Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,443
Location
Mosqueow
EmavyVx.png

Her horse cock is hidden by all that steam player count posturing. So remember, padawan, each time you meet a femoid npc in BG3 check if its a trap.

Jokes aside, shit on BG3 all day long, but at least you can still see pretty face there ocassionaly from what i know. I wouldnt expect that from Microsoft\unmodded Bethesda game.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,735
Location
Kingdom of Bohemia
Codex+ Now Streaming!
What I really want to see in a space game is a sense of scale and vastness
Problem with vastness is it needs procedural generation, which is boring and gives you a feeling of playing an algorithm instead of a game.

Plus it also requires so many gamey movement "hacks" (i.e. Elite having three different engine "modes") it rips you right out of your space vibes.

TLDR realistic vast space is mind-ossifyingly boring and to make it exciting you gotta gamify it up so much it stops feeling like a vast space.
 

Readher

Savant
Joined
Nov 11, 2018
Messages
687
Location
Poland
Premium has access since 2 am today.
Somehow I find it hard to believe that 200k people paid $100 for a Bugthesda game in advance.
You can get it with AMD CPUs and GPUs. Some people also resell those codes. I got mine for $30. The codes are actually universal, and the version you get depends on the hardware you have during activation. I bought "standard" key (since the guy selling got it with a GPU that gives you the standard edition upon activation), but my GPU is in the tier that gives you premium, so I got premium instead.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
200K+ people playing the overpriced preminum edition sounds pretty promising for Todd. I'd be surprised if Starfield doesn't beat BG3's highest concurrent player count when it's fully released.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,274
200K+ people playing the overpriced preminum edition sounds pretty promising for Todd. I'd be surprised if Starfield doesn't beat BG3's highest concurrent player count when it's fully released.
I doubt the game will break 800k on steam, especially since Todd lied again.
 

Aphex81

Scholar
Joined
Feb 13, 2018
Messages
139
200K+ people playing the overpriced preminum edition sounds pretty promising for Todd. I'd be surprised if Starfield doesn't beat BG3's highest concurrent player count when it's fully released.
I will not buy the game at all because of this scumbag move.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,678
Location
[REDACTED]
200K+ people playing the overpriced preminum edition sounds pretty promising for Todd. I'd be surprised if Starfield doesn't beat BG3's highest concurrent player count when it's fully released.
it will not because it's on gamepass
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom