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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Joined
Sep 26, 2022
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Anyone else here visited that settlement on Titan? I am impressed with Bethesda's world building in this game. You can get like a 30-minute tour from an NPC, and he describes how every aspect of the settlement operates, like where they get food and water from, how they obtain their energy etc. They must have heard all of those "what do they eat" complaints about Fallout 4.

//edit little pic I snapped near that settlement https://i.imgur.com/1OZd2rC.png Titan looks really cool, but I was disappointed with Jupiter's moon Europa. Its a shame that you don't have vehicles in this game. I would love to roam around in a boat.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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Vic

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Ok so finally 100% completed Jemison

Starfield-9-3-2023-1-17-56-AM.png


Got 300xp as a reward, which brought me up to level 9. Now Alpha Centauri is a level 1 solar system, so I hope exploring the higher level ones will give more xp. The highest level solar system that I can see right now is level 70.

Was it worth it? I guess it was fun hunting it down, but the next planet (level 10 or 15) be better very different and have some rare materials and big ass monsters or I'm not doing that again.

I have zero interest in doing the main quest, haven't done anything in that department. Knowing Bethesda it will probably be a let down anyway, and the meat of the game is in the exploration.

So with that, I can finally go to bed after playing this and writing here for almost 24 hours :lol:
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
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The custom characters (like the Constellation crew or the Todd-lookalike) look decent enough. It's just whatever tech they used to generate the random people that makes them look so incredibly ugly that it looks glitched. Oblivion used FaceGen for everyone so even the main characters are potato-faced, so there wasn't such a disconnect.
You'd expect that if you see that the technology you're using isn't working well, you don't use it
 

Tyranicon

A Memory of Eternity
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>Codexers favorably comparing TOW to Starfield
>Codexers favorably comparing anime gacha games to Starfield
>Main subreddit in full damage control mode
>Steam forums on fire
>Starfield is the new pinata for Youtubers to bash
>Even streamers seem bored with the game
>7/10 IGN dude laughing his ass off probably


Jesus Christ.

:shredder:
 

Immortal

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Sep 13, 2014
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>Codexers favorably comparing TOW to Starfield
>Codexers favorably comparing anime gacha games to Starfield
>Main subreddit in full damage control mode
>Steam forums on fire
>Starfield is the new pinata for Youtubers to bash
>Even streamers seem bored with the game
>7/10 IGN dude laughing his ass off probably


Jesus Christ.

:shredder:

Fallout 76 wiped the shine off Bethesda.. watching these large companies (Blizzard, Ubishit, Bethesda) get torn apart by normies is the only way we'll ever get better games again.

It took the retarded cons00mer masses a few extra years (decades) but even the plebs are getting tired of the slop shit that is being served.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,556
The custom characters (like the Constellation crew or the Todd-lookalike) look decent enough. It's just whatever tech they used to generate the random people that makes them look so incredibly ugly that it looks glitched. Oblivion used FaceGen for everyone so even the main characters are potato-faced, so there wasn't such a disconnect.
It's not uncommon for modern games with large numbers of ambient NPCs to optimise with significantly lower fidelity on them than for the main cast. Cyberpunk does it, The Witcher 3 did too, hell, even Deus Ex 4 with all its gorgeous visuals still pulled the same thing. This wasn't a thing in Bethesda games because, even though they started using some generic NPCs in Fallout 4, they've still never really done ambient crowds before, the whole of Diamond City was like twenty people.

Now I can't say for sure, but looking at these screencaps, I don't think the tech for generating the NPC faces is any different from the player's chargen, but rather that they're set to use lower LOD and lighting settings when rendered.
 
Joined
Sep 26, 2022
Messages
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