Not to brag but I was able to deduce these limitations from their presentation videos alone. You just have to rein in wishful thinking and listen carefully to what he says and doesn't say.
the problem is that Bethesda are intentionally vague and they go out of their way to prevent the user seeing whats behind the curtain. Todd said everything he needed to say in order to make people's imaginations run wild and then ultimately they get disapointed and the arguement comes in "What did you expect?" or "You misinterpreted it thus its your fault" I don't buy those arguments, Bethesda intentionally misleads and its not just BGS it extends to the entire Zenimax group as well. I'm tired of people giving them a free pass and apologists go out of their way to blame people who aren't the developers.
They are never transparent with their customers. They never show their product until the very last moment - everything else is bullshot and can be misinterpreted (again so many other developers get criticized for it, why not BGS then why the fuck do they get a double standard?).
The thing is if you're having to rein in expectations, not get excited for something or not let your imagination run wild then as a developer you've therefore incorrectly communicated to your audience. Release a demo, then you won't have that problem. From my experience with Oblivion you feel like absolute shit when the game you bought has the core feature you bought it for entirely missing, RadiantAI and the way they advertised it was grossly misleading and intentionally malicious. I don't get why people defend it, it was blatantly anti-consumer - even more so when Daggerfall had a demo so its not like they couldn't have done it. If Todd says stupid shit then prove it.
A customer should be able to buy with confidence.