Good luck. Modding Skyrim fucking sucks right now. Everyone is hellbent on turning Skyrim into a worse version of a Souls game or a Ubisoft game.Judging from the last 20 pages, I think I'll just keep modding Skyrim for the next 10 instead.
Good luck. Modding Skyrim fucking sucks right now. Everyone is hellbent on turning Skyrim into a worse version of a Souls game or a Ubisoft game.Judging from the last 20 pages, I think I'll just keep modding Skyrim for the next 10 instead.
TRASHI can't handle watching any gameplay, and reviews don't actually explain anything at this point. They're always defending framerates or the generated terrain, but never talking about what the game is.
It is exactly that*oxygen is basically a run meter*
& this is why serverside remote compute is winning folks you just can't get 2023's NPC-s to follow anything resembling a path locally
Glad to see the Institute Laser Rifle has made a return.
Is that a new record for screen obstruction jesus CHRIST that's a fucking naval cannon.
It's a space exploration game which discourages actual space flight for some reason and like every Bethesda game made in the last twenty years, lays the foundation for modders to expand on all their surface-level implementations. That being said, I prefer it to everything Maryland has done since Morrowind and that isn't recency bias talking because I hated Oblivion, Fallout 3/4 and Skyrim at launch.What is this game about?
I can't handle watching any gameplay, and reviews don't actually explain anything at this point. They're always defending framerates or the generated terrain, but never talking about what the game is.
The "citizen" npc's just wander around like a roomba. The main npc's, like in constellation have a small life cycle (sleep, talk to each other, poke at things). The outpost npc's, as vic said, do things too. Nothing overly complex though. The only real offenders are those "citizen" npc's though. They are almost all negroes and fat. There is a setting to lower the density of them though. I wish they could be outright turned off.Do NPCs have any uniqueness or permanency? Like, are they traveling somewhere? Can you follow them home? How alive are they?
So there are settlements you can craft, yes? How do those settlers behave?
Are people cherrypicking or is this game really SpaceKangs?
Set Render Resolution Scale to 100% and disable Dynamic Resolution.Why do the graphics in this game look like shit? Do I have to update drivers or something? Jesus
shaneekwa m'bongo is a freaking astronaut! today she will try to climb this porch.YOU'RE LIKE A FREAKIN ASTRONAUT IN THIS GAME, DUDE!
*oxygen is basically a run meter*
It is but just barely. That's why most mods are garbage or Reshades.no one bothered to fix obsidian game characters either. in a few months max starfield will be inhabited exclusively by top models.There are people who want to see these NPCs naked? Boy, standards for desire have really declined.nah. outer worlds was so shit no one even bothered to make nude mod for it. starfield already have one.I think Starfield loses out to Outer Worlds and CP2077 on quite a few areas.
That shitty UE4 slop isnt really moddable as far as i remember.
It's a reason Bethesda fans will defend the Creation Engine to the death, the fear of losing all the in-depth mods. Can't get Schlongs of Skyrim in Unreal.
The problem is it's not the same engine. This one wants 6 (performance?) cores at minimum.Imagine using the same engine for decades and still not being able to put out a polished game.
Anyone got any experience with companions? I hired a guy at a spaceport just because I liked his hat and, while he's a companion, he seems a bit under-written.
I checked and lmao indeed, lots of people getting bannedThe Steam forums are a fucking show LMAO
I'm not even a TOW hater, but really? How is it worse?I think Starfield loses out to Outer Worlds and CP2077 on quite a few areas.
Vic are you and I the only people here enjoying this?
The density of content is far less than in TOW, you're spending a lot more time moving through empty space (both in cities and on planets) before encountering something. Starfield's procgen planets mean that you're quite literally moving through nothingness, like walking aorund a map from Delta Force or the Daggerfall wilderness - no enemies, no nothing, except a smattering of resources for anyone interested in the settlement building minigame.I'm not even a TOW hater, but really? How is it worse?