2,017
Location
Schism
Project: Eternity
This looks like utter shit. It is literally Fallout in space. Same fucking engine still being used since Fallout 3, released in 2008 BTW, just as a reminder.

Same weird plastic faces, same odd "sliding" movement, same gunplay, same overall "circa 2010" graphics look. This is an indicator of civilizational decline because we are simply building on top of mid 00s tech. Why? Because we are running out of White People to build and innovate. Zoomers and late Millennials are basically niggers. Low IQ from too much Social Media consumption / Tik-Tok, etc. They are tech retards and have no skills. We are in the decline phase of Western Civilization. Enjoy your Eastern Euro-Jank and JRPG Weeaboo shit because that is all your getting from now on.
Since Morrowind, actually.
Problem is not that it is the same engine, that's like saying Unreal 5 is the same engine from 199X, but unlike Unreal, Bethesda is clearly struggling with keeping it up to date.
Thus every single time we get subpar graphics, animations, perfomance, stability etc.
Even CDPR are switching to Unreal, and their engine is much better than Bethesda's monstrosity.
I doubt that developing your own engine is even viable from the financial perspective, so why do they keep doing it is a mystery.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,085
Well it seems that they wanted to also replicate Star Citizen (Star Citizen has a bug running for good 5 years now where npcs are standing on chairs, tables etc. pointing out to problems with animation system and almost every patch devs claim they fixed it until they release and it is not fixed...)

5we95abmnklb1.jpg
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,614
I find your lack of SSD disturbing

Btw the rune cracked version comes with installer(after you mount the iso). Why de helll are using 7zip to extract it?
the iso is zipped, so I'm extracting it first on my HDD before I mount and install it on my SSD. Had to delete a bunch of porn to make space for this shit, hope it's worth it.
no. in a few years, after ll mods will fix it - yes, but for now porn is better investmant.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,678
Location
[REDACTED]
I find your lack of SSD disturbing

Btw the rune cracked version comes with installer(after you mount the iso). Why de helll are using 7zip to extract it?
the iso is zipped, so I'm extracting it first on my HDD before I mount and install it on my SSD. Had to delete a bunch of porn to make space for this shit, hope it's worth it.
no. in a few years, after ll mods will fix it - yes, but for now porn is better investmant.
yeah I mean you can have a lot of porn for 100gb especially if you convert to x265, I'll have to play starfield now for at least 500 hours to get back my investment in lost porn time. but having taken a look at the crafting and research it seems like they went really wide with it, not sure how deep it is yet but you can research and upgrade a lot of shit, your suit, your ship, weapons, etc. Basically an extended version of Fallout 4, how extended remains to be seen (F4 crafting was shit)
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
830
I require performance tests. There's a lot of conflicting information out there: I've seen benchmarks showing an RTX 3080 allowing 30 to 40 fps in 1440p with FSR2 enabled, while I've also seen youtube videos of cards like RX6600 XT performing much better than that and they're like nearly half the speed of a 3080. Either the game is badly broken on Nvidia cards (as a sponsored AMD title) or people do not know how the settings work. There are no settings for FSR2 "quality", "balanced", etc. There's a Resolution Scale slider that controls the FSR scaling. I saw complaints about poor performance with FSR2 enabled and resolution scaling set to 100% on their screenshots/videos which is, in essence, an equivalent of Nvidia's DLAA (yes, we all know FSR2 is inferior in quality to DLSS, at least at resolutions lower than 4K, that's not the point) and that's bound to offer worse performance than disabling FSR2.

So... can anyone over here post their performance metrics? Remember to use resolution scaling if enabling FSR2 (I've read 67% is equivalent to "quality"). Post your rig configuration, too. People with Ryzen 7950X3D and RTX 4090 can fuck off.
 

Irxy

Arcane
Joined
Nov 13, 2007
Messages
2,017
Location
Schism
Project: Eternity
I doubt that developing your own engine is even viable from the financial perspective, so why do they keep doing it is a mystery.

Modding, obviously. It's their main selling point.
There is no reason it can't be implemented with Unreal or other engines.
It could actually be easier since there are tons of tools for popular engines already and no need to bother with weird proprietary Bethesda formats.
 

Readher

Savant
Joined
Nov 11, 2018
Messages
687
Location
Poland
I doubt that developing your own engine is even viable from the financial perspective, so why do they keep doing it is a mystery.

Modding, obviously. It's their main selling point.
There is no reason it can't be implemented with Unreal or other engines.
It could actually be easier since there are tons of tools for popular engines already and no need to bother with weird proprietary Bethesda formats.
Everyone says that, but we had countless UE4 games by now, and there's like one I know of that supports fairly extensive modding (Squad). The big problem with supporting modding is all the middleware shit that has its own licensing rules. Giving it out with the tools would often mean the dev/publisher has to pay for every user accessing it now. Bethesda's engine is almost all in-house in comparison, baring Havok (which is owned by MS by the way).
 

tastywaffles

Literate
Joined
Apr 14, 2023
Messages
42
Steam users claim the game is woke as fuck with in-game books basically shilling far-left politics. Is that true?
Entering New Atlantis for the first time and hearing the guards speak in some kind of Capetown jive was jarring. If they would have chased me down to necklace me, I would not have been surprised. The black NPCs are voiced by blacks this time, unlike prior Bethesda games where they tended to use white guy voices mostly and sounded all wrong. I'd prefer wrong-sounding blacks rather than 'kill the farmer, kill the boer'-chanting 70 IQ ghouls though. Bring them back!

Even the first lady, that Asian minor, sounded like she was not at home with English. She wasn't Michelle Yeoh level of unintelligible, but the tinge of mushmouth is still there.

What bizarre divisions to put in a space game set in a time where none of that would be remotely possible. To say that they prioritized creepy leftist stuff is certainly accurate.
 
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